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Jigsaw - Google

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6 to 12
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies....more
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The Jigsaw website provides a range of tools, research, and initiatives focused on addressing global challenges such as misinformation, online harassment, and threats to open societies. As part of Google, Jigsaw develops resources that educators can use to strengthen digital literacy and critical thinking, helping students evaluate online information, recognize bias, and engage responsibly in digital spaces. The site also highlights real-world projects and case studies that connect technology to civic engagement and global issues, making it a strong fit for social studies, media literacy, and computer science classrooms. By incorporating Jigsaw's resources, teachers can support students in becoming thoughtful, informed digital citizens.

tag(s): cyberbullying (41), digital literacy (31), journalism (74), media literacy (113)

In the Classroom

Use this website to teach students how to identify credible sources, fact-check information, and spot manipulation techniques. Jigsaw's misinformation-related tools can be used to analyze real-world examples of news stories or social media posts. For a class activity, divide students into teams to use Jigsaw's resources to debunk a series of fake news stories. Simulate online harassment scenarios using Jigsaw's resources, in which students role-play as victims, bystanders, and responders to develop strategies for dealing with these situations. Raise awareness about how extremist content spreads and what safeguards students can adopt.

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GenCyber Summer Camp - University of Colorado Denver

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6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (114), seasonal (47), summer (49)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

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7 to 8
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (106), computational thinking (45), computers (114), problem solving (268), seasonal (47), summer (49)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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Coding For Kids & Teens - Create & Learn

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2 to 9
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four ...more
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four classes offered are: Free Intro to Scratch Coding, Free Intro to Python Coding, and Beginner Roblox Game Coding. Classes are offered at various times and dates. An account must be created in order to register.

tag(s): coding (106), summer (49)

In the Classroom

Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.

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Canva Camp - Canva

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4 to 12
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva...more
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva templates and step-by-step guidance to design projects such as magazines, bullet journals, wallpapers, posters, invitations, and more. The camp includes a private community for students and parents to share projects and ask questions. No Canva Pro account is required, but students do need a free Canva account to participate.

tag(s): creativity (84), graphic design (49), journals (21), seasonal (47), summer (49)

In the Classroom

Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.

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Krea.AI - Krea

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6 to 12
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools....more
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools. It includes features for text-to-image and text-to-video creation, real-time editing, high-resolution image upscaling, and customizable AI models that are easy to use. There is a free option with basic tools that includes free daily credits.

tag(s): artificial intelligence (266), editing (87), images (263)

In the Classroom

Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.

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WikiTTS - WellSource Ltd

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4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (266), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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AI Quests - Google Research

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5 to 9
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site...more
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site guides learners through real-world problems such as building chatbots, implementing image recognition and translation tools, and using AI techniques in a safe, structured environment. Educators can use AI Quests to supplement curriculum in computer science, digital literacy, or cross-disciplinary projects. The quests are scaffolded to support different levels of technical background, and include guidance, real datasets, and feedback to help students experiment, iterate, and reflect on AI's capabilities and limitations.

tag(s): artificial intelligence (266), data (210), game based learning (296), Research (82)

In the Classroom

Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

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K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (266), cyberbullying (41), digital citizenship (104), media literacy (113), mental health (59), Teacher Utilities (205)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
 This resource requires PDF reader software like Adobe Acrobat.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (110), critical thinking (168), design (76), problem solving (268), thinking skills (91)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

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K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (45)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
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Computational Thinking and Modeling - National Science Teaching Association

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6 to 12
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired...more
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired with professional learning resources, to support implementation. The featured playlist uses StarLogo Nova, a program that allows students to program agents and their interactions using code blocks. The playlist consists of four resources: an orientation task, a lesson, an article, and a blog.

tag(s): blogs (72), computational thinking (45), playlists (8)

In the Classroom

Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.

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Connect: Computational Thinking - 21 Things 4 Educators

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K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
This site includes advertising.

tag(s): coding (106), computational thinking (45)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

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K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (106), computational thinking (45)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

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K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (45), engineering (136)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

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K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (45), social and emotional learning (155)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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Evaluate Sources - University of South Carolina

Grades
6 to 12
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Discover clear guidance and lesson ideas to help students learn to assess the reliability and quality of information they find online. The site explains how to check an author's credibility,...more
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Discover clear guidance and lesson ideas to help students learn to assess the reliability and quality of information they find online. The site explains how to check an author's credibility, identify bias, verify facts, and decide whether a source is appropriate for research or classroom use. It is designed as a teaching resource, with examples and strategies to introduce information literacy skills, research skills, and responsible use of digital sources across a variety of subjects.

tag(s): bias (30), evaluating sources (36)

In the Classroom

Give students several websites about the same topic, including one reliable source and one questionable source. Have students use the evaluation guidelines (author, date, bias, evidence, purpose) to decide which source is most trustworthy. Prepare cards with short descriptions of sources (blog post, news article, encyclopedia entry, advertisement, social media post, academic article). Have students sort the cards into categories such as reliable, questionable, or not appropriate for research and justify their choices using the evaluation checklist. Show students an article or website with clear bias and have them highlight words or phrases that show opinion, exaggeration, or one-sided information.

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Civics of Technology Curriculum - Civics of Technology

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6 to 12
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which...more
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which uses a "technoskeptical" approach that promotes thoughtful questioning on the effects of technology. Included are interactive activities and in-depth lessons on topics such as media literacy and an examination of household technologies. The lessons include a variety of supplemental resources, including videos, Google Slides presentations, and related blog posts. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): artificial intelligence (266), critical thinking (168), inquiry (32), media literacy (113)

In the Classroom

Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.

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Make a Voting Plan - Vote411

Grades
6 to 12
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Discover this page that helps voters prepare to participate in elections by guiding them through the key steps of the voting process. It encourages users to check their voter registration...more
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Discover this page that helps voters prepare to participate in elections by guiding them through the key steps of the voting process. It encourages users to check their voter registration or register to vote; explore their options for early, mail-in, or Election Day voting; find their polling place and understand what they need to bring; and research the candidates and ballot measures that will appear on their ballot. The page also suggests sharing your voting plan with others to help strengthen civic engagement. Vote411.org is a nonpartisan election information resource produced by the League of Women Voters Education Fund that offers personalized voting tools and guides.

tag(s): democracy (26), elections (84)

In the Classroom

Have students walk through the tool using a sample address (or a fictional profile) to see what steps a voter must take before Election Day, then create their own My Voting Plan checklist. Have students turn the steps from the site (register, choose how to vote, find polling place, research candidates) into a flowchart or timeline using Timeline Infographic Templates by Venngage, reviewed here showing how elections work in real life. Have students write an informational or argumentative piece explaining why making a voting plan increases civic participation, citing evidence from the site.

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Healthy Habits - Common Sense Education

Grades
K to 12
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos,...more
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos, and classroom activities that focus on screen time management, digital well-being, focus, and healthy online behaviors. Organized by grade level, the materials support instruction in technology, ELA, health, and advisory lessons while encouraging students to reflect on how their digital choices affect their learning, relationships, and overall wellness.

tag(s): communication (119), digital citizenship (104), internet safety (117), media literacy (113)

In the Classroom

Use a short Common Sense video to introduce a topic like online safety or media bias, followed by guided discussion questions. Students can design posters, slides, or short videos using Canva for Education, reviewed here or Adobe Express Video Maker, reviewed here to teach others about safe and responsible technology use. Have students explore how online actions leave a lasting impact and create a personal "Think Before You Post" checklist.

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