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Google Data Studio - Google

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3 to 12
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards,...more
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards, charts, and reports. Educators can connect data from Google Sheets, Forms, Analytics, and many other sources to create customizable visuals that help track student progress, assessment results, attendance, survey responses, and classroom trends. The platform supports real-time collaboration and easy sharing, making it useful for professional learning communities, administrators, and teachers looking to make data-driven instructional decisions. Its drag-and-drop design tools and interactive filters also make it accessible to educators new to data visualization.

tag(s): artificial intelligence (335), charts and graphs (182), data (206), spreadsheets (22)

In the Classroom

Create collaborative social studies or science inquiry projects in which groups gather research data and design dashboards to explain topics such as weather patterns, population growth, or environmental changes. Teachers can build classroom management or assessment dashboards that display formative assessment trends, attendance, participation, or benchmark growth to guide small-group instruction and enrichment activities. Use Google Data Studio during math lessons to help students interpret real-world data. Students can compare statistics, analyze class averages, or track progress on fluency and goal-setting activities through visual reports.

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Tinkering Projects - Exploratorium

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3 to 12
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative...more
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative problem-solving. Browse dozens of open-ended projects such as creating balancing sculptures, animating everyday objects, building chain reactions, designing marble machines, experimenting with light and shadow, and bringing stories to life. Each project includes step-by-step instructions, a materials list, facilitation tips, and, when appropriate, downloadable PDF handouts to support classroom or makerspace use. Activities promote inquiry, collaboration, and learning by doing, making them easy to adapt for a variety of grade levels and learning environments.

tag(s): animation (66), creativity (89), images (271), inquiry (38), makerspace (41), STEM (374)

In the Classroom

When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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EduGems - Eric Curts

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K to 12
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google...more
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google Gemini. These prebuilt prompts help educators quickly generate lesson plans, activities, assessments, and instructional materials without starting from scratch, saving time while supporting high-quality instruction. The site is organized into categories such as curriculum design, literacy, student activities, and professional tasks, and each Gem can be used as-is or copied and customized to fit specific classroom needs, making it a flexible and practical tool for integrating AI into everyday teaching.

tag(s): artificial intelligence (335), Teacher Utilities (222)

In the Classroom

Use a Gem to quickly create a fun lesson hook, such as a mystery scenario, creative prompt, or thought-provoking question, to spark student interest at the start of a lesson. Generate differentiated writing prompts for students based on ability levels or interests to help all learners engage with the content. Generate a menu of activity options for a unit and let students choose how they demonstrate their understanding, increasing ownership and engagement. Learn more about how to create and use Gems by viewing the archive of OK2Ask: Google Gems Basics: Personalized, interactive, and safe AI learning experiences, available here.

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STEM (Science Technology Engineering Math) - TeachersFirst

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K to 12
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. ...more
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. This collection gathers STEM titles across three reading levels, each with a short description and clearly marked level, so you can quickly match a book to a student's ability and interest without the guesswork. Whether you're building a classroom library, planning independent reading time, or looking for that one book to hook a reluctant reader, you'll find options here that make science, technology, engineering, and math feel worth picking up.

tag(s): book lists (163), engineering (141), STEM (374)

In the Classroom

Group students by STEM interest and have each student in the group choose a book to present to the rest of the group. Once they have presented to their group, have them rotate around the room, presenting the book they chose to each group.

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Canva GIF Maker - Canva

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3 to 12
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your ...more
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your GIF to life. Although creating an account allows you to edit your GIF, you do not need to have a Canva account to create one. Canva's GIF possibilities are endless!

tag(s): animation (66), creativity (89)

In the Classroom

Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.

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Image Accessibility Creator - Arizona State University

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K to 12
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The Image Accessibility tool is a simple, web-based AI utility that helps educators and content creators generate accessible text descriptions and alt text for images, making visual...more
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The Image Accessibility tool is a simple, web-based AI utility that helps educators and content creators generate accessible text descriptions and alt text for images, making visual content more accessible to students with visual impairments or who rely on screen readers. Users upload an image, and the tool uses a language model (GPT-4o) to produce concise, objective descriptions and longer image summaries to add to digital course materials, improving accessibility. This feature supports universal design for learning by helping ensure that images communicate meaning effectively to all students, regardless of how they access content.

tag(s): Accessibility (12), artificial intelligence (335)

In the Classroom

Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.
 

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Ezgif - Open Idea

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4 to 12
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Ezgif is a free, web-based tool that allows users to create and edit animated images and simple videos directly in a browser. The site includes a collection of easy-to-use tools ...more
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Ezgif is a free, web-based tool that allows users to create and edit animated images and simple videos directly in a browser. The site includes a collection of easy-to-use tools that can turn images or short video clips into GIFs, and also resize, crop, rotate, optimize, and add text or effects to animations. Teachers and students can upload files or paste links to quickly generate GIFs and other animated formats without installing software. Ezgif also includes tools for converting between image and video formats and reducing file size, making graphics easier to share online. Because the interface is simple and the tools work instantly in a browser, it can be a useful resource for creating quick visual media for presentations, projects, or digital storytelling.
This site includes advertising.

tag(s): animation (66), images (271)

In the Classroom

Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.

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Bing Image Creator - Microsoft

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4 to 12
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Bing Image Creator is a free, web-based AI tool from Microsoft that lets users turn descriptive text prompts into custom visuals using advanced generative models like DALL-E and GPT-4....more
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Bing Image Creator is a free, web-based AI tool from Microsoft that lets users turn descriptive text prompts into custom visuals using advanced generative models like DALL-E and GPT-4. Teachers and students can type what they want to see, and the tool generates corresponding images in seconds, making it easy to produce illustrations, creative graphics, and visual aids for lessons and projects. Because it's integrated with Bing and accessible through a browser, it's simple to use without installing software, and can help support creative expression, visual storytelling, and multimedia assignments across subject areas.

tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271)

In the Classroom

Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.

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Conker AI - Conker

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3 to 12
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Conker AI is an AI-powered quiz and assessment builder that helps educators quickly create custom formative assessments. By entering a topic, grade level, and number of questions, teachers...more
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Conker AI is an AI-powered quiz and assessment builder that helps educators quickly create custom formative assessments. By entering a topic, grade level, and number of questions, teachers can generate engaging question types such as multiple-choice, true/false, and short-answer that align with lesson goals. The platform also provides access to a large library of standards-aligned quizzes and includes accessibility features, such as read-aloud options, to support diverse learners. Share completed quizzes with students via a direct link or by exporting to tools such as Google Forms or Canvas, making assessment creation faster and more efficient.

tag(s): artificial intelligence (335), assessment (143)

In the Classroom

Use Conker to create short exit tickets or bell ringers tied to the day's lesson. Generate leveled quizzes on the same topic for different reading or skill levels. Have students help write quiz questions based on a text, unit, or experiment, then input them into Conker with teacher guidance. Use Conker to build quizzes that blend subjects, such as reading passages with science or social studies content, reinforcing literacy skills while extending content knowledge.

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Ideaogram.AI Explore - Ideaogram

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4 to 12
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Ideogram.ai Explore is a web-based generative AI tool that allows users to create high-quality images from simple text prompts, turning ideas into custom visuals in seconds. The platform...more
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Ideogram.ai Explore is a web-based generative AI tool that allows users to create high-quality images from simple text prompts, turning ideas into custom visuals in seconds. The platform is especially strong at generating images with clear, readable text, making it useful for posters, diagrams, titles, and graphic design. With an intuitive interface and both free and premium options, Ideogram.ai can support classroom activities by helping teachers and students visualize concepts, enhance storytelling, and design creative visuals across subject areas.

tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271), photography (136)

In the Classroom

Have students generate an image from a short prompt, then write a narrative, descriptive paragraph, or poem inspired by the scene. Have students use the tool to design posters with clear text and visuals for science concepts, vocabulary, or historical events. Students can design book covers, story settings, or title pages for independent reading books or class novels.

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Udio - Udio.com

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5 to 12
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Udio is an online platform that uses artificial intelligence to help users create original music by entering simple text prompts, with no musical training or instruments required. The...more
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Udio is an online platform that uses artificial intelligence to help users create original music by entering simple text prompts, with no musical training or instruments required. The tool generates complete songs, including vocals and instrumental arrangements, based on genre, mood, lyrics, or other descriptors, making it accessible to beginners, hobbyists, and experienced music creators alike. Teachers can use Udio to support lessons in music, creative writing, and multimedia projects by allowing students to experiment with sound, explore how lyrics and mood influence music, and reflect on the creative process using an AI-powered tool.

tag(s): artificial intelligence (335), editing (95), songs (50)

In the Classroom

Have students write a short poem or paragraph and use Udio to generate music that matches a specific mood (happy, tense, hopeful, somber). Students can compare how different musical choices change the tone and discuss which version best fits the text. Students can create short songs inspired by a historical era, region, or cultural movement. They can analyze how lyrics, instruments, and tempo reflect a time period, geography, or cultural identity. After using Udio, guide students in discussing how AI generates creative content, its benefits and limitations, and responsible use. Students can compare human-created vs. AI-assisted music and reflect on authorship and originality.

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Google A to Z: Tools, Extensions, Programs & Courses - Monica Isabel Martinez

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3 to 12
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This Google document is a curated A-Z collection of Google tools, extensions, programs, and professional learning resources designed to support teaching and learning. It highlights...more
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This Google document is a curated A-Z collection of Google tools, extensions, programs, and professional learning resources designed to support teaching and learning. It highlights Google Workspace for Education as a free foundation for collaboration and communication, along with additional classroom-ready Google tools and Chrome extensions that enhance browser functionality. The document also directs educators to Google Educator Programs and Courses for professional growth and provides links to stay connected with Google for Education resources. Overall, it serves as a practical reference for teachers looking to integrate Google tools into instruction and streamline digital workflows.

tag(s): collaboration (131), communication (126), organizational skills (91), professional development (322), Teacher Utilities (222)

In the Classroom

Have students work together in Google Docs or Slides to co-author stories, research reports, or presentations, using comments and suggestions to give peer feedback and revise their work. Pair Google Search tools and Chrome extensions with structured research tasks to help students learn to find reliable sources, organize notes, and cite information correctly. Offer optional challenges using advanced tools or extensions, such as building tutorials, designing templates for classmates, or completing Google Educator mini-courses to deepen technology skills.

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Odd One Out - Google Arts & Culture

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6 to 12
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before...more
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before time runs out. Be prepared, it might not be as easy as you think!

tag(s): artificial intelligence (335), digital literacy (38)

In the Classroom

Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.

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Girls Who Build: Make Your Own Wearables Workshop - MIT OpenCourseWare

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9 to 12
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The Girls Who Build: Make Your Own Wearables Workshop on MIT OpenCourseWare is a high-school-level educational resource that shares materials from a hands-on workshop designed to introduce...more
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The Girls Who Build: Make Your Own Wearables Workshop on MIT OpenCourseWare is a high-school-level educational resource that shares materials from a hands-on workshop designed to introduce students, especially girls, to engineering, computer science, and wearable technology. Participants explore the design process, learn 3D modeling and CAD, build and code wearable electronics, and engage in projects like designing 3D-printed bracelets and laser-cut purses, all while gaining exposure to real-world engineering tools and concepts. The site includes a syllabus, schedule, instructor insights, activity guides, and images, making it useful for educators looking to understand or adapt the workshop for their own students.

tag(s): engineering (141), OER (52), STEM (374), women (188)

In the Classroom

Show photos and examples from the workshop and let students brainstorm their own wearable technology ideas using paper sketches or digital drawing tools such as Google Drawings, reviewed here or Tinkercad, reviewed here. Use the workshop story to discuss engineering, fashion technology, and computer science careers, highlighting how creativity and problem-solving work together in real-world design. Students can design wearable accessories using craft materials, focusing on function, style, and user needs without electronics.

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Girls Who Build Cameras - MIT OpenCourseWare

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9 to 12
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The Girls Who Build Cameras page on MIT OpenCourseWare shares materials from a one-day, hands-on summer workshop designed for high school students that introduces the physics and technology...more
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The Girls Who Build Cameras page on MIT OpenCourseWare shares materials from a one-day, hands-on summer workshop designed for high school students that introduces the physics and technology behind cameras, including how digital imaging works and how developers create tools like Instagram filters. Participants engage in tearing down old DSLR cameras, building and programming a Raspberry Pi camera, and exploring image-processing concepts, all supported by lecture videos, activity assignments, and instructor insights. The workshop also includes real-world connections through keynote talks by professionals in camera technology and engineering, as well as guidance on hosting a similar workshop. All resources are freely accessible and useful for teaching engineering, optics, coding, and design thinking. If your district blocks YouTube, then the videos may not be viewable.

tag(s): coding (109), engineering (141), OER (52), optics (14), photography (136), STEM (374), women (188)

In the Classroom

Let students safely disassemble old or broken cameras to explore their internal components. Show how digital filters change images and connect this to the science of light and pixels. Students can experiment with simple photo-editing tools to see the effects in real time. Challenge students to design a camera feature for a specific purpose, such as wildlife photography or security systems, and explain the science behind their ideas. Have them share their designs along with the design process by creating a website with Gamma, reviewed here or hosting a podcast using Adobe Podcast, reviewed here.

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Teen Fact-Checking Network - Poynter

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6 to 12
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The Teen Fact-Checking Network (TFCN) from Poynter's MediaWise initiative is a virtual newsroom where middle and high school students learn real-world media literacy skills by...more
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The Teen Fact-Checking Network (TFCN) from Poynter's MediaWise initiative is a virtual newsroom where middle and high school students learn real-world media literacy skills by researching and debunking viral misinformation online. Teens work together to investigate questionable claims they find on social platforms, create fact-checks tailored for a young audience, and share their findings through digital storytelling. By using professional fact-checking strategies (such as source evaluation, reverse searches, and lateral reading), the TFCN helps students to think critically about digital information and to become responsible media consumers and creators.

tag(s): critical thinking (187), digital storytelling (171), evaluating sources (52), media literacy (130)

In the Classroom

Have students bring in a trending social media post, headline, or video. Using TFCN fact-checks as models, students can analyze the claim, identify the source, and determine whether the information is reliable. Teach students the basic steps of professional fact-checking (lateral reading, source verification, reverse image search). Use TFCN examples to show how teens verify information, then let students practice with guided support. In small groups, students investigate a questionable claim and create their own short fact-check using slides or a video using a digital tool such as Adobe Express for Education, reviewed here.

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Duke Reporters' Lab - Sanford School of Public Policy

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5 to 12
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The Reporters' Lab is a journalism research center based at the Sanford School of Public Policy at Duke University that studies and supports fact-checking efforts worldwide. Its core...more
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The Reporters' Lab is a journalism research center based at the Sanford School of Public Policy at Duke University that studies and supports fact-checking efforts worldwide. Its core work includes maintaining a global database and annual census of fact-checking organizations, developing tools and resources such as Fact-Check Insights and Tech & Check to help expand and automate fact-checking, and publishing analysis about trends in misinformation and media trust. The site also shares news about its projects and provides access to worldwide fact-checking initiatives and structured journalism resources.

tag(s): evaluating sources (52), media literacy (130)

In the Classroom

Use the site's research insights to teach how fact-checkers verify information, images, and quotes. Have students compare multiple news sources covering the same event and evaluate credibility, bias, and evidence. Have students create their own "fact-checking" reports on school, community, or current events, writing short articles that explain what they found and how they verified it using Napkin AI, reviewed here to include infographics, timelines, and additional supporting images.

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Information & Digital Literacy - Common Sense Education

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K to 12
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information...more
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information responsibly in the digital world. Resources focus on critical thinking skills such as identifying credible sources, recognizing bias, analyzing persuasive techniques, and distinguishing fact from opinion. Designed for use in technology, ELA, social studies, and advisory lessons, these materials support students in becoming thoughtful consumers and creators of media, strengthening skills they need to navigate an information-rich world with confidence and discernment.

tag(s): bias (33), critical thinking (187), digital citizenship (108), evaluating sources (52), internet safety (121), media literacy (130)

In the Classroom

Have students examine headlines or posts and decide which are credible, explaining their reasoning using source clues. Show a Common Sense video about evaluating information and discuss how misinformation spreads. Students can identify persuasive techniques in ads or social media posts and explain how they influence audiences. Have students use a checklist to analyze websites for author, evidence, bias, and purpose.

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Cyberbullying & Online Harms - Common Sense Education

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K to 12
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The Common Sense Education Cyberbullying and Online Harms topic page offers educator-tested lesson plans, videos, and activities that help students recognize, prevent, and respond to...more
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The Common Sense Education Cyberbullying and Online Harms topic page offers educator-tested lesson plans, videos, and activities that help students recognize, prevent, and respond to cyberbullying and other online harms. Resources focus on topics such as identifying harmful behaviors, understanding the impact of online actions, building empathy, and learning strategies to navigate complex interactions safely in digital spaces. Organized by grade level and aligned to standards, these materials are designed for use in technology, health, ELA, social studies, or advisory lessons to help students create a safe, respectful online community.

tag(s): cyberbullying (44), digital citizenship (108), empathy (69), internet safety (121)

In the Classroom

Have students watch a Common Sense video and write or share one takeaway about preventing online harm. Have students explore how cyberbullying affects victims, bystanders, and those causing harm, building understanding of emotional impact. Students can analyze short cyberbullying situations and discuss how to respond safely and respectfully.

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Resources for Teaching Students to Fact-Check - TCEA

Grades
4 to 12
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This blog post explains why teaching students to fact-check online content is essential in a world where misinformation, altered images and videos, and misleading news spread quickly....more
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This blog post explains why teaching students to fact-check online content is essential in a world where misinformation, altered images and videos, and misleading news spread quickly. It defines fact-checking as the process of evaluating the credibility, accuracy, and validity of information and sources so students can determine what is true, what is questionable, and which sources can be trusted. The article highlights several educator-friendly tools to support this work, including the Civic Online Reasoning curriculum, resources from the News Literacy Project such as Checkology, PBS's Be MediaWise initiative, and a selection of established fact-checking websites. For teachers, this post provides a practical starting point for helping students build strong critical-thinking and digital-citizenship skills.

tag(s): evaluating sources (52), media literacy (130)

In the Classroom

Show students three short statements (one true, one misleading, one unclear). Students can sort them into categories and explain why they think each belongs where it does. Place simple kid-friendly articles or headlines at different stations. In small groups, have students rotate through stations to check for clues of credibility (author, date, purpose, source type). They should record quick notes on a "credibility checklist." Give students a short paragraph or infographic and have them underline facts vs. opinions. Then they identify the evidence needed to confirm the facts.

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