501 computer-literacy results | sort by:
CyberSafe AI: Dig Deeper - Minecraft Education
Grades
4 to 8tag(s): artificial intelligence (315), digital literacy (36), evaluating sources (45), internet safety (121), STEM (371)
In the Classroom
Have students identify real-life examples of AI (recommendation systems, facial recognition, chatbots) and classify them as helpful, risky, or both. This can be done as a chart or by using Padlet, reviewed here. Using Canva for Education, reviewed here, Google Slides, reviewed here, or paper, students can create a poster or a short public service announcement to teach peers how to use AI responsibly. Display these around the classroom or share with younger grades. Have students participate in a structured debate on prompts such as "Should AI be used to help with schoolwork?" or "When should humans override AI decisions?" Debate activities strengthen speaking, listening, and argumentation skills.You must be registered and logged in to add items to your favorites.
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Creative Coding with Python and AI - imagi Education
Grades
3 to 8tag(s): artificial intelligence (315), coding (109), STEM (371)
In the Classroom
Have students create a simple pixel image that represents a character, setting, or symbol from a class story. After coding the image, they can write a short paragraph explaining how their design connects to the text. Challenge students to code repeating patterns or symmetrical designs using loops. Students explain how loops reduce repeated code and identify the math patterns they used. Provide students with prewritten code containing errors. Students can use the AI Debugging Buddy to identify and fix mistakes, then reflect on how feedback helped improve their code.Add your comments below (available only to members) | Become a Member
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Fostering Readers in a Digital World - Kristine Seal
Grades
4 to 12tag(s): blogs (78), digital literacy (36), media literacy (123), teaching strategies (68)
In the Classroom
Have students read a short passage in both print and digital formats. Ask them to discuss how their focus, comprehension, and note-taking strategies changed across different formats. Create a class anchor chart of effective strategies for each text type. Have students design a simple guide or checklist for younger students that explains how to read and learn effectively from digital texts. Present students with multiple digital sources on the same topic. In small groups, have students evaluate credibility using criteria such as author, purpose, evidence, and date.Add your comments below (available only to members) | Become a Member
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A SIFT Lesson Plan: Dealing With Media Overwhelm - TCEA
Grades
4 to 8This site includes advertising.
tag(s): evaluating sources (45), media literacy (123)
In the Classroom
Provide students with a mix of printed or projected images (some genuine, some altered or exaggerated). Ask them to stop and think before deciding whether each seems trustworthy. Students justify their choices with simple evidence (details in the picture, clues about the source, etc.). Set up stations with short samples of kid-friendly online content (article headlines, social media posts, or brief paragraphs). At each station, have students investigate the source: Who created it? Why? Is it a trustworthy type of site? They record their findings in a simple "Source Detective" notebook in Google Slides, reviewed here. Have students design a classroom poster illustrating the SIFT steps with kid-friendly language and examples. These posters can be displayed to reinforce ongoing digital-literacy habits.Add your comments below (available only to members) | Become a Member
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Jigsaw - Google
Grades
6 to 12tag(s): cyberbullying (44), digital literacy (36), journalism (74), media literacy (123)
In the Classroom
Use this website to teach students how to identify credible sources, fact-check information, and spot manipulation techniques. Jigsaw's misinformation-related tools can be used to analyze real-world examples of news stories or social media posts. For a class activity, divide students into teams to use Jigsaw's resources to debunk a series of fake news stories. Simulate online harassment scenarios using Jigsaw's resources, in which students role-play as victims, bystanders, and responders to develop strategies for dealing with these situations. Raise awareness about how extremist content spreads and what safeguards students can adopt.Add your comments below (available only to members) | Become a Member
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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AI Program for High School Students - Veritas AI
Grades
8 to 12tag(s): artificial intelligence (315), coding (109), seasonal (48), STEM (371), summer (50)
In the Classroom
Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 12tag(s): coding (109), computational thinking (45), computers (115), problem solving (273), seasonal (48), summer (50)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (109), seasonal (48), STEM (371), summer (50)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Google's Computer Science Summer Institute (CSSI) - Google
Grades
11 to 12tag(s): coding (109), computers (115), seasonal (48), summer (50)
In the Classroom
Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.Add your comments below (available only to members) | Become a Member
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Kode with Klossy - Kode with Klossy Inc.
Grades
8 to 12In the Classroom
Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (196), coding (109), computers (115), summer (50)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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Coding For Kids & Teens - Create & Learn
Grades
2 to 9In the Classroom
Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.Add your comments below (available only to members) | Become a Member
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Canva Camp - Canva
Grades
4 to 12tag(s): creativity (87), graphic design (51), journals (22), seasonal (48), summer (50)
In the Classroom
Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.Add your comments below (available only to members) | Become a Member
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Apple Camp - Apple
Grades
K to 4tag(s): digital storytelling (166), seasonal (48), summer (50)
In the Classroom
Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (104), artificial intelligence (315), artists (99), business (50), civil war (136), coding (109), computers (115), cultures (290), engineering (141), environment (252), politics (124), psychology (60), religions (120), shakespeare (98), sociology (24), world war 1 (86), world war 2 (168)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (315), editing (90), images (268)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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WikiTTS - WellSource Ltd
Grades
4 to 12tag(s): artificial intelligence (315), text to speech (23), wikis (15)
In the Classroom
Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.Add your comments below (available only to members) | Become a Member
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AI Quests - Google Research
Grades
5 to 9tag(s): artificial intelligence (315), data (205), game based learning (304), Research (86)
In the Classroom
Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.Add your comments below (available only to members) | Become a Member
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