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The 30 Best Data Visualizations of 2025 - Visme
Grades
4 to 12This site includes advertising.
tag(s): charts and graphs (174), data (173), infographics (63), probability (113), statistics (121)
In the Classroom
Print or project several visualizations from the blog around the classroom. Have students rotate in small groups to analyze each one, answering prompts like: "What story is this data telling?" "Is the design effective?" and "Who is the intended audience?" After studying examples from the blog, students select a dataset (from class or a trusted site like Our World in Data or NASA) and use free tools like Canva reviewed here or Google Drawings reviewed here to create an infographic that tells a clear story. Give students a set of data descriptions (e.g., survey results, historical timelines, location-based statistics) and ask them to choose the best visualization type for each. Then, they justify their decisions using examples from the blog.You must be registered and logged in to add items to your favorites.
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Plinko Probability - PhET's Simulations
Grades
6 to 12tag(s): data (173), probability (113), simulations (45), statistics (121)
In the Classroom
Before launching the simulation, ask students to predict which bin will collect the most balls and why. Then run the simulation and compare the actual distribution to their predictions, sparking discussion on probability and symmetry. Guide students in calculating the theoretical probability of a ball landing in each bin and comparing it to their experimental results from the simulation. Extend the task by having students graph using Canva Edu reviewed here. They can show both distributions on the same chart. For a creative extension, have students design a real or digital version with Scratch reviewed here of a Plinko-style game with modified rules or peg arrangements. They must explain the probability model behind their game and predict patterns of outcomes. Browse through PHET reviewed here to find other simulations to explore probabilities in other ways.Add your comments below (available only to members) | Become a Member
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Edcafe AI - Edcafe
Grades
K to 12tag(s): artificial intelligence (231), assessment (130), flash cards (43), Formative Assessment (44), images (256), presentations (23), Teacher Utilities (184)
In the Classroom
Include Edcafe with your other AI-generation resources to increase productivity and effectiveness for your educational needs. For example, save time by using the planning tools to generate lessons based on your teaching standards or to create a presentation using your teaching materials. Create formative assessments with the YouTube quiz creator to extend student learning as part of flipped or blended lessons, or during station rotation activities.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Probability Lesson Starters - Transum Mathematics
Grades
4 to 8This site includes advertising.
tag(s): data (173), game based learning (263), probability (113), statistics (121)
In the Classroom
Use the interactive "Pick from the Pot" starter to model probability with replacement. After students experiment digitally, have them recreate the activity with real counters in cups and compare experimental outcomes to theoretical expectations. Play the "Hi-Low Predictions" starter as a full-class game. Students take turns predicting whether the next card will be higher or lower. Extend by discussing patterns, strategies, and the concept of conditional probability. After exploring a few of the Transum starters, challenge students to design their own probability-based warm-up in the style of the site. They can use dice, spinners, or digital simulations and present them to the class.Add your comments below (available only to members) | Become a Member
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Gathering Data Through All Senses (Habit of the Mind) Resources - TeachersFirst
Grades
K to 12tag(s): senses (21), thinking skills (69)
In the Classroom
Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Creating, Imagining, Innovating (Habit of the Mind) Resources - TeachersFirst
Grades
K to 12tag(s): creativity (82), makerspace (39), thinking skills (69)
In the Classroom
Help your students learn and practice the habits of creating, imagining, and innovating. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking and Communicating with Clarity and Precision (Habit of the Mind) Resources - TeachersFirst
Grades
K to 12tag(s): communication (117), thinking skills (69)
In the Classroom
Discover new tools to try in your classroom that foster thinking and communicating with clarity and precision. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each resource and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Striving for Accuracy (Habit of the Mind) Resources - TeachersFirst
Grades
K to 12tag(s): thinking skills (69)
In the Classroom
Help your students learn and practice striving for accuracy. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Statistics and Probability - PBS LearningMedia
Grades
6 to 12tag(s): charts and graphs (174), data (173), patterns (71), probability (113), statistics (121)
In the Classroom
Have students watch a video clip from the resource that introduces a data set or real-world scenario. Then, ask them to organize the data into a table or graph using a digital tool such as Visualize Free reviewed here and draw conclusions based on patterns they observe. Students can collect and organize real data from a simple classroom experiment (such as coin tosses or plant growth over time), then use their findings to make predictions and write a short explanation of the probability involved. Use one of the digital simulations included in the resource to explore randomness and probability. After the simulation, have students explain the outcome, reflect on what surprised them, and connect it to a real-life example.Add your comments below (available only to members) | Become a Member
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Engaging Probability Games and Activities - Math = Love
Grades
4 to 12This site includes advertising.
tag(s): data (173), probability (113)
In the Classroom
Students simulate the game show using classroom materials or spreadsheets to explore fractional, decimal, and percent representations of probability. Enrich the activity by asking students to explain expected value and decision-making. Have the class play the Greedy Pig Dice Game. This is a quick, risk-based game where students roll the dice to earn points but lose everything if a one appears. Use it to spark discussion on probability, risk-taking, and decision-making. Follow up with a reflection on strategies. Place colored cubes or tokens in an opaque container to play Mystery Box Probability. Have students draw multiple samples, record the outcomes, and use the data to make inferences about the contents, encouraging reasoning and estimation skills with experimental probability.Add your comments below (available only to members) | Become a Member
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Persisting (Habit of the Mind) Resources - TeachersFirst
Grades
K to 12tag(s): thinking skills (69)
In the Classroom
Share these resources with your students to learn more about the importance of persistence. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Habits of Mind Explorer - Habits of Mind Insitute
Grades
K to 12tag(s): critical thinking (153), preK (291), problem solving (246), social and emotional learning (134), thinking routines (26), thinking skills (69)
In the Classroom
Include this resource as part of a project-based learning unit by having students choose one habit to focus on as they work through a complex challenge. For a social studies project exploring historical figures, students can analyze which habits, like Taking Responsible Risks or Striving for Accuracy, were most critical to their subject's success. After conducting research, students can organize their insights and provide examples of these habits in action by creating a collaborative digital board with Lino, reviewed here. To take the reflection deeper, ask students to map out their own growth in that specific habit by creating a visual journey or mind map using MindMup, reviewed here shifting focus from just learning facts to understanding the mental behaviors that drive achievement, helping students become more self-aware and intentional learners.Add your comments below (available only to members) | Become a Member
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Goal Setting - Easy Teacher Worksheets
Grades
3 to 8This site includes advertising.
tag(s): behavior (34), classroom management (108), social and emotional learning (134), thinking routines (26), thinking skills (69)
In the Classroom
Have students use completed goal sheets during conferences to explain growth, challenges, and next steps. This will help to build accountability and show progress. Use the goal planner before large projects (book reports, Reading Trek maps, research papers, robotics builds). Students can break the assignment into mini-deadlines and checkpoints to strengthen executive functioning skills. After quizzes or benchmark tests, students can analyze their results and set targeted improvement goals to gain ownership of their learning.Add your comments below (available only to members) | Become a Member
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Habits of Minds: Persistence--Activities for the Cold Winter - Lori Rice
Grades
K to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking skills (69)
In the Classroom
Students can define and illustrate key terms such as persistence, excellence, and indifference. They can create visual posters or digital slides using Genially, reviewed here showing what each word looks like in action. Students can compare persistence and indifference using a Venn diagram created with Interactive Venn Diagrams by Class Tools, reviewed here. They can include examples from school, sports, or real life to show how each mindset affects outcomes. Have students analyze a character from a class novel or read-aloud who shows persistence. They can cite evidence from the text and explain how the character kept going throughAdd your comments below (available only to members) | Become a Member
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16 Habits of the Mind: Persisting - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking skills (69)
In the Classroom
Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.Add your comments below (available only to members) | Become a Member
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Mindset Journal - Youcubed
Grades
K to 12tag(s): journals (18), student-centered (7), thinking skills (69)
In the Classroom
Have students complete a short journal entry at the end of the day reflecting on a challenge they faced and how they worked through it. This form of journaling builds self-awareness and reinforces the idea that effort leads to growth. Have students write one skill they are still working on using a "I can't do this yet" statement from the journal. Post journal responses on a class bulletin board to celebrate perseverance and normalize learning struggles. At the start of a new unit, have students set a personal learning goal in their journal. Midway through the unit, they revisit their entry to reflect on progress, strategies, and mindset shifts.Add your comments below (available only to members) | Become a Member
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Probability Game for Middle School - Cognitive Cardio Math
Grades
5 to 8This site includes advertising.
tag(s): data (173), game based learning (263), probability (113)
In the Classroom
After each round, have students reflect in a math journal using Book Creator reviewed here about their chip placement and what changes they would make next time. This reflection journal encourages students to reflect on their thinking and reinforces their understanding of common dice sums. Have students create their own version of the game using different number lines (e.g., 3-18 with three dice) to explore how probability changes with more variables. Extend learning by having students write short probability word problems based on the game, such as "What is the probability that the sum of two dice will be 5?" Classmates solve and explain the reasoning behind their answers.Add your comments below (available only to members) | Become a Member
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (173), division (101), estimation (34), game based learning (263), probability (113), ratios (49)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (174), computational thinking (38), data (173), estimation (34), geometric shapes (139), measurement (118), numbers (109), probability (113)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (173), manipulatives (11), probability (113)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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