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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (93), digital escapes (15), game based learning (204), problem solving (232), puzzles (149)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."You must be registered and logged in to add items to your favorites.
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Ancient Egypt Free Lesson Plans - Mr. Donn
Grades
3 to 8tag(s): africa (147), asia (116), egypt (56), myths and legends (37), pyramids (21)
In the Classroom
Use Mr. Donn's interactive "Journey Through Ancient Egypt" game or have students design their own. Let them test their knowledge by answering trivia, solving puzzles, and advancing through the land of the pharaohs. Students could create an online quiz using Quizizz, reviewed here or Blooket, reviewed here. Challenge students to build mini pyramids using sugar cubes, Legos, or even marshmallows and toothpicks. Introduce students to the ancient Egyptian writing system by having them write their names in hieroglyphics. Use printable hieroglyphic charts (available on Mr. Donn's site) and let students create nameplates or secret messages for classmates to decode. Bring science into history by simulating the mummification process using apples or hot dogs! Students can apply salt and baking soda to observe the drying and preservation process, just like the ancient Egyptians did with their pharaohs.Add your comments below (available only to members) | Become a Member
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Ancient Egypt and the Nile - Smithsonian
Grades
4 to 12tag(s): asia (116), egypt (56), rivers (16), virtual field trips (128)
In the Classroom
Before starting the tour, provide students with a list of specific landmarks or details to look for during the virtual journey (ex., "Find a statue of a pharaoh" or "Locate the Sphinx"). This will keep them actively engaged while exploring. After the tour, have students design and write a postcard as if they were visiting one of the featured sites. Encourage them to describe what they saw, how they felt, and what they learned about the location. They can design a postcard digitally with Canva, reviewed here or a similar drawing tool. Challenge students to create an original model of an Egyptian-inspired monument using recycled materials or digital tools like CoSpaces, reviewed here. Have them explain the purpose of their structure and how it reflects ancient Egyptian culture.Add your comments below (available only to members) | Become a Member
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Ancient Egypt Facts and History - National Geographic
Grades
3 to 7In the Classroom
Provide students with a chart of hieroglyphics and have them create "artifacts" such as scrolls, cartouches, or drawings that include simple messages. Discuss how hieroglyphs were used to record history and tell stories. Create a large class map of Egypt on butcher paper or online using Google Earth, reviewed here highlighting the Nile River. Have students label key locations like the pyramids, major cities, and farming regions and discuss how the Nile shaped Egyptian life. Introduce students to a few Egyptian gods and their stories. Have students pick a god or goddess to research further and create a short story or drawing about their chosen deity's role and significance. Create and share the stories using Sway, reviewed here.Add your comments below (available only to members) | Become a Member
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Ancient Egypt 101 - National Geographic
Grades
5 to 8tag(s): asia (116), egypt (56), pyramids (21), STEM (291), writing (325)
In the Classroom
Before watching the video, create a "pyramid" diagram on the board with three levels. Have students write what they know about ancient Egypt at the top, what they think they know in the middle, and what they want to know at the base. Use this as a starting point to spark curiosity and frame their learning goals. Provide students with a hieroglyphic alphabet chart and ask them to write their names or simple messages. Discuss how writing innovations impacted Egyptian society and compare them to modern writing systems. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Challenge students to investigate one of Egypt's STEM innovations (the shaduf, architecture of pyramids, or calendar systems) and create a model to explain its significance and application in daily life.Add your comments below (available only to members) | Become a Member
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Ancient Greece - Happy Learning English
Grades
5 to 8This site includes advertising.
tag(s): cultures (180), greece (47), greek (47), greeks (46), olympics (46)
In the Classroom
Students can research each of the topics in the video more. Challenge your students to use Elementari, reviewed here to create a book on famous philosophers or gods/goddesses. Students can create a diorama of Ancient Greece's geography.Add your comments below (available only to members) | Become a Member
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Ancient Greece - 5 Things you Should Know - History for Kids - Smile and Learn
Grades
5 to 8This site includes advertising.
In the Classroom
Students can research more on each of the topics in the video. Students can use Google Drawing, reviewed here to outline the government within Ancient Greek cities. Students can create their own Olympic Games to participate in.Add your comments below (available only to members) | Become a Member
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Peloponnesian War - Ancient Greece - History Skill's
Grades
5 to 10tag(s): greece (47), greeks (46), myths and legends (37)
In the Classroom
Students can compare the topics from the website with another civilization using Google Drawing, reviewed here. Students can virtually visit a museum that hosts Ancient Greek artifacts. Finally, students can reenact a Greek play.Add your comments below (available only to members) | Become a Member
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Teacher Created Resources: Ancient Greece - Teacher Created Resources: Ancient Greece
Grades
5 to 8tag(s): cultures (180), greece (47), greeks (46), myths and legends (37)
In the Classroom
Students can complete the various activities in the unit. When students pretend to live in Ancient Greece, they can create a video using Free Screen Recorder Online, reviewed here. Students can use Miro, reviewed here to organize the facts they learned from each topic in the unit.Add your comments below (available only to members) | Become a Member
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What Was It Like to Live in Ancient Greece - BBC's Bite Size: Ancient Greece
Grades
5 to 10In the Classroom
Students can use Elementari, reviewed here to share the various facts that they learned. Students can re-create the food, fashion, homes, toys, and games from Ancient Greece. Finally, Students can compare and contrast Ancient Greece to other civilizations. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram.Add your comments below (available only to members) | Become a Member
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OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (385)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Flags Challenge - Genially
Grades
4 to 12tag(s): continents (33), countries (73), digital escapes (15), flags (18), mysteries (23)
In the Classroom
Share this escape room activity with students as they practice learning flags worldwide. As students participate in the activity, they travel between continents; include this information in your lessons about geography and continents. Extend learning and ask students to research one of the countries in the escape room and share their knowledge using Sway, reviewed here or Canva Docs, reviewed here.Add your comments below (available only to members) | Become a Member
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Dinosaurs Escape Room - Genially
Grades
3 to 8tag(s): digital escapes (15), dinosaurs (43), evolution (89), fossils (41), game based learning (204), geologic time (12), mysteries (23), timelines (56)
In the Classroom
This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.Add your comments below (available only to members) | Become a Member
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History Breakout Template - Genially
Grades
6 to 12tag(s): digital escapes (15), game based learning (204), gamification (82), mysteries (23)
In the Classroom
Create interactive escape rooms to introduce history lessons, review for upcoming quizzes and tests, or as an engaging homework activity. As you create your history breakout, use Genially's AI features to generate questions, remove image backgrounds, and create images. Find free images to use with your breakout activity by browsing through resources available on TeachersFirst Special Topics Page for Free Image Resources, reviewed here.Add your comments below (available only to members) | Become a Member
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Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (15), game based learning (204), puzzles (149)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Add your comments below (available only to members) | Become a Member
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Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (93), digital escapes (15), game based learning (204), problem solving (232), puzzles (149)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Add your comments below (available only to members) | Become a Member
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Discover Ancient Rome - History for Kids
Grades
3 to 7This site includes advertising.
tag(s): art history (103), italy (30), myths and legends (37), religions (95), romans (52), rome (37)
In the Classroom
Challenge students to design a Roman city, incorporating features like aqueducts, amphitheaters, markets, and temples. They can create maps and 3D models using CoSpaces, reviewed here, or digital blueprints and explain how their city reflects Roman values and innovations. Fill a bag with images or small models of Roman artifacts (ex., coins, laurel wreaths, or colosseum replicas). Students take turns pulling out an item, describing it, and guessing its significance in Roman culture. Assign students roles as Roman citizens (ex., senator, gladiator, merchant, or farmer). Have them act out a day in their lives based on details from the website. Students can dress up or use props to bring their characters to life.Add your comments below (available only to members) | Become a Member
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The Roman World - Penn Museum
Grades
6 to 12In the Classroom
Using the website's information on Roman engineering, ask students to research aqueducts or roads. Challenge them to build a small model using household materials and explain how the engineering principles work. Assign students an artifact from the website to study. Have them describe the artifact's features, guess its use, and discuss what it reveals about Roman daily life or culture in a video using Adobe Express Video Maker, reviewed here or moovly, reviewed here. Have students create a travel itinerary for a Roman citizen, detailing what they would see, do, and experience while traveling through the Roman World.Add your comments below (available only to members) | Become a Member
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Ancient Rome - History.com
Grades
6 to 12tag(s): cultures (180), italy (30), multimedia (52), romans (52), rome (37)
In the Classroom
Have students create a visual timeline of significant events in Ancient Rome's history using the information from the website. Students can add images, dates, and brief descriptions, practicing their summarization and research skills when using Padlet, reviewed here or Timelinely, reviewed here. Ask students to research aspects of daily life in Ancient Rome, such as food, clothing, or entertainment, and create a diorama or poster presentation. Using details from the website, ask students to write a short historical fiction story set in Ancient Rome.Add your comments below (available only to members) | Become a Member
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Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (84), greek (47), myths and legends (37), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Add your comments below (available only to members) | Become a Member
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