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Create Interactive Designs with Canva Code - Canva
Grades
K to 12tag(s): artificial intelligence (346), coding (111), game based learning (320), interactive stories (23)
In the Classroom
Use Canva Code to create personalized learning activities for your classroom after creating your free account on Canva for Education, reviewed here. Canva for Education accounts offer educators access to many pro features available in Canva. Quickly create and share gamified review activities, countdown timers, escape rooms, and much more by simply entering a prompt that describes what you are building. Learn more about how to use Canva Code at AI-Powered Interactive Activity Creation with Canva Code.You must be registered and logged in to add items to your favorites.
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FreeShow - Live Church Solutions
Grades
4 to 12tag(s): artificial intelligence (346), multimedia (68), presentations (46)
In the Classroom
Use FreeShow to display a dynamic daily agenda with visuals, timers, and rotating slides for announcements, objectives, and reminders to start the day in an organized and engaging way. Have students perform poems or scripts while FreeShow displays lines, images, or background visuals on a large screen, helping build fluency, expression, and confidence. Create a slideshow with questions, clues, or prompts for a whole-class review game. Use timed slides or transitions to keep energy high while reviewing vocabulary,Add your comments below (available only to members) | Become a Member
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OpusClip - OpusClip
Grades
6 to 11tag(s): artificial intelligence (346), digital storytelling (179), editing (96)
In the Classroom
Have students record a two- to three-minute book talk that introduces a book, describes its characters or topic, and recommends without revealing the ending. They can use OpusClip to create a short, captioned trailer that can be shared privately with classmates or displayed during independent-reading time. Have small groups record a science investigation or model, such as one that shows erosion, a chemical change, or a simple machine in action. They can use OpusClip to create a short highlight video, then add captions that identify the materials, steps, observations, and conclusion. Have students conduct a longer interview with a classmate, staff member, family member, or community guest connected to a unit of study.Add your comments below (available only to members) | Become a Member
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Red, White, and Blue Learning: Seven Resources for Independence Day - Edutopia
Grades
K to 8tag(s): crafts (114), holidays (292), july 4th (19), multimedia (68), preK (330)
In the Classroom
After exploring one of the featured science activities, challenge students to design and build a safe "firework" launcher, create a patriotic-themed engineering project, or investigate the science behind fireworks through a simple experiment. Have students examine historical documents, paintings, or photographs related to the American Revolution and Independence Day. Students can work in groups to identify important details, make inferences, and discuss how these sources help tell the story of America's founding. Build a choice board using several of the article's suggested resources. Include options such as reading a historical article, completing a patriotic craft, exploring a virtual museum, conducting a science investigation, or writing a journal entry from the perspective of someone living during the American Revolution. Students can select activities that match their interests while demonstrating their learning.Add your comments below (available only to members) | Become a Member
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Gradescope - Turnitin
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (346), assessment (140), feedback (17), rubrics (40), Teacher Utilities (222)
In the Classroom
Use Gradescope to collect and grade short-answer responses, constructed responses, essays, lab explanations, or problem-solving work. Create a question-by-question rubric that applies consistently across student submissions, then add reusable comments or annotations to identify strengths and next steps. Students can view the published rubric and feedback to better understand how their work was evaluated. Create a short online assignment or upload a paper exit ticket after a lesson. Review results by question to identify skills that may need reteaching, such as citing evidence, solving multi-step problems, using vocabulary accurately, or explaining scientific thinking. Assignment statistics can help teachers spot class-wide trends and plan targeted small-group instruction. After students receive feedback on a writing assignment, math explanation, or project reflection, have them review the rubric and choose one or two areas to improve. Students can submit a revised version through a follow-up assignment and include a brief reflection explaining what they changed and why. This helps shift grading from a final score to part of the learning process.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Maker Ed - The Maker Education Initiative
Grades
K to 12tag(s): makerspace (44), poetry (197), rubrics (40), STEM (380), stories and storytelling (80)
In the Classroom
Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.Add your comments below (available only to members) | Become a Member
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Journal Buddies - Journal Buddies
Grades
1 to 12This site includes advertising.
tag(s): creative writing (125), descriptive writing (45), journals (26)
In the Classroom
Use Seesaw, reviewed here for students to write journals and save their work in a digital portfolio. Instead of using text journals, offer students the option to use Online Voice Recorder, reviewed here to create audio journal entries. Engage students in the journal writing process by asking them to vote on their favorite monthly prompts using Google Forms, reviewed here.Add your comments below (available only to members) | Become a Member
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Cooperative Learning Job Placards - Dr. Spencer Kagan
Grades
K to 12tag(s): collaboration (137), thinking routines (59)
In the Classroom
Ask students to create their own visuals for the four jobs using Visme AI Presentation Creator, reviewed here. Use Google Forms, reviewed here for students to reflect on their job productivity and preference for the future. After participating in cooperative learning projects, have students reflect upon how their groups' success (or not) and suggest additional roles or guidelines for future projects.Add your comments below (available only to members) | Become a Member
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Team roles: Belbin's 9 roles to build a balanced team - Asana
Grades
6 to 12tag(s): collaboration (137), teaching strategies (81), thinking routines (59), thinking skills (136)
In the Classroom
Students can view the roles and explain which role they see themselves as. Use Google Slides, reviewed here, to ask students to write a simple definition and visual to match each of the roles. As an extension activity, ask students to create a blog post outlining the different team roles using Paste It, reviewed here. JustPaste.It is a simple, ad-free online tool that lets you quickly share text and images with others, no account required.Add your comments below (available only to members) | Become a Member
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Gold Fever and the Bechtler Mint - PBS LearningMedia
Grades
4 to 8In the Classroom
After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.Add your comments below (available only to members) | Become a Member
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Radom Coin Flip! - Online Stopwatch
Grades
K to 8This site includes advertising.
tag(s): data (211), probability (133)
In the Classroom
Use the virtual coin flip during a probability lesson by having students predict outcomes before flipping the coin 20 to 50 times. Students can record results in a tally chart, create a bar graph using LiveGap Charts, reviewed here, and discuss the likelihood of heads versus tails. During ELA instruction, assign heads and tails to different writing prompts, character choices, or vocabulary challenges. Students can flip the coin to determine which task they will complete, adding an element of surprise and engagement. Incorporate the tool into classroom management or SEL activities by using coin flips to select brain breaks, discussion starters, teamwork challenges, or cooperative learning roles in a fair and interactive way.Add your comments below (available only to members) | Become a Member
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Pick a Mystery Box Powerpoint Template and Tutorial - How to Mark
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (81), tutorials (52)
In the Classroom
Have students create their own mystery boxes using Microsoft PowerPoint Online, reviewed here to share a mystery animal, mystery historical event, or mystery literary theme. Create a mystery box presentation to engage students when introducing a new unit, and reveal one increasingly specific clue per slide, with a guess-prompt slide before the big reveal. Add these students' Mystery Boxes into a virtual bulletin board such as Padlet, reviewed here. Have students use FlexClip, reviewed here to create their own Mystery Box tutorial.Add your comments below (available only to members) | Become a Member
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Chrome Music Lab - Google Labs
Grades
K to 12tag(s): coding (111), musical instruments (63), summer (53)
In the Classroom
Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.Add your comments below (available only to members) | Become a Member
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PresenterMedia - Eclipse Digital Imaging
Grades
3 to 12tag(s): animation (71), artificial intelligence (346), presentations (46)
In the Classroom
Have students choose a new vocabulary word and create one slide with a definition, synonym, or antonym, a visual, and a sentence that shows the word in context. They can use an animated graphic or video background sparingly to help communicate the word's meaning. Small groups can create a short slide deck that explains a scientific process, such as the water cycle, photosynthesis, erosion, or a food chain. Students use visuals and animations to show the sequence of steps, then add captions that explain each stage in clear, accurate language. After reading a novel or short story, have students create a book trailer or character profile using presentation templates, graphics, and background media. They can include key setting details, character traits, conflict, theme, and a recommendation without giving away the ending.Add your comments below (available only to members) | Become a Member
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Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work - edutopia
Grades
6 to 12tag(s): collaboration (137), professional development (296), teaching strategies (81), thinking routines (59)
In the Classroom
Use this article to implement collaborative learning activities in your classroom. Students can use Adobe Express for Education, reviewed here to create visuals explaining each of the four roles or use Comic Strip Templates by Canva, reviewed here to create a short comic outlining each of the roles. After working in collaborative groups, students can complete a self-reflection using Google Forms, reviewed here as to their feelings/preferences about each of the roles.Add your comments below (available only to members) | Become a Member
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Science Fridays - Science Fridays
Grades
K to 12tag(s): animals (283), artificial intelligence (346), brain (59), climate (99), energy (143), ethics (22), insects (65), makerspace (44), space (252), STEM (380), volcanoes (60)
In the Classroom
When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.Add your comments below (available only to members) | Become a Member
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Krikey AI - Krikey Inc.
Grades
3 to 12tag(s): animation (71), artificial intelligence (346), digital storytelling (179), presentations (46), social and emotional learning (204), text to speech (24)
In the Classroom
Incorporate SEL and communication activities by asking students to create animated public service announcements about empathy, bullying prevention, digital citizenship, or teamwork. Use the platform for multimedia project-based learning by allowing students to create animated book trailers, persuasive commercials, or classroom presentations that integrate writing, speaking, creativity, and digital media production. Use Krikey AI for world language practice by having students create short animated conversations in another language using text-to-speech and character dialogue tools.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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Power BI - Microsoft
Grades
6 to 12tag(s): artificial intelligence (346), charts and graphs (184), data (211), Project Based Learning (29), spreadsheets (23)
In the Classroom
Create classroom data walls or progress dashboards that help students monitor reading growth, assessment scores, attendance, or personal learning goals throughout the school year. Use the platform during media literacy or research projects to teach students how data visualizations influence communication, helping them critically and accurately evaluate graphs, infographics, and digital reports. Have students analyze real-world datasets in math, science, or social studies classes by creating interactive dashboards that display trends, comparisons, and predictions using charts and graphs.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Requires download/installation of software
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Classroom Coin Flip - ESL Kids Games
Grades
K to 8This site includes advertising.
tag(s): coins (12), data (211), game based learning (320), probability (133)
In the Classroom
Flip the coin to divide the class into two groups (heads vs. tails). Use the groups for partner reading, collaborative writing, or small-group discussions. Create two tasks for each vocabulary word: heads = define the word, tails = use it in a sentence or act it out. Flip the coin for each turn. During a test review, assign outcomes such as heads = answer a question for points, and tails = challenge another team or complete a bonus task.Add your comments below (available only to members) | Become a Member
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Pitch - Pitch Software
Grades
4 to 12tag(s): artificial intelligence (346), digital storytelling (179), presentations (46), slides (39)
In the Classroom
Have students design a presentation that follows a story's setting, combining maps, images, and descriptions of key locations. They can explain how each setting influences the plot or characters, connecting geography to literature. Ask students to identify a theme in a text and create a presentation using images, brief text, and possibly embedded videos to explain how the theme develops throughout the story, and then create a slide deck analyzing a character from a class novel. Each slide can focus on traits, motivations, key events, and text evidence, helping reinforce characterization skills.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Add your comments below (available only to members) | Become a Member
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