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Probability Lesson Starters - Transum Mathematics
Grades
4 to 8This site includes advertising.
tag(s): data (213), game based learning (304), probability (132), statistics (129)
In the Classroom
Use the interactive "Pick from the Pot" starter to model probability with replacement. After students experiment digitally, have them recreate the activity with real counters in cups and compare experimental outcomes to theoretical expectations. Play the "Hi-Low Predictions" starter as a full-class game. Students take turns predicting whether the next card will be higher or lower. Extend by discussing patterns, strategies, and the concept of conditional probability. After exploring a few of the Transum starters, challenge students to design their own probability-based warm-up in the style of the site. They can use dice, spinners, or digital simulations and present them to the class.You must be registered and logged in to add items to your favorites.
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Gathering Data Through All Senses (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): senses (22), thinking skills (116)
In the Classroom
Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Creating, Imagining, Innovating (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): creativity (84), makerspace (39), thinking skills (116)
In the Classroom
Help your students learn and practice the habits of creating, imagining, and innovating. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Thinking and Communicating with Clarity and Precision (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): communication (121), thinking skills (116)
In the Classroom
Discover new tools to try in your classroom that foster thinking and communicating with clarity and precision. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each resource and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Striving for Accuracy (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Help your students learn and practice striving for accuracy. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Statistics and Probability - PBS LearningMedia
Grades
6 to 12tag(s): charts and graphs (196), data (213), patterns (82), probability (132), statistics (129)
In the Classroom
Have students watch a video clip from the resource that introduces a data set or real-world scenario. Then, ask them to organize the data into a table or graph using a digital tool such as Visualize Free reviewed here and draw conclusions based on patterns they observe. Students can collect and organize real data from a simple classroom experiment (such as coin tosses or plant growth over time), then use their findings to make predictions and write a short explanation of the probability involved. Use one of the digital simulations included in the resource to explore randomness and probability. After the simulation, have students explain the outcome, reflect on what surprised them, and connect it to a real-life example.Add your comments below (available only to members) | Become a Member
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Engaging Probability Games and Activities - Math = Love
Grades
4 to 12This site includes advertising.
tag(s): data (213), probability (132)
In the Classroom
Students simulate the game show using classroom materials or spreadsheets to explore fractional, decimal, and percent representations of probability. Enrich the activity by asking students to explain expected value and decision-making. Have the class play the Greedy Pig Dice Game. This is a quick, risk-based game where students roll the dice to earn points but lose everything if a one appears. Use it to spark discussion on probability, risk-taking, and decision-making. Follow up with a reflection on strategies. Place colored cubes or tokens in an opaque container to play Mystery Box Probability. Have students draw multiple samples, record the outcomes, and use the data to make inferences about the contents, encouraging reasoning and estimation skills with experimental probability.Add your comments below (available only to members) | Become a Member
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Persisting (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Share these resources with your students to learn more about the importance of persistence. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Habits of Mind Explorer - Habits of Mind Insitute
Grades
K to 12tag(s): critical thinking (179), preK (322), problem solving (275), social and emotional learning (195), thinking routines (35), thinking skills (116)
In the Classroom
Include this resource as part of a project-based learning unit by having students choose one habit to focus on as they work through a complex challenge. For a social studies project exploring historical figures, students can analyze which habits, like Taking Responsible Risks or Striving for Accuracy, were most critical to their subject's success. After conducting research, students can organize their insights and provide examples of these habits in action by creating a collaborative digital board with Lino, reviewed here. To take the reflection deeper, ask students to map out their own growth in that specific habit by creating a visual journey or mind map using MindMup, reviewed here shifting focus from just learning facts to understanding the mental behaviors that drive achievement, helping students become more self-aware and intentional learners.Add your comments below (available only to members) | Become a Member
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Goal Setting - Easy Teacher Worksheets
Grades
3 to 8This site includes advertising.
tag(s): behavior (49), classroom management (135), social and emotional learning (195), thinking routines (35), thinking skills (116)
In the Classroom
Have students use completed goal sheets during conferences to explain growth, challenges, and next steps. This will help to build accountability and show progress. Use the goal planner before large projects (book reports, Reading Trek maps, research papers, robotics builds). Students can break the assignment into mini-deadlines and checkpoints to strengthen executive functioning skills. After quizzes or benchmark tests, students can analyze their results and set targeted improvement goals to gain ownership of their learning.Add your comments below (available only to members) | Become a Member
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Habits of Minds: Persistence--Activities for the Cold Winter - Lori Rice
Grades
K to 8This site includes advertising.
tag(s): social and emotional learning (195), thinking skills (116)
In the Classroom
Students can define and illustrate key terms such as persistence, excellence, and indifference. They can create visual posters or digital slides using Genially, reviewed here showing what each word looks like in action. Students can compare persistence and indifference using a Venn diagram created with Interactive Venn Diagrams by Class Tools, reviewed here. They can include examples from school, sports, or real life to show how each mindset affects outcomes. Have students analyze a character from a class novel or read-aloud who shows persistence. They can cite evidence from the text and explain how the character kept going throughAdd your comments below (available only to members) | Become a Member
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16 Habits of the Mind: Persisting - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (195), thinking skills (116)
In the Classroom
Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.Add your comments below (available only to members) | Become a Member
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Mindset Journal - Youcubed
Grades
K to 12tag(s): journals (22), student-centered (9), thinking skills (116)
In the Classroom
Have students complete a short journal entry at the end of the day reflecting on a challenge they faced and how they worked through it. This form of journaling builds self-awareness and reinforces the idea that effort leads to growth. Have students write one skill they are still working on using a "I can't do this yet" statement from the journal. Post journal responses on a class bulletin board to celebrate perseverance and normalize learning struggles. At the start of a new unit, have students set a personal learning goal in their journal. Midway through the unit, they revisit their entry to reflect on progress, strategies, and mindset shifts.Add your comments below (available only to members) | Become a Member
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Probability Game for Middle School - Cognitive Cardio Math
Grades
5 to 8This site includes advertising.
tag(s): data (213), game based learning (304), probability (132)
In the Classroom
After each round, have students reflect in a math journal using Book Creator reviewed here about their chip placement and what changes they would make next time. This reflection journal encourages students to reflect on their thinking and reinforces their understanding of common dice sums. Have students create their own version of the game using different number lines (e.g., 3-18 with three dice) to explore how probability changes with more variables. Extend learning by having students write short probability word problems based on the game, such as "What is the probability that the sum of two dice will be 5?" Classmates solve and explain the reasoning behind their answers.Add your comments below (available only to members) | Become a Member
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (213), division (109), estimation (36), game based learning (304), probability (132), ratios (53)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (196), computational thinking (45), data (213), estimation (36), geometric shapes (153), measurement (127), numbers (120), probability (132)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (213), manipulatives (14), probability (132)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Reading Treks: Carry On, Mr. Bowditch - TeachersFirst
Grades
7 to 9tag(s): map skills (69)
In the Classroom
Bring Nathaniel Bowditch's seafaring journey to life with hands-on activities that engage students in reflection, research, and problem-solving while exploring Carry On, Mr. Bowditch. Begin by having students respond to the prompt "What's something you wish you knew before starting something new?" using a classwide survey created with Slido, reviewed here, then discuss how their responses connect to Nat's early challenges learning mathematics and navigation at sea. Extend learning by assigning groups to research common 18th-century sailor hardships, such as scurvy, isolation, or storm-related injuries, and create an informative visual using Canva Infographic Creator, reviewed here that explains causes, effects, and solutions while highlighting how Bowditch responded through persistence and self-education. As students read, have them collaborate on a digital vocabulary and concepts board using Stormboard, reviewed here, where they define maritime terms, illustrate navigation ideas, and link each concept to locations on the Reading Trek map, reinforcing how mathematics, learning, and determination shaped Bowditch's success and impacted the lives of those who sailed with him.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (300), chat (39), presentations (33), professional development (318)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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Flexi - CK-12
Grades
K to 12tag(s): artificial intelligence (300), chat (39), professional development (318), Teacher Utilities (214)
In the Classroom
Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.Add your comments below (available only to members) | Become a Member
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