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WikiTTS - WellSource Ltd

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4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (299), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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AI Quests - Google Research

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5 to 9
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site...more
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Google's AI Quests is an interactive learning platform designed to introduce students to artificial intelligence concepts through hands-on challenges and bite-sized quests. The site guides learners through real-world problems such as building chatbots, implementing image recognition and translation tools, and using AI techniques in a safe, structured environment. Educators can use AI Quests to supplement curriculum in computer science, digital literacy, or cross-disciplinary projects. The quests are scaffolded to support different levels of technical background, and include guidance, real datasets, and feedback to help students experiment, iterate, and reflect on AI's capabilities and limitations.

tag(s): artificial intelligence (299), data (213), game based learning (304), Research (87)

In the Classroom

Begin with a simple quest, such as "Train an AI to recognize objects." Let students explore how labeling works and how machines learn from data. In small groups, have students identify a school-related problem (like organizing lost-and-found items or recommending books in the library). They then brainstorm how AI might help solve it and sketch a basic solution inspired by the quests. Challenge students to design their own "AI Quest" for peers, complete with a challenge, a dataset, a task, and an expected output. Ask students to share their ideas using Adobe Creative Cloud Express, reviewed here to create flyers, presentations, social media posts, and more.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

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K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (299), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (213)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
 This resource requires PDF reader software like Adobe Acrobat.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

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4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (112), critical thinking (179), design (76), problem solving (274), thinking skills (115)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
 This resource requires PDF reader software like Adobe Acrobat.

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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

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K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (45)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
 This resource requires PDF reader software like Adobe Acrobat.

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Computational Thinking and Modeling - National Science Teaching Association

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6 to 12
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired...more
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired with professional learning resources, to support implementation. The featured playlist uses StarLogo Nova, a program that allows students to program agents and their interactions using code blocks. The playlist consists of four resources: an orientation task, a lesson, an article, and a blog.

tag(s): blogs (76), computational thinking (45), playlists (8)

In the Classroom

Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.

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Connect: Computational Thinking - 21 Things 4 Educators

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K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
This site includes advertising.

tag(s): coding (109), computational thinking (45)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

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K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (109), computational thinking (45)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

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K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (45), engineering (141)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

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K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (45), social and emotional learning (195)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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Evaluate Sources - University of South Carolina

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6 to 12
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Discover clear guidance and lesson ideas to help students learn to assess the reliability and quality of information they find online. The site explains how to check an author's credibility,...more
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Discover clear guidance and lesson ideas to help students learn to assess the reliability and quality of information they find online. The site explains how to check an author's credibility, identify bias, verify facts, and decide whether a source is appropriate for research or classroom use. It is designed as a teaching resource, with examples and strategies to introduce information literacy skills, research skills, and responsible use of digital sources across a variety of subjects.

tag(s): bias (33), evaluating sources (45)

In the Classroom

Give students several websites about the same topic, including one reliable source and one questionable source. Have students use the evaluation guidelines (author, date, bias, evidence, purpose) to decide which source is most trustworthy. Prepare cards with short descriptions of sources (blog post, news article, encyclopedia entry, advertisement, social media post, academic article). Have students sort the cards into categories such as reliable, questionable, or not appropriate for research and justify their choices using the evaluation checklist. Show students an article or website with clear bias and have them highlight words or phrases that show opinion, exaggeration, or one-sided information.

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Civics of Technology Curriculum - Civics of Technology

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6 to 12
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which...more
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which uses a "technoskeptical" approach that promotes thoughtful questioning on the effects of technology. Included are interactive activities and in-depth lessons on topics such as media literacy and an examination of household technologies. The lessons include a variety of supplemental resources, including videos, Google Slides presentations, and related blog posts. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): artificial intelligence (299), critical thinking (179), inquiry (34), media literacy (122)

In the Classroom

Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.

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Make a Voting Plan - Vote411

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6 to 12
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Discover this page that helps voters prepare to participate in elections by guiding them through the key steps of the voting process. It encourages users to check their voter registration...more
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Discover this page that helps voters prepare to participate in elections by guiding them through the key steps of the voting process. It encourages users to check their voter registration or register to vote; explore their options for early, mail-in, or Election Day voting; find their polling place and understand what they need to bring; and research the candidates and ballot measures that will appear on their ballot. The page also suggests sharing your voting plan with others to help strengthen civic engagement. Vote411.org is a nonpartisan election information resource produced by the League of Women Voters Education Fund that offers personalized voting tools and guides.

tag(s): democracy (29), elections (86)

In the Classroom

Have students walk through the tool using a sample address (or a fictional profile) to see what steps a voter must take before Election Day, then create their own My Voting Plan checklist. Have students turn the steps from the site (register, choose how to vote, find polling place, research candidates) into a flowchart or timeline using Timeline Infographic Templates by Venngage, reviewed here showing how elections work in real life. Have students write an informational or argumentative piece explaining why making a voting plan increases civic participation, citing evidence from the site.

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Healthy Habits - Common Sense Education

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K to 12
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos,...more
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos, and classroom activities that focus on screen time management, digital well-being, focus, and healthy online behaviors. Organized by grade level, the materials support instruction in technology, ELA, health, and advisory lessons while encouraging students to reflect on how their digital choices affect their learning, relationships, and overall wellness.

tag(s): communication (121), digital citizenship (108), internet safety (121), media literacy (122)

In the Classroom

Use a short Common Sense video to introduce a topic like online safety or media bias, followed by guided discussion questions. Students can design posters, slides, or short videos using Canva for Education, reviewed here or Adobe Express Video Maker, reviewed here to teach others about safe and responsible technology use. Have students explore how online actions leave a lasting impact and create a personal "Think Before You Post" checklist.

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OK2Ask: Empowering Students: Navigating AI in the Classroom - TeachersFirst

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K to 12
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Register to view this on-demand OK2Ask professional learning workshop from March 2026. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from March 2026. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Ready to help your students engage with AI productively and responsibly? This updated session provides practical, classroom-tested strategies for introducing AI tools that enhance learning rather than replace thinking. Discover how to create structured AI experiences that build digital literacy while supporting curriculum goals--from character conversations that deepen literature analysis to timeline creation that reinforces historical understanding. Learn to set up AI activities that can be seamlessly integrated into station rotation models or used as standalone experiences. We'll explore current artificial intelligence tools suitable for K-12 classrooms, discuss ethical usage guidelines, and share frameworks for teaching students to be critical consumers and creators--perfect for educators who want to address AI proactively while maintaining pedagogical focus! As a result of this session, teachers will: 1. Implement structured AI learning experiences. 2. Create AI instructional stations. 3. Foster critical AI literacy. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (299), OK2Askarchive (87), professional development (318)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Verification Toolbox - First Draft

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6 to 12
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The Verification Toolbox on First Draft News is a free, beginner-friendly online collection of practical tools and resources journalists use to verify information found online, especially...more
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The Verification Toolbox on First Draft News is a free, beginner-friendly online collection of practical tools and resources journalists use to verify information found online, especially on social media. It organizes a range of digital investigation aids, including reverse image search, video thumbnail searches, metadata checks, mapping tools, and browser extensions, that help users verify the provenance, timing, source, and location of images, videos, and posts. This makes it a valuable resource for teaching students how to systematically evaluate the accuracy and credibility of digital content, build stronger media literacy skills, and think like fact-checkers in an age of widespread misinformation.

tag(s): evaluating sources (45), media literacy (122), social media (61)

In the Classroom

Show students a viral image or social media post, and have them use reverse image search tools in the Toolbox to determine where the image originated and whether it has been used in a misleading way. Model how journalists verify online information using the Toolbox's tools for checking sources, dates, and locations. Have students compare how different outlets report the same event. They can use verification tools to check images, headlines, and claims, then discuss how presentation can influence perception.

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ChatGPT for Teachers - ChatGPT

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K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (299), chat (39), presentations (33), professional development (318)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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GPTGO AI - GPTGO

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6 to 12
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GPTGO AI is a search tool that combines the power of a search engine with AI-generated answers, offering fast and intelligent results for any question. It allows users to search ...more
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GPTGO AI is a search tool that combines the power of a search engine with AI-generated answers, offering fast and intelligent results for any question. It allows users to search the web and receive responses generated by AI, making it a helpful resource for quick research or gathering background information. Teachers can use GPTGO AI to generate lesson ideas, gather content for classroom discussions, or quickly check facts and definitions. Its simple interface and fast performance make it accessible for both educators and students to support learning in any subject area.
This site includes advertising.

tag(s): artificial intelligence (299), data (213), Teacher Utilities (213)

In the Classroom

Assign students a topic and give them five minutes to use GPTGO AI to find key facts or summaries. Have them compare their AI-generated answer with a traditional web search to evaluate reliability and depth. Provide students with a list of statements (some true and some false) related to the current class content. Students must use GPTGO AI to verify the accuracy and cite the source link provided. In small groups, students use GPTGO AI to gather summaries or explanations of key concepts from a unit. Have each group create a collaborative digital or printed study guide to share with the class.

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Vitalentum - Vitalentum

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6 to 12
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The Vitalentum Free ChatGPT website offers a free, easy way to use an AI chatbot similar to ChatGPT. It allows students and teachers to ask questions, get help with writing, ...more
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The Vitalentum Free ChatGPT website offers a free, easy way to use an AI chatbot similar to ChatGPT. It allows students and teachers to ask questions, get help with writing, translate languages, and generate ideas for stories or projects. The site also features tools for creating pictures using AI. There's no need to sign in, and it's available in many languages. Teachers can use it to support older students with writing, brainstorming, or creating visuals for assignments -- all in a safe, simple online space.

tag(s): artificial intelligence (299), data (213), digital storytelling (166), feedback (15)

In the Classroom

Have students use the AI image generator on the site to create a picture (e.g., a fantasy scene or historical setting), then write a descriptive paragraph, story, or poem inspired by it. Students choose a debate topic and ask the chatbot for arguments on both sides. They can use these as a starting point to build their own positions and practice persuasive speaking or writing. In world language classes, assign students to enter short English paragraphs and have the chatbot translate them into Spanish, French, or other languages. They then compare the results with their own translations and discuss differences.

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Arena AI - UC Berkeley

Grades
6 to 12
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Arena AI is a public platform where users can test and compare top AI models in real time. Developed by UC Berkeley researchers, it lets people submit prompts, view anonymous ...more
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Arena AI is a public platform where users can test and compare top AI models in real time. Developed by UC Berkeley researchers, it lets people submit prompts, view anonymous responses from different large language models, and vote on their preferred answer. With millions of votes and over 400 models evaluated so far, Arena AI drives transparency in AI development and influences which systems rise to the top of its leaderboard. Teachers and students can use it to explore how various AI systems handle questions, analyze differences in style and logic, and discuss why certain responses are preferred. This makes it a valuable tool for media literacy and critical thinking lessons.

tag(s): artificial intelligence (299), digital literacy (35)

In the Classroom

Have students enter a class-related prompt (e.g., "Explain the water cycle") and compare responses from different AI models. Discuss which one is clearest, most accurate, or most creative--and why. Assign students prompts on sensitive topics (e.g., history, ethics, social issues) and analyze how different models respond. Discuss potential biases, word choices, and how AI might reflect training data. In small groups, have students test several prompts, rate the responses, and rank the AI models based on accuracy, clarity, or creativity. Each group presents its rankings and justifies its criteria.

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