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Digital Footprint Identity - Common Sense Education

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K to 12
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The Common Sense Education Digital Footprint and Identity topic page provides classroom resources that help students understand how their online actions shape their digital identities...more
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The Common Sense Education Digital Footprint and Identity topic page provides classroom resources that help students understand how their online actions shape their digital identities and leave lasting traces. It includes educator-tested lesson plans, videos, and activities designed to teach students how to manage their digital footprints, make thoughtful choices about what they share, and protect their reputations online. Select from resources organized by grade level that support instruction in technology, ELA, social studies, and advisory settings, helping students develop awareness and decision-making skills to navigate the digital world responsibly.

tag(s): digital citizenship (108), digital literacy (38), internet safety (121)

In the Classroom

Show a short Common Sense video and have students write one takeaway about how online actions leave lasting footprints. Have students compare how people present themselves online versus in real life and reflect on authenticity and responsibility. Students can map out how a single post can spread over time and impact future opportunities such as school, jobs, or relationships.

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AI Starter Kit for Teachers - Tech & Learning

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K to 12
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The Tech & Learning AI Starter Kit for Teachers is a comprehensive, educator-focused resource designed to help teachers deepen their understanding of AI and develop practical...more
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The Tech & Learning AI Starter Kit for Teachers is a comprehensive, educator-focused resource designed to help teachers deepen their understanding of AI and develop practical classroom tools, tips, and strategies for integrating AI into instruction. It includes explanations of key terms, recommended AI platforms and apps, and expert guidance on using these tools effectively, from lesson planning to productivity and assessment. The page also includes a YouTube video version of the starter kit, giving teachers an alternative way to engage with the content through multimedia. If your district blocks YouTube, then the video may not be viewable. This resource supports educators who are new to AI or looking to expand their AI toolbox for teaching and learning.
This site includes advertising.

tag(s): artificial intelligence (335), assessment (143), Formative Assessment (47), multimedia (63), professional development (322), quizzes (89), STEM (374)

In the Classroom

Set up short stations where students explore how AI works (using teacher-approved tools) and discuss real-world examples such as chatbots, image generators, and recommendation systems. Use the Starter Kit's YouTube video as a quick introduction to AI concepts, followed by a class discussion or reflection activity. Have students use AI tools to generate story ideas, outlines, or vocabulary lists, then refine their work using critical thinking and teacher guidance.

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20 AI First Steps for Teachers - Ditch That Textbook

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K to 12
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a...more
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a curated list of foundational actions educators can take to get comfortable with AI, including learning what AI is, trying out classroom tools, and thinking critically about how AI fits into teaching and learning. The resource frames AI not just as a potential tool for instruction and lesson prep, but also as something educators should approach thoughtfully, including considering implications for academic integrity and student outcomes. This article is an excellent starting point for teachers who want to confidently explore AI's possibilities and challenges in their classrooms. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): artificial intelligence (335), professional development (322)

In the Classroom

Take advantage of the information in this article to learn how to set up stations where students try out approved AI tools for brainstorming, image generation, or research support. Students can record what the tools can and cannot do. Have students use AI to generate story starters, design art prompts, or suggest project ideas, then create original work from those prompts. Have students evaluate an AI tool's usefulness, safety, and learning value, then present recommendations to the class.

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Digital Citizenship Curriculum - Common Sense Education

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K to 12
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The Common Sense Education Privacy and Safety topic page offers age-appropriate lessons, activities, and classroom resources that help students understand how to protect their personal...more
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The Common Sense Education Privacy and Safety topic page offers age-appropriate lessons, activities, and classroom resources that help students understand how to protect their personal information and stay safe online. It includes educator-tested lesson plans, videos, and interactive materials focused on real-world issues such as online privacy, data protection, cyberbullying, and responsible digital behavior. Use these resources to strengthen students' critical thinking and decision-making skills while teaching them how to navigate the digital world safely and responsibly as informed digital citizens.

tag(s): critical thinking (187), cyberbullying (44), digital citizenship (108), digital literacy (38), media literacy (130)

In the Classroom

Use the site's discussion prompts or lesson scenarios about online behavior, privacy, or cyberbullying. Students can decide what the best choice is and explain why. Have students analyze online posts or articles using Common Sense's media literacy tools to determine what is trustworthy and what is not. Have students analyze online posts or articles using Common Sense's media literacy tools to decide what is reliable and what is not.

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Learning AI - Joyschooler

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4 to 12
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JoySchooler's Learning with AI course is part of an AI-powered educational platform that uses Socratic questioning and guided conversations to deepen students' understanding of how...more
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JoySchooler's Learning with AI course is part of an AI-powered educational platform that uses Socratic questioning and guided conversations to deepen students' understanding of how learning works and how to use artificial intelligence thoughtfully rather than just for quick answers. The course helps learners reflect on effortful thinking, build metacognitive awareness, and develop personal strategies for working with AI in ways that support real comprehension and critical thinking. It's grounded in the science of learning and encourages students to engage actively with ideas rather than passively receive information.

tag(s): artificial intelligence (335), critical thinking (187), STEM (374)

In the Classroom

Before using AI, have students write down what they already know, what they are unsure about, and what a good question would be. After interacting with JoySchooler, they can reflect on how the AI prompts helped deepen their thinking rather than replace it. As a class, have students co-create a short set of norms for responsible AI use in school, then turn their ideas into a poster or shared document using Canva Docs, reviewed here and revisited throughout the year. In small groups, students can create a T-chart or concept map showing ways AI can support learning versus ways it should not replace thinking. Groups can share examples connected to their own schoolwork.

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Fostering Readers in a Digital World - Kristine Seal

Grades
4 to 12
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The...more
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The article argues that teachers should help students become lifelong learners who can navigate, evaluate, and make sense of information in both print and digital formats. It highlights the idea of a bi-literate brain, meaning students need to build strong reading skills across media, and stresses that teachers should act as facilitators who support students in taking ownership of their learning. The post also offers practical instructional strategies, such as using the Gradual Release of Responsibility framework and integrating diverse text formats, to help students develop deep reading and critical thinking skills that transfer across platforms and subjects.

tag(s): blogs (82), digital literacy (38), media literacy (130), teaching strategies (77)

In the Classroom

Have students read a short passage in both print and digital formats. Ask them to discuss how their focus, comprehension, and note-taking strategies changed across different formats. Create a class anchor chart of effective strategies for each text type. Have students design a simple guide or checklist for younger students that explains how to read and learn effectively from digital texts. Present students with multiple digital sources on the same topic. In small groups, have students evaluate credibility using criteria such as author, purpose, evidence, and date.

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Jigsaw - Google

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6 to 12
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies....more
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies. As part of Google, Jigsaw develops resources that educators can use to strengthen digital literacy and critical thinking, helping students evaluate online information, recognize bias, and engage responsibly in digital spaces. The site also highlights real-world projects and case studies that connect technology to civic engagement and global issues, making it a strong fit for social studies, media literacy, and computer science classrooms. By incorporating Jigsaw's resources, teachers can support students in becoming thoughtful, informed digital citizens.

tag(s): cyberbullying (44), digital literacy (38), journalism (74), media literacy (130)

In the Classroom

Use this website to teach students how to identify credible sources, fact-check information, and spot manipulation techniques. Jigsaw's misinformation-related tools can be used to analyze real-world examples of news stories or social media posts. For a class activity, divide students into teams to use Jigsaw's resources to debunk a series of fake news stories. Simulate online harassment scenarios using Jigsaw's resources, in which students role-play as victims, bystanders, and responders to develop strategies for dealing with these situations. Raise awareness about how extremist content spreads and what safeguards students can adopt.

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Lumiere Research Inclusion Foundation - Lumiere Education

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9 to 12
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to...more
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to high-quality research opportunities for underserved students. Through this program, talented low-income high school students are paired one-on-one with PhD mentors from top universities to complete independent research projects at no cost. The initiative emphasizes equity in education by removing financial barriers and aims to build a more diverse generation of researchers, ensuring that advanced academic opportunities are accessible to students regardless of their background.

tag(s): seasonal (47), summer (49)

In the Classroom

Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.

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AI Program for High School Students - Veritas AI

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8 to 12
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run...more
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run by Harvard graduates, the program offers a range of courses and mentorship opportunities in which students learn foundational concepts such as machine learning and Python, collaborate with peers, and develop their own AI projects in areas such as medicine, finance, or environmental science. With options ranging from beginner bootcamps to advanced research fellowships, Veritas AI emphasizes real-world application, personalized mentorship, and skill-building that support future academic and career pathways in STEM fields.

tag(s): artificial intelligence (335), coding (109), seasonal (47), STEM (374), summer (49)

In the Classroom

Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.

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GenCyber Summer Camp - University of Colorado Denver

Grades
6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (114), seasonal (47), summer (49)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

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7 to 12
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (109), computational thinking (45), computers (114), problem solving (279), seasonal (47), summer (49)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department

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9 to 12
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics...more
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics among high school students, especially those from underrepresented backgrounds. Hosted by the Stanford Physics Department and the Kavli Institute for Particle Astrophysics and Cosmology, the three-week program introduces students to advanced topics such as quantum physics, astrophysics, and cosmology, while also teaching basic Python coding. Participants attend lectures from university researchers, collaborate in small groups, and engage in college and career readiness workshops, all while building mentorship connections. A key feature is that the program is completely free to attend, making high-level STEM learning and mentorship accessible to a diverse group of students.

tag(s): coding (109), seasonal (47), STEM (374), summer (49)

In the Classroom

Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.

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Google's Computer Science Summer Institute (CSSI) - Google

Grades
11 to 12
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience....more
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience. The program typically lasts about three weeks and focuses on foundational topics such as coding, web development, and problem-solving, while also building collaboration and career-readiness skills. It is especially geared toward graduating high school seniors, particularly those from groups underrepresented in technology fields. A key benefit is that the program is free for participants, providing access to instruction, mentorship, and real-world project experiences at no cost, making it a valuable opportunity for students interested in exploring careers in technology.

tag(s): coding (109), computers (114), seasonal (47), summer (49)

In the Classroom

Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.

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Kode with Klossy - Kode with Klossy Inc.

Grades
8 to 12
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss,...more
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss, the camps are open to girls and gender-expansive students ages 13-18 and are offered both virtually and in-person at select locations. Participants explore topics such as web development, mobile app creation, machine learning, and data science while collaborating in small groups and building real-world projects to showcase at the end of the program. A key feature of the program is that it is completely free, including instruction and access to learning materials, making it an accessible opportunity for students to develop coding, problem-solving, and collaboration skills in a supportive environment.

tag(s): coding (109), computers (114), summer (49)

In the Classroom

Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.

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Girls Who Code Pathways - Girls Who Code

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9 to 12
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own...more
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own pace. Through flexible, multi-week courses, students build skills in areas such as web development, cybersecurity, and data science while working on real-world projects and connecting with industry professionals. The program emphasizes both technical learning and community-building, helping participants develop problem-solving skills, confidence, and awareness of career pathways in tech, all within a supportive and accessible online environment.

tag(s): careers (184), coding (109), computers (114), summer (49)

In the Classroom

Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.

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Open Culture Free Online Courses - Open Culture, LLC

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9 to 12
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities,...more
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities, social sciences, computer science, mathematics, history, art, and world languages. The listings include downloadable audio and video lectures, MOOCs, and audit options, making it a flexible resource for advanced learners, enrichment, or flipped-classroom models. Teachers can use these courses to supplement curriculum topics, assign independent enrichment activities, or provide whole-class explorations for upper-grade students. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): art history (105), artificial intelligence (335), artists (102), business (49), civil war (138), coding (109), computers (114), cultures (290), engineering (141), environment (249), politics (122), psychology (60), religions (119), shakespeare (98), sociology (24), world war 1 (86), world war 2 (166)

In the Classroom

Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.

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Krea.AI - Krea

Grades
6 to 12
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools....more
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools. It includes features for text-to-image and text-to-video creation, real-time editing, high-resolution image upscaling, and customizable AI models that are easy to use. There is a free option with basic tools that includes free daily credits.

tag(s): artificial intelligence (335), editing (95), images (271)

In the Classroom

Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.

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WikiTTS - WellSource Ltd

Grades
4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (335), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

Grades
K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (335), cyberbullying (44), digital citizenship (108), media literacy (130), mental health (60), Teacher Utilities (222)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
 This resource requires PDF reader software like Adobe Acrobat.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (131), critical thinking (187), design (76), problem solving (279), thinking skills (130)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
 This resource requires PDF reader software like Adobe Acrobat.

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