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Odd One Out - Google Arts & Culture

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6 to 12
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before...more
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before time runs out. Be prepared, it might not be as easy as you think!

tag(s): artificial intelligence (300), digital literacy (36)

In the Classroom

Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.

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MIT Haystack Observatory K-12 STEM Lesson Plans - MIT OpenCourseWare

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9 to 12
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The MIT Haystack Observatory K-12 STEM Lesson Plans page on MIT OpenCourseWare offers a free collection of classroom-ready STEM lessons designed to help high school teachers bring real...more
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The MIT Haystack Observatory K-12 STEM Lesson Plans page on MIT OpenCourseWare offers a free collection of classroom-ready STEM lessons designed to help high school teachers bring real scientific concepts into their science curriculum. Developed with input from Haystack researchers and classroom teachers, these lessons focus on topics like electromagnetic waves, optics, and molecular chemistry through engaging activities tied to atmospheric and astronomical research. All lesson plans have been successfully used in high school settings and align with current science curriculum goals, making them practical, standards-aware resources that enhance instruction without requiring substantial additional prep. The materials were created through a National Science Foundation-funded Research Experiences for Teachers (RET) program.

tag(s): atmosphere (25), molecules (42), OER (50), optics (14), STEM (370)

In the Classroom

Start a unit by showing students how scientists use electromagnetic waves or telescopes to study space and Earth's atmosphere. Use one of the inquiry-based lessons as a hook to spark curiosity and connect science to real research. Set up activity stations from the lesson plans that allow students to explore optics, waves, or molecular concepts through experiments and simulations. Challenge students to modify an activity or create their own experiment using the same scientific principles.

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Thermodynamics and Climate Change - MIT OpenCourseWare

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9 to 12
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The Thermodynamics and Climate Change course on MIT OpenCourseWare is a high-school-level educational resource that explores the three laws of thermodynamics and applies them to understanding...more
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The Thermodynamics and Climate Change course on MIT OpenCourseWare is a high-school-level educational resource that explores the three laws of thermodynamics and applies them to understanding global warming, energy systems, and climate science. Students engage with core concepts such as entropy, enthalpy, and heat transfer while also learning about modern technologies, including fuel cells, heat pumps, and renewable energy storage, supported by readings, problem sets, coding labs, and instructor insights. This free, self-guided curriculum provides a rigorous introduction to how physics and engineering principles help explain and address climate change, making it a valuable enrichment tool for advanced science learners.

tag(s): climate change (113), engineering (141), OER (50), STEM (370)

In the Classroom

Show a short segment or graphic from the course, and have students discuss how energy transfer affects real-world climate events such as heat waves, melting ice, and extreme storms. Students can research the renewable energy technologies mentioned in the course (heat pumps, solar, fuel cells) and explain how thermodynamics makes them work. Use temperature or climate data to help students interpret trends and connect them to energy and heat transfer concepts.

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Girls Who Build: Make Your Own Wearables Workshop - MIT OpenCourseWare

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9 to 12
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The Girls Who Build: Make Your Own Wearables Workshop on MIT OpenCourseWare is a high-school-level educational resource that shares materials from a hands-on workshop designed to introduce...more
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The Girls Who Build: Make Your Own Wearables Workshop on MIT OpenCourseWare is a high-school-level educational resource that shares materials from a hands-on workshop designed to introduce students, especially girls, to engineering, computer science, and wearable technology. Participants explore the design process, learn 3D modeling and CAD, build and code wearable electronics, and engage in projects like designing 3D-printed bracelets and laser-cut purses, all while gaining exposure to real-world engineering tools and concepts. The site includes a syllabus, schedule, instructor insights, activity guides, and images, making it useful for educators looking to understand or adapt the workshop for their own students.

tag(s): engineering (141), OER (50), STEM (370), women (189)

In the Classroom

Show photos and examples from the workshop and let students brainstorm their own wearable technology ideas using paper sketches or digital drawing tools such as Google Drawings, reviewed here or Tinkercad, reviewed here. Use the workshop story to discuss engineering, fashion technology, and computer science careers, highlighting how creativity and problem-solving work together in real-world design. Students can design wearable accessories using craft materials, focusing on function, style, and user needs without electronics.

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Girls Who Build Cameras - MIT OpenCourseWare

Grades
9 to 12
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The Girls Who Build Cameras page on MIT OpenCourseWare shares materials from a one-day, hands-on summer workshop designed for high school students that introduces the physics and technology...more
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The Girls Who Build Cameras page on MIT OpenCourseWare shares materials from a one-day, hands-on summer workshop designed for high school students that introduces the physics and technology behind cameras, including how digital imaging works and how developers create tools like Instagram filters. Participants engage in tearing down old DSLR cameras, building and programming a Raspberry Pi camera, and exploring image-processing concepts, all supported by lecture videos, activity assignments, and instructor insights. The workshop also includes real-world connections through keynote talks by professionals in camera technology and engineering, as well as guidance on hosting a similar workshop. All resources are freely accessible and useful for teaching engineering, optics, coding, and design thinking. If your district blocks YouTube, then the videos may not be viewable.

tag(s): coding (109), engineering (141), OER (50), optics (14), photography (135), STEM (370), women (189)

In the Classroom

Let students safely disassemble old or broken cameras to explore their internal components. Show how digital filters change images and connect this to the science of light and pixels. Students can experiment with simple photo-editing tools to see the effects in real time. Challenge students to design a camera feature for a specific purpose, such as wildlife photography or security systems, and explain the science behind their ideas. Have them share their designs along with the design process by creating a website with Gamma, reviewed here or hosting a podcast using Adobe Podcast, reviewed here.

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MegaMinds - MegaMinds

Grades
4 to 12
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track...more
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track progress in real time and gain insights to guide their teaching. After creating an account, follow the directions to explore the site or add a class. MegaMinds has an extensive library of activities across many content areas and social-emotional topics, or students can design a 3D space to build their own projects. After selecting a topic, preview the activity and assign it to your class. Students access activities using the activity code. The free plan includes 3 rooms, 3 student projects, 25 students per session, Voice chat, screen/webcam share, in-room messages, sticky notes, premade lessons, templates, and activities.

tag(s): artificial intelligence (300), collaboration (112), digital escapes (30), game based learning (304), social and emotional learning (195), Teacher Utilities (214)

In the Classroom

Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.

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Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust

Grades
4 to 12
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through...more
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through hands-on learning. The site includes lesson ideas, classroom activities, and programs that connect art, architecture, and STEAM subjects while encouraging inquiry, creativity, and critical thinking. Teachers can explore design-based lessons, virtual activities, and professional development opportunities that demonstrate how to integrate architecture into subjects such as math, science, social studies, and visual arts. Many of the resources focus on interactive projects where students analyze patterns, geometry, and structures while learning about the work and legacy of architect Frank Lloyd Wright.

tag(s): architecture (83), critical thinking (179), inquiry (34), patterns (82), professional development (318), STEM (370)

In the Classroom

After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.

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Opal - Google Labs

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K to 12
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers...more
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers can use Opal to quickly create interactive tools, workflows, or classroom resources by describing what they want and then refining them in a visual editor. The platform handles the technical aspects such as hosting and deployment, making it accessible for beginners while still offering flexibility for more advanced users. This makes Opal a useful resource for educators interested in introducing students to AI concepts, problem-solving, and creative digital design without requiring programming experience.

tag(s): artificial intelligence (300), Teacher Utilities (214)

In the Classroom

Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).

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What If History - Anshumaan Vishnu

Grades
6 to 12
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What If History uses AI to develop timelines to explore alternatives to historical events, technology innovations, or future scenarios? View example scenarios, such as "What if 9/11...more
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What If History uses AI to develop timelines to explore alternatives to historical events, technology innovations, or future scenarios? View example scenarios, such as "What if 9/11 never happened" or "What if smartphones existed in the 1980s," to learn about the site's features. Each generation includes a timeline with distinctive headings such as immediate impact, 10 years later, and global impacts. Generate any scenario by entering a question in the message box and selecting from three output choices - serious, funny, or mixed. Along with a timeline, what if History included the option to generate a scene script that offers a quick look at what this event looks like from different perspectives? Users can share timelines by copying the text or using links to social media platforms.

tag(s): artificial intelligence (300), timelines (60)

In the Classroom

What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.

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Lumiere Research Inclusion Foundation - Lumiere Education

Grades
9 to 12
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to...more
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to high-quality research opportunities for underserved students. Through this program, talented low-income high school students are paired one-on-one with PhD mentors from top universities to complete independent research projects at no cost. The initiative emphasizes equity in education by removing financial barriers and aims to build a more diverse generation of researchers, ensuring that advanced academic opportunities are accessible to students regardless of their background.

tag(s): seasonal (48), summer (50)

In the Classroom

Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.

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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology

Grades
11 to 11
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors....more
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors. Beginning in the summer before senior year and continuing through December, students participate in live, online courses, complete challenging assignments, and engage in mentorship, college preparation, and networking opportunities with peers and STEM professionals. The program emphasizes rigorous, project-based learning in science, engineering, and technology while also providing guidance on college admissions and financial aid, helping students build both academic skills and readiness for future STEM pathways.

tag(s): Online Learning (34), Project Based Learning (28), seasonal (48), STEM (370), summer (50)

In the Classroom

Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.

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AI Program for High School Students - Veritas AI

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8 to 12
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run...more
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Veritas AI is an online educational platform designed to introduce middle and high school students to artificial intelligence through hands-on, project-based learning. Founded and run by Harvard graduates, the program offers a range of courses and mentorship opportunities in which students learn foundational concepts such as machine learning and Python, collaborate with peers, and develop their own AI projects in areas such as medicine, finance, or environmental science. With options ranging from beginner bootcamps to advanced research fellowships, Veritas AI emphasizes real-world application, personalized mentorship, and skill-building that support future academic and career pathways in STEM fields.

tag(s): artificial intelligence (300), coding (109), seasonal (48), STEM (370), summer (50)

In the Classroom

Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.

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GenCyber Summer Camp - University of Colorado Denver

Grades
6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (115), seasonal (48), summer (50)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

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7 to 12
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (109), computational thinking (45), computers (115), problem solving (275), seasonal (48), summer (50)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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NASA Internship Programs - NASA

Grades
10 to 12
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The NASA Internship Programs page provides an overview of hands-on learning opportunities that allow students to work alongside scientists, engineers, and other professionals on real...more
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The NASA Internship Programs page provides an overview of hands-on learning opportunities that allow students to work alongside scientists, engineers, and other professionals on real NASA projects. The site highlights two main pathways: the Office of STEM Engagement internships, which build technical skills through project-based experiences, and the Pathways program, which serves as a direct route to future careers with NASA. Many internships are paid and include mentorship, career development, and opportunities to contribute to ongoing missions in space exploration, technology, and research. Open to a range of academic levels and fields, these programs are designed to prepare students for the workforce while inspiring interest in STEM and related careers.

tag(s): nasa (36), seasonal (48), space (248), STEM (370), summer (50)

In the Classroom

Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.

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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department

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9 to 12
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics...more
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics among high school students, especially those from underrepresented backgrounds. Hosted by the Stanford Physics Department and the Kavli Institute for Particle Astrophysics and Cosmology, the three-week program introduces students to advanced topics such as quantum physics, astrophysics, and cosmology, while also teaching basic Python coding. Participants attend lectures from university researchers, collaborate in small groups, and engage in college and career readiness workshops, all while building mentorship connections. A key feature is that the program is completely free to attend, making high-level STEM learning and mentorship accessible to a diverse group of students.

tag(s): coding (109), seasonal (48), STEM (370), summer (50)

In the Classroom

Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.

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Google's Computer Science Summer Institute (CSSI) - Google

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11 to 12
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience....more
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The Google Computer Science Summer Institute (CSSI) webpage highlights a program that introduces high school students to computer science through an immersive, hands-on summer experience. The program typically lasts about three weeks and focuses on foundational topics such as coding, web development, and problem-solving, while also building collaboration and career-readiness skills. It is especially geared toward graduating high school seniors, particularly those from groups underrepresented in technology fields. A key benefit is that the program is free for participants, providing access to instruction, mentorship, and real-world project experiences at no cost, making it a valuable opportunity for students interested in exploring careers in technology.

tag(s): coding (109), computers (115), seasonal (48), summer (50)

In the Classroom

Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.

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Kode with Klossy - Kode with Klossy Inc.

Grades
8 to 12
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss,...more
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The Kode With Klossy Camp website highlights a free summer coding program that introduces students to computer science through hands-on, project-based learning. Founded by Karlie Kloss, the camps are open to girls and gender-expansive students ages 13-18 and are offered both virtually and in-person at select locations. Participants explore topics such as web development, mobile app creation, machine learning, and data science while collaborating in small groups and building real-world projects to showcase at the end of the program. A key feature of the program is that it is completely free, including instruction and access to learning materials, making it an accessible opportunity for students to develop coding, problem-solving, and collaboration skills in a supportive environment.

tag(s): coding (109), computers (115), summer (50)

In the Classroom

Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.

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Girls Who Code Pathways - Girls Who Code

Grades
9 to 12
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own...more
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own pace. Through flexible, multi-week courses, students build skills in areas such as web development, cybersecurity, and data science while working on real-world projects and connecting with industry professionals. The program emphasizes both technical learning and community-building, helping participants develop problem-solving skills, confidence, and awareness of career pathways in tech, all within a supportive and accessible online environment.

tag(s): careers (196), coding (109), computers (115), summer (50)

In the Classroom

Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.

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Pick Your Passion with Citizen Science - National Science Foundation News

Grades
3 to 12
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data....more
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data. It highlights platforms like CitizenScience.gov and Zooniverse, where learners can explore a wide range of projects connected to topics such as the environment, health, and space. The video emphasizes that anyone can contribute to science, helping students see themselves as scientists while building curiosity, observation skills, and real-world problem-solving abilities. It is a great resource for connecting classroom learning to authentic, hands-on STEM experiences and encouraging student engagement in meaningful scientific work.
This site includes advertising.

tag(s): citizen science (43), environment (254), space (248), STEM (370)

In the Classroom

Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.

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