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Iditarod Education Portal - Iditarod Trail Committee
Grades
3 to 12In the Classroom
Bring the excitement of the Iditarod to life by having students participate in a cross-curricular simulation where they adopt a musher and track their progress using the site's live GPS maps. Enhance the experience by having students use Google Sheets, reviewed here, to record daily statistics such as miles traveled, weather conditions at checkpoints, and average speeds to create comparison graphs. For a language arts connection, ask students to write daily journal entries from the perspective of their musher or a sled dog, then compile these narratives into a digital book using Book Creator, reviewed here. Students can even record audio reflections or trail reports to embed within their digital books, allowing them to share their understanding of the physical and mental challenges faced during the race.You must be registered and logged in to add items to your favorites.
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Examples of Maths Magic Found in Nature - Akribian
Grades
4 to 8tag(s): geometric shapes (153), patterns (79), pi (27), symmetry (31)
In the Classroom
Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.Add your comments below (available only to members) | Become a Member
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Clothesline Math - Chris Shore
Grades
K to 12tag(s): equations (130), mixed numbers (8), negative numbers (14), number lines (31), number sense (74), numbers (121), ratios (50), statistics (127)
In the Classroom
Transform a standard lesson on equivalent expressions or rational numbers by having students physically arrange cards on a string stretched across the room, which encourages students to engage in mathematical modeling and peer-to-peer discussions as they argue for the correct placement of values like $2/3$, $0.6$, and $sqrt{0.5}$. To enhance the collaborative aspect of the lesson, have students use Figjam, reviewed here, to create digital versions of their clotheslines where they can leave sticky note justifications for their placements. Extend the learning further and have students record their mathematical reasoning using ScreenPal, reviewed here, explaining the logic behind their spacing and the relationships between the numbers they placed.Add your comments below (available only to members) | Become a Member
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10 Fantastic Examples of Fractals in Nature - Mathnasium
Grades
4 to 8This site includes advertising.
tag(s): geometric shapes (153), patterns (79), problem solving (277)
In the Classroom
After reading the article, have students look for fractal patterns in pictures or outside on the playground. Students can sketch or photograph examples such as leaves, trees, clouds, or shells and explain how the pattern repeats. Teach students how to make a simple fractal design, such as a repeating triangular or square pattern or a branching tree, using paper folding or drawing. Students can color-code the repeating parts to clearly show the pattern. Students can create their own fractal-inspired artwork using markers, rulers, or digital drawing tools such as Draw.to, reviewed here. Encourage them to repeat the same shape in progressively smaller sizes to demonstrate the fractal effect.Add your comments below (available only to members) | Become a Member
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Google Fonts - Google
Grades
K to 12tag(s): multilingual (84), presentations (37), Teacher Utilities (219)
In the Classroom
Give students words such as scary, funny, serious, or exciting. Students can choose fonts that match each mood and create a title using that font. Discuss how the look of the letters changes how the message feels, connecting to tone and the author's purpose. Have students take an old slide presentation or report and improve it by selecting better fonts for titles, headings, and body text. Teach students that font style can change meaning just like word choice. Have students create the same sentence in different fonts to convey different feelings or purposes, then share and discuss how the design affects understanding.Add your comments below (available only to members) | Become a Member
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Adobe Express Slow Motion Video - Adobe
Grades
K to 12tag(s): creating media (17), digital storytelling (167), editing (93), stories and storytelling (78)
In the Classroom
Have students record short videos of fast actions, such as dropping a ball, snapping their fingers, or pouring water, and then use the slow-motion tool to analyze what really happens. They can write observations explaining what they notice in slow motion that they could not see at normal speed. Students can record themselves acting out a scene from a story or reading dialogue, then slow down parts to practice expression, pacing, and pronunciation. In PE, health, or science, students can record movements such as throwing, jumping, or balancing. Using slow motion, they study body position and explain how motion, force, or balance works.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Voyage Math - Quizizz Inc. (DBA Wayground)
Grades
4 to 10tag(s): artificial intelligence (328), charts and graphs (181), equations (130), functions (59), game based learning (311), geometric shapes (153), measurement (125), numbers (121), statistics (127), variables (21)
In the Classroom
Use Voyage Math as an engaging resource to solidify and practice middle school math concepts. Start by having students work through a specific Voyage in small groups and encourage them to discuss their problem-solving strategies as they encounter more difficult puzzles. To enhance learning, have students capture screenshots of the most challenging levels they cleared and upload them to a collaborative digital board using Wakelet, reviewed here. Students can use the text notes feature to explain the mathematical steps they took to find the solution, creating a collaborative gallery of peer-to-peer tutorials. To extend the learning further, have students synthesize the concepts they mastered by creating a visual single-page summary or portfolio using Carrd, reviewed here. By building a digital guide that includes their strategies and reflections, students transform their gameplay into explainable concepts that demonstrate their understanding of the math concepts. By creating a digital guide to share their strategies and reflections, students turn their gameplay into clear explanations that show they truly understand the math.Add your comments below (available only to members) | Become a Member
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Buffer - Buffer
Grades
K to 12tag(s): communication (126), social media (63)
In the Classroom
Use Buffer as a time-saving resource to maintain a professional, consistent social media presence for a classroom or school organization without having to post manually throughout the day. Teachers can dedicate a single planning block to batch-scheduling a week's worth of reminders, student shout-outs, and curriculum updates, ensuring parents and the community stay informed. To create visuals for these updates, design custom graphics or short promotional clips using Adobe Express Video Maker, reviewed here. Once these visuals are ready, users can upload them to Buffer with captions that link back to a more detailed classroom site created with Google Sites, reviewed here.Add your comments below (available only to members) | Become a Member
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The Frayer Model - A Tool to Explain Concepts - Byrdseed, LLC
Grades
K to 12tag(s): graphic organizers (57), professional development (322), thinking skills (126), visual thinking (16), vocabulary (253), vocabulary development (102)
In the Classroom
After spending time learning how to use Frayer Models to develop larger concepts, use this model to introduce big idea vocabulary or complex themes at the start of a new unit. Instead of a standard worksheet, have students collaborate on a digital version of the organizer. After exploring the characteristics of a concept on the site, students can build an interactive infographic using Genially reviewed here to visualize their definitions and examples with embedded media. For a math or science lesson, students could analyze a concept like polygons or mammals and then create a digital concept map in MindMup reviewed here to show how different subtopics branch off from the core definition. To wrap up the activity, have the class vote on the best non-examples provided by their peers to ensure everyone truly understands the term's boundaries.Add your comments below (available only to members) | Become a Member
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EduProtocol Video Playlist - Marlena Hebern
Grades
K to 12This site includes advertising.
tag(s): critical thinking (184), professional development (322), thinking skills (126), visual thinking (16)
In the Classroom
Use this playlist as a helpful tool to learn about and successfully implement EduProtocols in your classroom. Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Extend learning after using EduProtocols by using resources such as Snorkl reviewed here to record brief explanations of student thinking, allowing you to see their logic in real time and check for understanding.Add your comments below (available only to members) | Become a Member
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EduProtocol Plus Sampler - EduProtocols Plus
Grades
K to 12tag(s): critical thinking (184), teaching strategies (77), thinking routines (50), thinking skills (126), visual thinking (16)
In the Classroom
Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Some of the protocols ask students to add an image; consider creating a folder for students to access free, copyright-free images using pictures available from resources on TeachersFirst Special Topics Page: Free Image Resources reviewed here.Add your comments below (available only to members) | Become a Member
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Sorceror - Antimatter
Grades
6 to 12tag(s): artificial intelligence (328), chat (41), differentiation (101), Teacher Utilities (219), tutorials (51)
In the Classroom
Create interactive unit reviews by using this tool to assess student knowledge before a major project or exam. For a middle school science unit on ecosystems, set up a chatbot focused on food webs and energy flow to provide students with a personalized study session. After students finish their session and review their mastery insights, they could take those key concepts and create a visual representation of their learning using the Canva Infographic Creator, reviewed here. To extend learning, have students use their AI-generated feedback to identify a specific real-world environmental issue and map out its impact using Google Earth, reviewed here. This workflow moves beyond rote memorization by encouraging students to process feedback and apply their growing expertise to creative and global contexts.Add your comments below (available only to members) | Become a Member
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99math - 99math
Grades
K to 8tag(s): addition (138), division (109), fluency (33), game based learning (311), multiplication (133), subtraction (119), Teacher Utilities (219)
In the Classroom
Use this tool as a high-energy morning warm-up or a quick mid-lesson check to build mental math speed and accuracy. For example, launch a three-minute live game focused on multiplication facts to get students focused and excited at the start of a lesson. After the game ends, review the generated analytics to identify which specific problems caused the most trouble for the class. Extend learning using Figjam, reviewed here, so students can collaborate on a shared digital canvas to visually map out different ways to solve those tricky problems. For students who need more practice, assign a follow-up individual mission, then use Wayground (formerly Quizizz), reviewed here later in the week as a fun way to assess whether those same skills have improved. This combination of competitive play and reflective collaboration transforms routine drills into a data-driven, collaborative classroom experience.Add your comments below (available only to members) | Become a Member
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Strategic Education Research Partnership (SERP) - Strategic Education Research Partnership
Grades
K to 12tag(s): blogs (82), collaboration (128), differentiation (101), homework (28), OER (52), podcasts (167), vocabulary (253)
In the Classroom
Add SERP Institute to supplement your current teaching resources to support student learning through research-based methods. Download materials to differentiate instruction to meet students' needs and to reinforce or extend learning. For example, use WordGen Weekly or STARI as a fifteen to twenty-minute activity for students who need extra support with vocabulary, comprehension, or reading strategies. Assign vocabulary, reading comprehension, or math problems for homework, allowing you to personalize learning without altering the core curriculum.Add your comments below (available only to members) | Become a Member
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Minnesota Zoo Educators Page - Minnesota Zoo
Grades
K to 8This site includes advertising.
tag(s): animal homes (54), animals (278), conservation (110), ecosystems (108), endangered species (29), game based learning (311), STEM (371)
In the Classroom
Use the Zoo Matchmaker activity, where students act as conservation scientists managing endangered tiger populations. Students can analyze genetic information and decide which tigers should breed to maintain genetic diversity. After exploring animals on the site, challenge students to design their own zoo exhibit for a specific animal. Students should consider the animal's habitat needs, food sources, climate, and enrichment activities to keep the animal healthy and active. Students can sketch their exhibit or create a digital design using Google Drawings, reviewed here. Show one of the educational animal videos linked on the site. Ask students to record observations about the animal's behavior, physical traits, and habitat. Students can then write a short informational paragraph explaining how the animal survives in the wild.Add your comments below (available only to members) | Become a Member
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Padlet Arcade - Padlet
Grades
3 to 8tag(s): artificial intelligence (328), crosswords (22), flash cards (46), game based learning (311), matching (9), puzzles (166), quiz (64), sequencing (18), Teacher Utilities (219), worksheets (70)
In the Classroom
Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Microsoft Designer - Microsoft
Grades
3 to 12tag(s): artificial intelligence (328), graphic design (50), images (268), infographics (73), Microsoft (55)
In the Classroom
Have students generate an image based on a scene, setting, or character from a story they are reading or writing. Students can then explain how the image matches details from the text, strengthening comprehension and visualization skills. Students can create images to represent vocabulary words, figurative language, or academic concepts. Use Image Creator as a springboard for discussions about ethical AI use, originality, bias, and responsible sharing. Have students reflect on how AI-generated images differ from human-created artwork and when each is appropriate.Add your comments below (available only to members) | Become a Member
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Digital Icebreakers - AVID
Grades
3 to 12tag(s): classroom management (143), collaboration (128), firstday (27)
In the Classroom
Invite students to create a short digital book using Book Creator, reviewed here that introduces themselves through text, images, audio recordings, or short videos. Compile the books into a virtual classroom library that students can revisit throughout the year. Have students use a digital collaboration tool such as Padlet, reviewed here or Canva, reviewed here to share photos, drawings, favorite books, hobbies, and goals. Students can explore classmates' posts and leave encouraging comments to begin building classroom relationships. Build a classroom scavenger hunt using QR codes, interactive slides, or clues that introduce important classroom locations, procedures, technology expectations, and available resources while encouraging teamwork and problem-solving.Add your comments below (available only to members) | Become a Member
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5 Ways to Use Padlet as an Icebreaker - Brent Warner/TESOL
Grades
4 to 12tag(s): back to school (53), firstday (27)
In the Classroom
Include these suggestions as part of your back-to-school activities to support building your classroom community, along with teaching students how to use Padlet. Extend learning by using students' responses as a springboard to a more intensive project. For example, by having students create a full timeline using MyLens, reviewed here, where they map out key historical events linked to regions where they have lived or their cultural background.Add your comments below (available only to members) | Become a Member
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12 AI-Enhanced Icebreakers To Motivate Learners - Carl Hooker
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (328), back to school (53), creative writing (123), firstday (27), media literacy (130)
In the Classroom
Use the ideas shared in the article as get-to-know-you icebreakers and also as lessons on using AI safely and media literacy. Use ideas such as those in the "My Favorite Image" activity to teach students how to write effective prompts, or use the "Five-word challenge" to reinforce summarizing. Use the author's suggestions to provide ideas for creative writing projects or to enhance current lessons by including custom songs and images.Add your comments below (available only to members) | Become a Member
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