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OK2Ask: Empowering Students: Navigating AI in the Classroom - TeachersFirst
Grades
K to 12Ready to help your students engage with AI productively and responsibly? This updated session provides practical, classroom-tested strategies for introducing AI tools that enhance learning rather than replace thinking. Discover how to create structured AI experiences that build digital literacy while supporting curriculum goals--from character conversations that deepen literature analysis to timeline creation that reinforces historical understanding. Learn to set up AI activities that can be seamlessly integrated into station rotation models or used as standalone experiences. We'll explore current artificial intelligence tools suitable for K-12 classrooms, discuss ethical usage guidelines, and share frameworks for teaching students to be critical consumers and creators--perfect for educators who want to address AI proactively while maintaining pedagogical focus! As a result of this session, teachers will: 1. Implement structured AI learning experiences. 2. Create AI instructional stations. 3. Foster critical AI literacy. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (232), OK2Askarchive (83), professional development (290)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.You must be registered and logged in to add items to your favorites.
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Verification Toolbox - First Draft
Grades
6 to 12tag(s): evaluating sources (31), media literacy (109), social media (60)
In the Classroom
Show students a viral image or social media post, and have them use reverse image search tools in the Toolbox to determine where the image originated and whether it has been used in a misleading way. Model how journalists verify online information using the Toolbox's tools for checking sources, dates, and locations. Have students compare how different outlets report the same event. They can use verification tools to check images, headlines, and claims, then discuss how presentation can influence perception.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (232), chat (38), presentations (23), professional development (290)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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GPTGO AI - GPTGO
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (232), data (178), Teacher Utilities (184)
In the Classroom
Assign students a topic and give them five minutes to use GPTGO AI to find key facts or summaries. Have them compare their AI-generated answer with a traditional web search to evaluate reliability and depth. Provide students with a list of statements (some true and some false) related to the current class content. Students must use GPTGO AI to verify the accuracy and cite the source link provided. In small groups, students use GPTGO AI to gather summaries or explanations of key concepts from a unit. Have each group create a collaborative digital or printed study guide to share with the class.Add your comments below (available only to members) | Become a Member
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Vitalentum - Vitalentum
Grades
6 to 12tag(s): artificial intelligence (232), data (178), digital storytelling (149), feedback (13)
In the Classroom
Have students use the AI image generator on the site to create a picture (e.g., a fantasy scene or historical setting), then write a descriptive paragraph, story, or poem inspired by it. Students choose a debate topic and ask the chatbot for arguments on both sides. They can use these as a starting point to build their own positions and practice persuasive speaking or writing. In world language classes, assign students to enter short English paragraphs and have the chatbot translate them into Spanish, French, or other languages. They then compare the results with their own translations and discuss differences.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Arena AI - UC Berkeley
Grades
6 to 12tag(s): artificial intelligence (232), digital literacy (28)
In the Classroom
Have students enter a class-related prompt (e.g., "Explain the water cycle") and compare responses from different AI models. Discuss which one is clearest, most accurate, or most creative--and why. Assign students prompts on sensitive topics (e.g., history, ethics, social issues) and analyze how different models respond. Discuss potential biases, word choices, and how AI might reflect training data. In small groups, have students test several prompts, rate the responses, and rank the AI models based on accuracy, clarity, or creativity. Each group presents its rankings and justifies its criteria.Add your comments below (available only to members) | Become a Member
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Hume - Hume AI
Grades
6 to 12tag(s): artificial intelligence (232), social and emotional learning (134), text to speech (18)
In the Classroom
Have students use Hume AI's expressive text-to-speech tool (Octave) to bring their creative writing to life, experimenting with tone and emotion to match their characters' moods and intentions. Ask students to analyze emotional tone in speeches, commercials, or video clips using expression measurement tools. Let students record and analyze their own speeches to identify how effectively they convey emotion, then revise and re-record to improve delivery and emotional impact.Add your comments below (available only to members) | Become a Member
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AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (232), professional development (290), STEM (333)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (96), Microsoft (55), problem solving (247), puzzles (157), quizzes (85), test prep (69)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Code Academy - Code Academy
Grades
9 to 12tag(s): coding (96)
In the Classroom
Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (232), digital citizenship (98), digital literacy (28)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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The Coding Train - The Coding Train
Grades
9 to 12This site includes advertising.
tag(s): coding (96), simulations (45)
In the Classroom
After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.Add your comments below (available only to members) | Become a Member
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Coding Resources for Teachers and Schools - Create & Learn
Grades
K to 12tag(s): coding (96)
In the Classroom
After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Kodable's Hour of Code - Kodable's Education
Grades
K to 5tag(s): coding (96)
In the Classroom
Students can challenge themselves after playing on Kodable to play on Scratch, reviewed here. Students can post their favorite Kodable game on Padlet, reviewed here. Students can keep track of tricks and hints that they learned while playing using Google Keep, reviewed here.Add your comments below (available only to members) | Become a Member
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (98), social and emotional learning (134)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Digital Literacy Lessons - Learning for Justice
Grades
K to 12tag(s): digital literacy (28), internet safety (116), social media (60)
In the Classroom
Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.Add your comments below (available only to members) | Become a Member
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Exploring the Impact of Social Media - Facing History and Ourselves
Grades
6 to 12tag(s): digital citizenship (98), social media (60)
In the Classroom
Ask students to create a visual "information map" of how they receive news and information using MindMup reviewed here. They can include platforms (e.g., TikTok, Instagram, YouTube), types of content (memes, articles, influencers), and the reliability of each source. Discuss in small groups. Have students design a short public service announcement (poster, video using Moovly reviewed here, or social media post) that raises awareness about digital literacy or mindful social media use. These can be shared with the school community. Have students keep a private journal for one week where they reflect daily on their social media use--how it made them feel, what kind of content they engaged with, and whether it informed, distracted, or influenced them in any way.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (93), communication (117), conflict resolution (11), digital citizenship (98), empathy (42), internet safety (116)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (28), game based learning (263), Teacher Utilities (184)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Smartphones - NetSmartz Kids
Grades
6 to 12tag(s): digital citizenship (98), internet safety (116)
In the Classroom
Students can use Spotify for Podcasters reviewed here to create a podcast about the dos and don'ts of smartphones and technology. Students can create an infographic using Canva Infographic Creator < a href="/single.cfm?id=17570">reviewed here . Students can create a book for other children to use with Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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