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CyberSafe AI: Dig Deeper - Minecraft Education

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4 to 8
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CyberSafe AI: Dig Deeper is a free, immersive lesson that uses Minecraft gameplay to help students think critically about artificial intelligence and digital citizenship. Through narrative-driven...more
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CyberSafe AI: Dig Deeper is a free, immersive lesson that uses Minecraft gameplay to help students think critically about artificial intelligence and digital citizenship. Through narrative-driven challenges, students explore real-world issues such as AI responsibility, academic integrity, data privacy, and evaluating information sources, learning that AI tools require human judgment and oversight. The lesson includes classroom-ready resources, such as educator guides and family toolkits, making it easy to integrate AI literacy and safety conversations into your curriculum.

tag(s): artificial intelligence (315), digital literacy (36), evaluating sources (45), internet safety (121), STEM (371)

In the Classroom

Have students identify real-life examples of AI (recommendation systems, facial recognition, chatbots) and classify them as helpful, risky, or both. This can be done as a chart or by using Padlet, reviewed here. Using Canva for Education, reviewed here, Google Slides, reviewed here, or paper, students can create a poster or a short public service announcement to teach peers how to use AI responsibly. Display these around the classroom or share with younger grades. Have students participate in a structured debate on prompts such as "Should AI be used to help with schoolwork?" or "When should humans override AI decisions?" Debate activities strengthen speaking, listening, and argumentation skills.

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Creative Coding with Python and AI - imagi Education

Grades
3 to 8
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The ImagiLabs Creative Coding with Python and AI Hour of Code activity is a free, teacher-led, beginner-friendly lesson that introduces students in grades 3-8 to Python programming...more
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The ImagiLabs Creative Coding with Python and AI Hour of Code activity is a free, teacher-led, beginner-friendly lesson that introduces students in grades 3-8 to Python programming through creative, hands-on projects such as colorful pixel art and animations. Students learn foundational coding concepts, including loops and variables, while an AI Debugging Buddy provides real-time guidance and encourages responsible AI use. The site provides classroom-ready resources for teachers, including lesson plans, slides, setup guides, and student login instructions, making it easy to run a one-hour coding session even with no prior coding experience.

tag(s): artificial intelligence (315), coding (109), STEM (371)

In the Classroom

Have students create a simple pixel image that represents a character, setting, or symbol from a class story. After coding the image, they can write a short paragraph explaining how their design connects to the text. Challenge students to code repeating patterns or symmetrical designs using loops. Students explain how loops reduce repeated code and identify the math patterns they used. Provide students with prewritten code containing errors. Students can use the AI Debugging Buddy to identify and fix mistakes, then reflect on how feedback helped improve their code.

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Fostering Readers in a Digital World - Kristine Seal

Grades
4 to 12
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The...more
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The article argues that teachers should help students become lifelong learners who can navigate, evaluate, and make sense of information in both print and digital formats. It highlights the idea of a bi-literate brain, meaning students need to build strong reading skills across media, and stresses that teachers should act as facilitators who support students in taking ownership of their learning. The post also offers practical instructional strategies, such as using the Gradual Release of Responsibility framework and integrating diverse text formats, to help students develop deep reading and critical thinking skills that transfer across platforms and subjects.

tag(s): blogs (78), digital literacy (36), media literacy (123), teaching strategies (68)

In the Classroom

Have students read a short passage in both print and digital formats. Ask them to discuss how their focus, comprehension, and note-taking strategies changed across different formats. Create a class anchor chart of effective strategies for each text type. Have students design a simple guide or checklist for younger students that explains how to read and learn effectively from digital texts. Present students with multiple digital sources on the same topic. In small groups, have students evaluate credibility using criteria such as author, purpose, evidence, and date.

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A SIFT Lesson Plan: Dealing With Media Overwhelm - TCEA

Grades
4 to 8
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This article introduces a ready-to-use lesson plan based on the SIFT Method. This four-step strategy helps students evaluate online media by stopping to consider what they are looking...more
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This article introduces a ready-to-use lesson plan based on the SIFT Method. This four-step strategy helps students evaluate online media by stopping to consider what they are looking at, investigating the source, finding better coverage, and tracing claims back to their original context. It explains why this framework is essential in an age of overwhelming information and frequent misinformation. The article includes a 60-minute sample lesson for middle school students, featuring group activities, individual practice with articles, and reflective writing aligned with ELA standards. This resource provides teachers with a practical and structured way to build students' media literacy skills and support thoughtful online navigation. If your district blocks YouTube, then the video may not be viewable.
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tag(s): evaluating sources (45), media literacy (123)

In the Classroom

Provide students with a mix of printed or projected images (some genuine, some altered or exaggerated). Ask them to stop and think before deciding whether each seems trustworthy. Students justify their choices with simple evidence (details in the picture, clues about the source, etc.). Set up stations with short samples of kid-friendly online content (article headlines, social media posts, or brief paragraphs). At each station, have students investigate the source: Who created it? Why? Is it a trustworthy type of site? They record their findings in a simple "Source Detective" notebook in Google Slides, reviewed here. Have students design a classroom poster illustrating the SIFT steps with kid-friendly language and examples. These posters can be displayed to reinforce ongoing digital-literacy habits.

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Jigsaw - Google

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6 to 12
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies....more
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies. As part of Google, Jigsaw develops resources that educators can use to strengthen digital literacy and critical thinking, helping students evaluate online information, recognize bias, and engage responsibly in digital spaces. The site also highlights real-world projects and case studies that connect technology to civic engagement and global issues, making it a strong fit for social studies, media literacy, and computer science classrooms. By incorporating Jigsaw's resources, teachers can support students in becoming thoughtful, informed digital citizens.

tag(s): cyberbullying (44), digital literacy (36), journalism (74), media literacy (123)

In the Classroom

Use this website to teach students how to identify credible sources, fact-check information, and spot manipulation techniques. Jigsaw's misinformation-related tools can be used to analyze real-world examples of news stories or social media posts. For a class activity, divide students into teams to use Jigsaw's resources to debunk a series of fake news stories. Simulate online harassment scenarios using Jigsaw's resources, in which students role-play as victims, bystanders, and responders to develop strategies for dealing with these situations. Raise awareness about how extremist content spreads and what safeguards students can adopt.

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Lumiere Research Inclusion Foundation - Lumiere Education

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9 to 12
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to...more
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to high-quality research opportunities for underserved students. Through this program, talented low-income high school students are paired one-on-one with PhD mentors from top universities to complete independent research projects at no cost. The initiative emphasizes equity in education by removing financial barriers and aims to build a more diverse generation of researchers, ensuring that advanced academic opportunities are accessible to students regardless of their background.

tag(s): seasonal (48), summer (50)

In the Classroom

Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.

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AI Program for High School Students - Veritas AI

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8 to 12
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run...more
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run by Harvard graduates, the program offers a range of courses and mentorship opportunities in which students learn foundational concepts such as machine learning and Python, collaborate with peers, and develop their own AI projects in areas such as medicine, finance, or environmental science. With options ranging from beginner bootcamps to advanced research fellowships, Veritas AI emphasizes real-world application, personalized mentorship, and skill-building that support future academic and career pathways in STEM fields.

tag(s): artificial intelligence (315), coding (109), seasonal (48), STEM (371), summer (50)

In the Classroom

Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.

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GenCyber Summer Camp - University of Colorado Denver

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6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (115), seasonal (48), summer (50)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

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7 to 12
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (109), computational thinking (45), computers (115), problem solving (273), seasonal (48), summer (50)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department

Grades
9 to 12
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics...more
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics among high school students, especially those from underrepresented backgrounds. Hosted by the Stanford Physics Department and the Kavli Institute for Particle Astrophysics and Cosmology, the three-week program introduces students to advanced topics such as quantum physics, astrophysics, and cosmology, while also teaching basic Python coding. Participants attend lectures from university researchers, collaborate in small groups, and engage in college and career readiness workshops, all while building mentorship connections. A key feature is that the program is completely free to attend, making high-level STEM learning and mentorship accessible to a diverse group of students.

tag(s): coding (109), seasonal (48), STEM (371), summer (50)

In the Classroom

Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.

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Google's Computer Science Summer Institute (CSSI) - Google

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11 to 12
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience....more
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience. The program typically lasts about three weeks and focuses on foundational topics such as coding, web development, and problem-solving, while also building collaboration and career-readiness skills. It is especially geared toward graduating high school seniors, particularly those from groups underrepresented in technology fields. A key benefit is that the program is free for participants, providing access to instruction, mentorship, and real-world project experiences at no cost, making it a valuable opportunity for students interested in exploring careers in technology.

tag(s): coding (109), computers (115), seasonal (48), summer (50)

In the Classroom

Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.

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Kode with Klossy - Kode with Klossy Inc.

Grades
8 to 12
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss,...more
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss, the camps are open to girls and gender-expansive students ages 13-18 and are offered both virtually and in-person at select locations. Participants explore topics such as web development, mobile app creation, machine learning, and data science while collaborating in small groups and building real-world projects to showcase at the end of the program. A key feature of the program is that it is completely free, including instruction and access to learning materials, making it an accessible opportunity for students to develop coding, problem-solving, and collaboration skills in a supportive environment.

tag(s): coding (109), computers (115), summer (50)

In the Classroom

Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.

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Girls Who Code Pathways - Girls Who Code

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9 to 12
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own...more
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own pace. Through flexible, multi-week courses, students build skills in areas such as web development, cybersecurity, and data science while working on real-world projects and connecting with industry professionals. The program emphasizes both technical learning and community-building, helping participants develop problem-solving skills, confidence, and awareness of career pathways in tech, all within a supportive and accessible online environment.

tag(s): careers (196), coding (109), computers (115), summer (50)

In the Classroom

Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.

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Coding For Kids & Teens - Create & Learn

Grades
2 to 9
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four ...more
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four classes offered are: Free Intro to Scratch Coding, Free Intro to Python Coding, and Beginner Roblox Game Coding. Classes are offered at various times and dates. An account must be created in order to register.

tag(s): coding (109), summer (50)

In the Classroom

Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.

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Canva Camp - Canva

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4 to 12
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva...more
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva templates and step-by-step guidance to design projects such as magazines, bullet journals, wallpapers, posters, invitations, and more. The camp includes a private community for students and parents to share projects and ask questions. No Canva Pro account is required, but students do need a free Canva account to participate.

tag(s): creativity (87), graphic design (51), journals (22), seasonal (48), summer (50)

In the Classroom

Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.

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Apple Camp - Apple

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K to 4
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Apple Camp is a free annual summer program hosted at various Apple Store locations and designed for children ages 6 through 10. The ninety-minute session guides children through hands-on...more
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Apple Camp is a free annual summer program hosted at various Apple Store locations and designed for children ages 6 through 10. The ninety-minute session guides children through hands-on activities with various Apple products, such as recording, editing, and adding sound effects in iMovie, or producing music in GarageBand. Registration usually opens in June and fills up quickly, so sign up for Today at Apple notifications to be the first to hear about all events.

tag(s): digital storytelling (166), seasonal (48), summer (50)

In the Classroom

Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.

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Open Culture Free Online Courses - Open Culture, LLC

Grades
9 to 12
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities,...more
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities, social sciences, computer science, mathematics, history, art, and world languages. The listings include downloadable audio and video lectures, MOOCs, and audit options, making it a flexible resource for advanced learners, enrichment, or flipped-classroom models. Teachers can use these courses to supplement curriculum topics, assign independent enrichment activities, or provide whole-class explorations for upper-grade students. If your district blocks YouTube, then the videos may not be viewable.
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tag(s): art history (104), artificial intelligence (315), artists (99), business (50), civil war (136), coding (109), computers (115), cultures (290), engineering (141), environment (252), politics (124), psychology (60), religions (120), shakespeare (98), sociology (24), world war 1 (86), world war 2 (168)

In the Classroom

Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.

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Krea.AI - Krea

Grades
6 to 12
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools....more
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools. It includes features for text-to-image and text-to-video creation, real-time editing, high-resolution image upscaling, and customizable AI models that are easy to use. There is a free option with basic tools that includes free daily credits.

tag(s): artificial intelligence (315), editing (90), images (268)

In the Classroom

Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.

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WikiTTS - WellSource Ltd

Grades
4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (315), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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AI Quests - Google Research

Grades
5 to 9
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site...more
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site guides learners through real-world problems such as building chatbots, implementing image recognition and translation tools, and using AI techniques in a safe, structured environment. Educators can use AI Quests to supplement curriculum in computer science, digital literacy, or cross-disciplinary projects. The quests are scaffolded to support different levels of technical background, and include guidance, real datasets, and feedback to help students experiment, iterate, and reflect on AI's capabilities and limitations.

tag(s): artificial intelligence (315), data (205), game based learning (304), Research (86)

In the Classroom

Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.

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