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Free Design Thinking Worksheets - Makers Empire
Grades
3 to 8tag(s): collaboration (105), design (77), problem solving (262), STEM (340)
In the Classroom
Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.You must be registered and logged in to add items to your favorites.
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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education
Grades
6 to 8tag(s): collaboration (105), problem solving (262), professional development (295), STEM (340), thinking skills (84)
In the Classroom
Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.Add your comments below (available only to members) | Become a Member
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What is Design Thinking? Activities for Kids - Twinkl Parents
Grades
K to 8tag(s): design (77), empathy (42), problem solving (262), STEM (340), student-centered (8), thinking skills (84)
In the Classroom
Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.Add your comments below (available only to members) | Become a Member
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Instructional Strategies Playlist - lead4ward
Grades
K to 12tag(s): collaboration (105), playlists (8), teaching strategies (67)
In the Classroom
Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.Add your comments below (available only to members) | Become a Member
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Creately Comics - Cinergix Pty. Ltd
Grades
5 to 12This site includes advertising.
tag(s): comics and cartoons (61)
In the Classroom
Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.Add your comments below (available only to members) | Become a Member
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Wheel of Names - Random Wheel Spin
Grades
K to 12This site includes advertising.
tag(s): classroom management (124), Teacher Utilities (199)
In the Classroom
Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.Add your comments below (available only to members) | Become a Member
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The EduProtocols Podcast - Rebel Teacher Alliance
Grades
K to 12tag(s): critical thinking (163), teaching strategies (67), thinking skills (84), visual thinking (11)
In the Classroom
Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.Add your comments below (available only to members) | Become a Member
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EduProtocol Tutorial Videos - Jacob Carr
Grades
K to 12tag(s): critical thinking (163), thinking skills (84), visual thinking (11)
In the Classroom
Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.Add your comments below (available only to members) | Become a Member
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Explain Everything - Promethean
Grades
K to 12tag(s): collaboration (105), Whiteboard (10)
In the Classroom
Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (105), critical thinking (163), design (77), problem solving (262), thinking skills (84)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Free Seating Charts for Classrooms - Storyboard That
Grades
K to 12tag(s): behavior (45), classroom management (124)
In the Classroom
Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.Add your comments below (available only to members) | Become a Member
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Learning Management - PBS LearningMedia
Grades
K to 12tag(s): behavior (45), classroom management (124), professional development (295), social and emotional learning (144)
In the Classroom
Use short videos or case studies from the collection to have students act out classroom routines (like entering the room or transitioning between tasks). Create posters based on strategies highlighted in the lessons (e.g., steps for group work or attention signals). Students can help design them to increase ownership of classroom procedures. Have students reflect weekly on how classroom strategies (positive reinforcement, transitions, group norms) affect their learning. They can use Canva Docs, reviewed here to write their journals online.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
3 to 12This site includes advertising.
tag(s): note taking (33), organizational skills (84)
In the Classroom
At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.Add your comments below (available only to members) | Become a Member
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Online Cornell Note Method - Online Notepad
Grades
4 to 12tag(s): Accessibility (11), note taking (33), organizational skills (84)
In the Classroom
Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.Add your comments below (available only to members) | Become a Member
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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)
Grades
K to 12tag(s): charts and graphs (193), critical thinking (163), data (199), equations (132), game based learning (284), grammar (140), grammar review (33), matter (50), sign language (16), social and emotional learning (144)
In the Classroom
Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (43)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Computational Thinking and Modeling - National Science Teaching Association
Grades
6 to 12tag(s): blogs (71), computational thinking (43), playlists (8)
In the Classroom
Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (96), computational thinking (43)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (96), computational thinking (43)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (43), engineering (135)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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