394 computer-literacy results | sort by:
AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (258), professional development (295), STEM (344)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.You must be registered and logged in to add items to your favorites.
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (96), Microsoft (55), problem solving (266), puzzles (159), quizzes (86), test prep (70)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Code Academy - Code Academy
Grades
9 to 12tag(s): coding (96)
In the Classroom
Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (258), digital citizenship (103), digital literacy (29)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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The Coding Train - The Coding Train
Grades
9 to 12This site includes advertising.
tag(s): coding (96), simulations (45)
In the Classroom
After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.Add your comments below (available only to members) | Become a Member
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Coding Resources for Teachers and Schools - Create & Learn
Grades
K to 12tag(s): coding (96)
In the Classroom
After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (103), social and emotional learning (145)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Digital Literacy Lessons - Learning for Justice
Grades
K to 12tag(s): digital literacy (29), internet safety (118), social media (60)
In the Classroom
Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.Add your comments below (available only to members) | Become a Member
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Exploring the Impact of Social Media - Facing History and Ourselves
Grades
6 to 12tag(s): digital citizenship (103), social media (60)
In the Classroom
Ask students to create a visual "information map" of how they receive news and information using MindMup reviewed here. They can include platforms (e.g., TikTok, Instagram, YouTube), content types (memes, articles, influencers), and the reliability of each source. Discuss in small groups. Have students design a short public service announcement (poster, video using Adobe Express Video Maker, reviewed here or social media post) that raises awareness about digital literacy or mindful social media use. Students can share these videos with the school community. Have students keep a private journal for one week, reflecting daily on their social media use -- how it made them feel, what kinds of content they engaged with, and whether it informed, distracted, or influenced them in any way.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (105), communication (119), conflict resolution (10), digital citizenship (103), empathy (42), internet safety (118)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (29), game based learning (291), Teacher Utilities (199)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Smartphones - NetSmartz Kids
Grades
6 to 12tag(s): digital citizenship (103), internet safety (118)
In the Classroom
Use Spotify for Podcasters reviewed here to create a podcast about the dos and don'ts of smartphones and technology. Students can also create an infographic using Canva Infographic Creator reviewed here or make a book for other children to learn about safe use of technology with Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Social Media Safety for Kids: Staying Safe Online, Social Media Safety Day - Twinkl Teaching Resources
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (103), internet safety (118), social media (60)
In the Classroom
Students can use Time.Graphics Timeline Maker, reviewed here to create a timeline of the rise of social media. Students can use Figma, reviewed here to compare and contrast two social media companies. Have students use Canva Infographic Creator, reviewed here to create a social media infographic on the usage of each type of social media.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Week Lessons - Nearpod
Grades
K to 12tag(s): digital citizenship (103), social media (60)
In the Classroom
Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (103), digital storytelling (158), infographics (68), social media (60)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Social Media- How to Stay Safe - The Prevention Connection
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (103), internet safety (118), social media (60)
In the Classroom
Provide students with cards listing different types of information (ex., school name, favorite color, home address, pet's name, photos with location tags). Have them work in pairs or small groups to sort each item into "Safe to Share" or "Keep Private," and then discuss their reasoning as a class. Have students design digital posters using DesignCap Poster Creator reviewed here, or paper posters that promote smart and safe social media use. Include tips they learned from the video and encourage creativity with slogans, icons, or even sample "Do's and Don'ts" posts. Present common online situations such as receiving a friend request from a stranger, someone asking for your location, or requesting to post something personal. In small groups, students act out how to respond safely, followed by a class discussion.Add your comments below (available only to members) | Become a Member
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Instagram in Class: Five Activities - Education World
Grades
5 to 12This site includes advertising.
tag(s): digital storytelling (158), digital writing (2), social media (60)
In the Classroom
Create a themed list (e.g., shapes in geometry, symbols in literature, examples of good citizenship), and have students find or draw images that represent each item. After reading a story, assign students to select or create photos to describe the setting, characters, conflict, and resolution. Post these on the class's Instagram account. In small groups, have students pose as historical figures in key moments from history (e.g., signing the Declaration of Independence). They can caption their photo with a first-person quote or journal entry.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (258), coding (96), critical thinking (166), logic (161), problem solving (266), STEM (344)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (258), digital literacy (29), game based learning (291)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (258), coding (96), game based learning (291)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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