407 computer-literacy results | sort by:
Jigsaw - Google
Grades
6 to 12tag(s): cyberbullying (41), digital literacy (31), journalism (74), media literacy (113)
In the Classroom
Use this website to teach students how to identify credible sources, fact-check information, and spot manipulation techniques. Jigsaw's misinformation-related tools can be used to analyze real-world examples of news stories or social media posts. For a class activity, divide students into teams to use Jigsaw's resources to debunk a series of fake news stories. Simulate online harassment scenarios using Jigsaw's resources, in which students role-play as victims, bystanders, and responders to develop strategies for dealing with these situations. Raise awareness about how extremist content spreads and what safeguards students can adopt.You must be registered and logged in to add items to your favorites.
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 8tag(s): coding (106), computational thinking (45), computers (114), problem solving (268), seasonal (47), summer (49)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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Coding For Kids & Teens - Create & Learn
Grades
2 to 9In the Classroom
Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.Add your comments below (available only to members) | Become a Member
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Canva Camp - Canva
Grades
4 to 12tag(s): creativity (84), graphic design (49), journals (21), seasonal (47), summer (49)
In the Classroom
Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (266), editing (87), images (263)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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WikiTTS - WellSource Ltd
Grades
4 to 12tag(s): artificial intelligence (266), text to speech (23), wikis (15)
In the Classroom
Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.Add your comments below (available only to members) | Become a Member
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AI Quests - Google Research
Grades
5 to 9tag(s): artificial intelligence (266), data (210), game based learning (296), Research (82)
In the Classroom
Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (266), cyberbullying (41), digital citizenship (104), media literacy (113), mental health (59), Teacher Utilities (205)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (110), critical thinking (168), design (76), problem solving (268), thinking skills (91)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (45)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Computational Thinking and Modeling - National Science Teaching Association
Grades
6 to 12tag(s): blogs (72), computational thinking (45), playlists (8)
In the Classroom
Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (106), computational thinking (45)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (106), computational thinking (45)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (45), engineering (136)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (45), social and emotional learning (155)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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Evaluate Sources - University of South Carolina
Grades
6 to 12tag(s): bias (30), evaluating sources (36)
In the Classroom
Give students several websites about the same topic, including one reliable source and one questionable source. Have students use the evaluation guidelines (author, date, bias, evidence, purpose) to decide which source is most trustworthy. Prepare cards with short descriptions of sources (blog post, news article, encyclopedia entry, advertisement, social media post, academic article). Have students sort the cards into categories such as reliable, questionable, or not appropriate for research and justify their choices using the evaluation checklist. Show students an article or website with clear bias and have them highlight words or phrases that show opinion, exaggeration, or one-sided information.Add your comments below (available only to members) | Become a Member
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Civics of Technology Curriculum - Civics of Technology
Grades
6 to 12tag(s): artificial intelligence (266), critical thinking (168), inquiry (32), media literacy (113)
In the Classroom
Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.Add your comments below (available only to members) | Become a Member
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Make a Voting Plan - Vote411
Grades
6 to 12In the Classroom
Have students walk through the tool using a sample address (or a fictional profile) to see what steps a voter must take before Election Day, then create their own My Voting Plan checklist. Have students turn the steps from the site (register, choose how to vote, find polling place, research candidates) into a flowchart or timeline using Timeline Infographic Templates by Venngage, reviewed here showing how elections work in real life. Have students write an informational or argumentative piece explaining why making a voting plan increases civic participation, citing evidence from the site.Add your comments below (available only to members) | Become a Member
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Healthy Habits - Common Sense Education
Grades
K to 12tag(s): communication (119), digital citizenship (104), internet safety (117), media literacy (113)
In the Classroom
Use a short Common Sense video to introduce a topic like online safety or media bias, followed by guided discussion questions. Students can design posters, slides, or short videos using Canva for Education, reviewed here or Adobe Express Video Maker, reviewed here to teach others about safe and responsible technology use. Have students explore how online actions leave a lasting impact and create a personal "Think Before You Post" checklist.Add your comments below (available only to members) | Become a Member
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