506 engineering-technology results | sort by:
Odd One Out - Google Arts & Culture
Grades
6 to 12tag(s): artificial intelligence (300), digital literacy (36)
In the Classroom
Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
MIT Haystack Observatory K-12 STEM Lesson Plans - MIT OpenCourseWare
Grades
9 to 12tag(s): atmosphere (25), molecules (42), OER (50), optics (14), STEM (370)
In the Classroom
Start a unit by showing students how scientists use electromagnetic waves or telescopes to study space and Earth's atmosphere. Use one of the inquiry-based lessons as a hook to spark curiosity and connect science to real research. Set up activity stations from the lesson plans that allow students to explore optics, waves, or molecular concepts through experiments and simulations. Challenge students to modify an activity or create their own experiment using the same scientific principles.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Thermodynamics and Climate Change - MIT OpenCourseWare
Grades
9 to 12tag(s): climate change (113), engineering (141), OER (50), STEM (370)
In the Classroom
Show a short segment or graphic from the course, and have students discuss how energy transfer affects real-world climate events such as heat waves, melting ice, and extreme storms. Students can research the renewable energy technologies mentioned in the course (heat pumps, solar, fuel cells) and explain how thermodynamics makes them work. Use temperature or climate data to help students interpret trends and connect them to energy and heat transfer concepts.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Girls Who Build: Make Your Own Wearables Workshop - MIT OpenCourseWare
Grades
9 to 12tag(s): engineering (141), OER (50), STEM (370), women (189)
In the Classroom
Show photos and examples from the workshop and let students brainstorm their own wearable technology ideas using paper sketches or digital drawing tools such as Google Drawings, reviewed here or Tinkercad, reviewed here. Use the workshop story to discuss engineering, fashion technology, and computer science careers, highlighting how creativity and problem-solving work together in real-world design. Students can design wearable accessories using craft materials, focusing on function, style, and user needs without electronics.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Girls Who Build Cameras - MIT OpenCourseWare
Grades
9 to 12tag(s): coding (109), engineering (141), OER (50), optics (14), photography (135), STEM (370), women (189)
In the Classroom
Let students safely disassemble old or broken cameras to explore their internal components. Show how digital filters change images and connect this to the science of light and pixels. Students can experiment with simple photo-editing tools to see the effects in real time. Challenge students to design a camera feature for a specific purpose, such as wildlife photography or security systems, and explain the science behind their ideas. Have them share their designs along with the design process by creating a website with Gamma, reviewed here or hosting a podcast using Adobe Podcast, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
MegaMinds - MegaMinds
Grades
4 to 12tag(s): artificial intelligence (300), collaboration (112), digital escapes (30), game based learning (304), social and emotional learning (195), Teacher Utilities (214)
In the Classroom
Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust
Grades
4 to 12tag(s): architecture (83), critical thinking (179), inquiry (34), patterns (82), professional development (318), STEM (370)
In the Classroom
After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (300), Teacher Utilities (214)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
What If History - Anshumaan Vishnu
Grades
6 to 12tag(s): artificial intelligence (300), timelines (60)
In the Classroom
What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (28), seasonal (48), STEM (370), summer (50)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
AI Program for High School Students - Veritas AI
Grades
8 to 12tag(s): artificial intelligence (300), coding (109), seasonal (48), STEM (370), summer (50)
In the Classroom
Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
CS50: Introduction to Computer Science - Harvard University
Grades
7 to 12tag(s): coding (109), computational thinking (45), computers (115), problem solving (275), seasonal (48), summer (50)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
NASA Internship Programs - NASA
Grades
10 to 12tag(s): nasa (36), seasonal (48), space (248), STEM (370), summer (50)
In the Classroom
Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (109), seasonal (48), STEM (370), summer (50)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Google's Computer Science Summer Institute (CSSI) - Google
Grades
11 to 12tag(s): coding (109), computers (115), seasonal (48), summer (50)
In the Classroom
Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Kode with Klossy - Kode with Klossy Inc.
Grades
8 to 12In the Classroom
Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (196), coding (109), computers (115), summer (50)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Pick Your Passion with Citizen Science - National Science Foundation News
Grades
3 to 12This site includes advertising.
tag(s): citizen science (43), environment (254), space (248), STEM (370)
In the Classroom
Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).

Add your comments below (available only to members) | Become a Member
Close comment form