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Free Design Thinking Worksheets - Makers Empire

Grades
3 to 8
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet...more
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet is downloadable in both US Letter and A4 sizes, so teachers can print it to fit their classroom needs. It's designed to support students through the cycle of empathize, define, ideate, prototype, and test by providing a structured format for recording their thoughts and actions. Makers Empire also offers a more detailed, six-page workbook for deeper work. This resource is helpful for STEM, maker challenges, project-based learning, or any lesson that encourages students to plan, iterate, and reflect on their design process.

tag(s): collaboration (105), design (77), problem solving (262), STEM (340)

In the Classroom

Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.

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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education

Grades
6 to 8
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create...more
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create a board game for younger learners. Over the course of about ten class periods, students move through the steps of empathizing with their audience, defining needs, brainstorming ideas, prototyping, testing, and refining their designs. Using simple classroom materials, they design content-based games that are both engaging and educational for first- and second-graders. The lesson emphasizes problem-solving, creativity, and iteration, while also encouraging collaboration and real-world application as students test their games with younger peers and improve them based on feedback. It provides a hands-on way to integrate STEM, critical thinking, and empathy into the classroom.

tag(s): collaboration (105), problem solving (262), professional development (295), STEM (340), thinking skills (84)

In the Classroom

Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (77), empathy (42), problem solving (262), STEM (340), student-centered (8), thinking skills (84)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Instructional Strategies Playlist - lead4ward

Grades
K to 12
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse,...more
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse, rehearsal and practice, extending thinking, learning from mistakes, and evidence of learning. Each list contains links to information about each strategy that provides the purpose of the plan, directions, classroom management ideas, and more. Additional links under the playlists share extended details on the strategy and a language support resource.

tag(s): collaboration (105), playlists (8), teaching strategies (67)

In the Classroom

Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.

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Creately Comics - Cinergix Pty. Ltd

Grades
5 to 12
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create...more
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create your own background. Once you have picked your background template, customize the panels to add characters, images, dialogue, speech bubbles, and more. Collaborate with others in real time to edit and refine your comic. Comics can be exported as a PNG and JPEG. In the free version, you get unlimited canvases and collaborators, 45 items per canvas, a standard shape library, one folder, two imports, JPEG and PNG imports, and basic collaboration controls.
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tag(s): comics and cartoons (61)

In the Classroom

Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.

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Wheel of Names - Random Wheel Spin

Grades
K to 12
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop ...more
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop Excel or CSV files directly into the wheel. A standout feature is the ability to store hidden activities or actions behind each wheel entry, perfect for embedding quiz questions, writing prompts, fun facts, or learning challenges. When the wheel lands on a student's name, a reveal button appears, allowing teachers or parents to uncover the hidden task. This surprise element keeps lessons engaging and interactive. The Wheel of Names requires no sign-up, supports multiple languages, and can be easily saved, shared, or embedded on school websites.
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tag(s): classroom management (124), Teacher Utilities (199)

In the Classroom

Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.

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The EduProtocols Podcast - Rebel Teacher Alliance

Grades
K to 12
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members...more
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members of the education community as part of the discussions. Listen to podcasts on Spotify, Apple Podcasts, or directly on their site.

tag(s): critical thinking (163), teaching strategies (67), thinking skills (84), visual thinking (11)

In the Classroom

Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.

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EduProtocol Tutorial Videos - Jacob Carr

Grades
K to 12
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is ...more
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is approximately five minutes long and shares the basics of each protocol, along with ideas for how to use it over five days. If YouTube is blocked at your school, you may have to watch them at another time.

tag(s): critical thinking (163), thinking skills (84), visual thinking (11)

In the Classroom

Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.

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Explain Everything - Promethean

Grades
K to 12
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible...more
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible with nearly any device, including iPads, Chromebooks, and web browsers, it offers an infinite canvas for drawing, annotating, importing files, recording lessons, and sharing content instantly. Teachers can create interactive presentations and video tutorials, while students can collaborate through shared projects. The platform includes templates, engagement tools like spinners and polls, and integrates with popular learning management systems such as Google Classroom and Canvas. The free version includes up to three projects with one slide, and a 15-minute collaboration with one other person.

tag(s): collaboration (105), Whiteboard (10)

In the Classroom

Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (105), critical thinking (163), design (77), problem solving (262), thinking skills (84)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
 This resource requires PDF reader software like Adobe Acrobat.

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Free Seating Charts for Classrooms - Storyboard That

Grades
K to 12
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The Seating Chart tool on Storyboard That, reviewed here offers educators an easy-to-use platform to design visually appealing, fully customizable...more
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The Seating Chart tool on Storyboard That, reviewed here offers educators an easy-to-use platform to design visually appealing, fully customizable seating arrangements. With a variety of templates, from striped backgrounds and school supply themes to chalkboard styles, teachers can effortlessly copy and personalize layouts using drag-and-drop functionality, editable text, colors, and shapes. These seating charts help streamline classroom organization, support smooth transitions, assist with learning student names, provide structure for substitutes, and encourage inclusive groupings that foster peer interaction and differentiated learning.

tag(s): behavior (45), classroom management (124)

In the Classroom

Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.

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Learning Management - PBS LearningMedia

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K to 12
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The Classroom Management collection on PBS LearningMedia offers educators a curated set of professional development resources to cultivate effective learning environments. It highlights...more
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The Classroom Management collection on PBS LearningMedia offers educators a curated set of professional development resources to cultivate effective learning environments. It highlights strategies and best practices in areas such as classroom procedures, time management, student behavior, climate and culture, positive reinforcement, and support for first-year teachers. Each resource, ranging from videos and lesson plans to interactive activities, is designed to help educators create environments that foster engagement, streamline classroom operations, and support student learning. Many of the lessons are also available in Spanish, making them more accessible for diverse teaching communities.

tag(s): behavior (45), classroom management (124), professional development (295), social and emotional learning (144)

In the Classroom

Use short videos or case studies from the collection to have students act out classroom routines (like entering the room or transitioning between tasks). Create posters based on strategies highlighted in the lessons (e.g., steps for group work or attention signals). Students can help design them to increase ownership of classroom procedures. Have students reflect weekly on how classroom strategies (positive reinforcement, transitions, group norms) affect their learning. They can use Canva Docs, reviewed here to write their journals online.

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Online Notepad - Online Notepad

Grades
3 to 12
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes...more
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes essential features such as typing, copying, pasting, undo/redo, renaming, saving, and printing, making it accessible for learners of all ages. Because it runs entirely online, it eliminates distractions from extra features and focuses on straightforward writing and organization, making it a practical option for journaling, brainstorming, quick reflections, or drafting assignments both in and out of the classroom.
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tag(s): note taking (33), organizational skills (84)

In the Classroom

At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.

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Online Cornell Note Method - Online Notepad

Grades
4 to 12
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The Cornell Note interface offers educators and students a streamlined, browser-based platform for creating Cornell-style notes. The tool features separated sections named Cues, Notes,...more
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The Cornell Note interface offers educators and students a streamlined, browser-based platform for creating Cornell-style notes. The tool features separated sections named Cues, Notes, and Summary, allowing users to organize their thoughts in the classic Cornell format. Users can easily structure notes by typing key ideas, inserting visuals, titles, and summaries, while leveraging essential features such as creating, saving, opening, renaming, printing, and editing functions (including undo/redo and copy/paste). This tool does not require sign-up; it is entirely free, and its straightforward interface lets students focus on learning rather than the tool itself.

tag(s): Accessibility (11), note taking (33), organizational skills (84)

In the Classroom

Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.

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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)

Grades
K to 12
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Wayground (formerly Quizizz) provides a wide collection of free printable worksheets and interactive activities for students in grades Kindergarten through twelfth. After creating...more
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Wayground (formerly Quizizz) provides a wide collection of free printable worksheets and interactive activities for students in grades Kindergarten through twelfth. After creating a free account, teachers can access materials across subjects such as math, science, social studies, social emotional learning, fine arts, world languages, reading and writing, and typing. Resources can be downloaded as printable worksheets or launched as interactive quizzes. When using quizzes, teachers can preview, assign, or run live sessions with options for student-led or teacher-led modes. Assignment features allow customization of settings such as timing, attempts, accommodations, question order, answer visibility, and game elements like power-ups and leaderboards. Educators can also create their own content, including assessments, lessons, interactive videos, or passages, with flexible question types and privacy settings for classroom or school use.

tag(s): charts and graphs (193), critical thinking (163), data (199), equations (132), game based learning (284), grammar (140), grammar review (33), matter (50), sign language (16), social and emotional learning (144)

In the Classroom

Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.

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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

Grades
K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (43)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
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Computational Thinking and Modeling - National Science Teaching Association

Grades
6 to 12
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired...more
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired with professional learning resources, to support implementation. The featured playlist uses StarLogo Nova, a program that allows students to program agents and their interactions using code blocks. The playlist consists of four resources: an orientation task, a lesson, an article, and a blog.

tag(s): blogs (71), computational thinking (43), playlists (8)

In the Classroom

Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.

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Connect: Computational Thinking - 21 Things 4 Educators

Grades
K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
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tag(s): coding (96), computational thinking (43)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

Grades
K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (96), computational thinking (43)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

Grades
K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (43), engineering (135)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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