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Tools - No Student Registration Required - TeachersFirst
Grades
K to 12tag(s): classroom management (147), noregistration (74)
In the Classroom
Find new tools to try to save time with easy registration. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your activities easier to manage.You must be registered and logged in to add items to your favorites.
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Tools for Educators - Mark Cox
Grades
K to 6This site includes advertising.
tag(s): back to school (56), handwriting (14), images (273), printables (35), puzzles (176), resources (78), worksheets (70)
In the Classroom
Easily integrate this site into your content to customize the tools available. Create word searches and crossword puzzles with your vocabulary words for any subject. Make your own board games to review or to spice up your stations or centers. Encourage students to join in the game-making to show what they know or to review and challenge their friends. Integrate your own content and questions to customize the games. The domino and dice tools allow you to customize them with your own words with images. Create engaging games to review sight words, vocabulary words, spelling words and more! The dice and dominoes provide great hands-on, minds-on activities to review world languages and other words in the classroom. Create your own BINGO games to review math concepts or any subject material. The maze maker is an amazing tool to engage students. Create squares with questions or content information. Students can answer math questions or other questions in content squares. The maze maker provides great activities for review or centers. Students tired of tracing disconnected material for handwriting practice? Use the tracing paper to enter your own content to make the activity meaningful. Students can also type their own work to print to practice typing and handwriting. All of the text is customizable in the certificate tool with tons of options. Create awards to recognize student accomplishments throughout the year.Add your comments below (available only to members) | Become a Member
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Tools to Create Media - TeachersFirst
Grades
K to 12tag(s): creating media (17), digital storytelling (181), podcasts (173), posters (46)
In the Classroom
Media creation tools transform traditional assignments into dynamic, hands-on learning experiences -- students might record a podcast to demonstrate understanding of a historical event, produce an animated short to retell a story, or design an infographic to present research findings. These tools work across all subject areas and grade levels, giving every learner a creative entry point, whether they are composing original music for a science video, building a digital art portfolio, or screen-recording a math tutorial to share with classmates.Add your comments below (available only to members) | Become a Member
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Tools to Create Projects during the Summer Months - TeachersFirst
Grades
K to 12tag(s): creativity (93), Project Based Learning (29), summer (53)
In the Classroom
Share this list with your students as they enter summer break. Many families may enjoy creating summer memory books, weekly family podcasts, and other creative outlets. Consider assigning your students the task of choosing one tool to create a project that shares their summer plans, using this list of resources.Add your comments below (available only to members) | Become a Member
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (139), digital citizenship (110), game based learning (321)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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ToonyTool - ToonyTool
Grades
2 to 12tag(s): comics and cartoons (67), communication (125), creative writing (126), digital storytelling (181), noregistration (74), summarizing (30)
In the Classroom
There is a multitude of ways to use comics/cartoons in the classroom. For instance, create one-page discussion starters to help students keep up with current political issues. Use comics to show sequencing of events, for example, explain the sequence of a story, a science concept, or current event! When studying about characterization, create a dialog to show (not tell) about a character. Use comic strips for literature responses. Another idea - why not use the comics for conflict resolution or other guidance issues (such as bullying). Sometimes it is easier for students to write it down (or draw the pictures) than use the actual words. Emotional support and autistic support teachers can work with students to create strips about appropriate interpersonal responses and feelings. World language and ENL/ESL teachers can assign students to create dialogue strips as an alternative to traditional written assessments; summarize through a comic. Challenge students who move through other assignments more quickly to create a cartoon for review of a topic studied in class. Make a class book of the comics created throughout the year using Book Creator, reviewed here. Book Creator includes features for students to easily create digital books using their own text, videos, and images.Add your comments below (available only to members) | Become a Member
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Top 5 Ice Breaker Games For The Start Of School - Teaching Firsties
Grades
K to 3tag(s): blogs (82), classroom management (147), firstday (27), preK (328)
In the Classroom
Give each student a bingo-style sheet with prompts such as "has a pet," "likes to read," or "has traveled to another state." Have students circulate the room to find classmates who match each description, encouraging conversations and helping everyone learn about one another. Ask fun, school-friendly choices (for example, "Would you rather explore space or the ocean?"). Have students move to different sides of the room to show their choice, then explain their reasoning to a partner or small group to practice speaking and listening skills. After participating in the icebreaker games, have students design a poster, one-pager, or digital slide using Google Slides, reviewed here highlighting their interests, favorite books, hobbies, and goals. Display the projects around the room to celebrate each student's unique personality.Add your comments below (available only to members) | Become a Member
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Top Documentary Films - topdocumentaryfilms.com
Grades
7 to 12This site includes advertising.
tag(s): advanced placement (25), animals (283), artists (102), biographies (97), drugs and alcohol (29), environment (246), evolution (85), hiv/aids (16), humor (24), media literacy (130), mental health (60), money (114), politics (121), psychology (60), religions (120), sports (89), vietnam (41)
In the Classroom
Use this site to find videos in a wide range of topics to share on your interactive whiteboard, on a projector, or as a link on your class web page. Use videos to demonstrate different points of view. Then use an online tool such as Interactive Two Circle Venn Diagram, reviewed here. to compare and contrast information. Have students create a word cloud of the important terms they learn from any film using a tool such as WordItOut, reviewed here. Want to engage students WHILE they watch a video? Why not set up a virtual bulletin board using Mentimeter, reviewed here. Be sure to ask your class if there could have been any bias in the video you watch together. What film techniques influence our thinking?Add your comments below (available only to members) | Become a Member
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Topics Online Magazine - Sandy and Thomas Peters
Grades
9 to 12tag(s): biographies (97), cooking (32), grammar (142), movies (51)
In the Classroom
Use these articles as part of your study of nations of the world or as models for student writing in your own classroom. With digital pictures, you can create a similar "magazine" format in PowerPoint or on paper, now that your students have a model to explore. Students can research their own ethnic heritage or learn about a culture that is totally unfamiliar.Add your comments below (available only to members) | Become a Member
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Topmark Interactive Whiteboard Resources - Topmarks
Grades
K to 12tag(s): descriptive writing (45), energy (140), environment (246), forces (47), grammar (142), literacy (123), literature (215), map skills (64), maps (221), novels (34), persuasive writing (50), poetry (196), preK (328), religions (120), rhythm (23), rivers (17), seasons (59), shakespeare (99), speeches (22), spelling (92), water cycle (24), weather (174)
In the Classroom
Use activities offered on the site on your interactive whiteboard or projector either as a whole class activity or use your whiteboard as one of the learning centers in your class. Share with parents on your blog or classroom newsletter as a resource for practice at home.Add your comments below (available only to members) | Become a Member
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Topmarks - TopMarks Online Ltd.
Grades
K to 2This site includes advertising.
tag(s): game based learning (321), literacy (123), phonics (53), preK (328)
In the Classroom
After playing a phonics game on the website, create a classroom race where students identify words with specific sounds (ex., "sh" or "ch") on flashcards around the room. Students collect cards with correct sounds and earn points for their team. Use the sentence-building game from Topmarks as inspiration. Provide students with word cards (nouns, verbs, adjectives) to construct sentences in small groups. Challenge them to make their sentences longer or add descriptive words for extra points. After playing word-recognition games, set up a classroom scavenger hunt where students find objects or pictures that match words from the games. Set up classroom literacy stations that include Topmarks games on tablets or computers, a phonics-based board game, and a reading corner with decodable books. Rotate students through stations in small groups.Add your comments below (available only to members) | Become a Member
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Toppsta - Georgina Atwell
Grades
K to 12tag(s): book lists (166), independent reading (84), preK (328), reading lists (79)
In the Classroom
Share this site with students as a resource for finding books for independent reading. Include a link on your class website or blog for access at home. Present a new book each week to students on your interactive whiteboard or share your wishlist with your school's media center to include with book orders. After reading reviews, enhance student learning by having students create a video sharing their own book reviews. Use Adobe Creative Cloud Express Video Maker, reviewed here, for this video project. Have students or groups share their own book suggestions using Dotstorming, reviewed here. Dotstorming creates free online bulletin boards.Add your comments below (available only to members) | Become a Member
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TPR Exercises - Henny Jellema
Grades
3 to 12tag(s): listening (119)
In the Classroom
Assign this exercise to students who are reluctant to answer in class but who can, in fact, answer basic questions in English. Demonstrate the site using your interactive whiteboard or projector before having groups of students try it together or in pairs.Add your comments below (available only to members) | Become a Member
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Trace - Stickermule
Grades
K to 12In the Classroom
Bookmark this site for many classroom uses. Combine your downloaded image with others using a variety of tools, including Google Slides. Choose a background image of a city being studied, a different time, or in a far-away setting like the moon, then place your student image on top. Resize the image to fit the scene. Include this image as a starter for class projects. Use images on top of book covers for book talks, create images for story characters and heroes, or use for weather reports. The ideas for using this tool are only limited by your imagination and that of your students. Use your new images to modify or redefine classroom technology use by creating an Image Annotator, reviewed here, presentation that includes text, videos,and more.Add your comments below (available only to members) | Become a Member
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TrackStar - 4Teachers.org
Grades
2 to 12This site includes advertising.
tag(s): bookmarks (34), curation (27), gamification (89), webquests (9)
In the Classroom
Create an Internet activity that is useful for students and allows them to work independently or with a partner in class or at home. Demonstrate on an interactive whiteboard or projector how to use the track. Be sure to put the URL for the track on your class website. This tool would be great for flipping your classroom. Students could read and view the sites at home and come to class with their work and their questions ready for a discussion. Create a bank of resources for each content unit within your subject or classroom. Use for web treasure hunts to learn or introduce any topic within your content area. Use for directed research. Search the ready-made tracks by subject, grade level, theme, track number, etc. to find one to use with your class. Collect links to informational texts for students to read "closely" a la CCSS. Students or student groups can create Trackstars of the resources they use for a project. Use with faculty and staff to showcase a variety of tools for professional development. Create Tracks you can share with other teachers in your building or district. If you would like to know more about webquests see TeachersFirst Webquest 101Add your comments below (available only to members) | Become a Member
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Trading Card Creator - ReadWriteThink
Grades
2 to 9tag(s): back to school (56), biographies (97), book reports (26), characterization (17)
In the Classroom
Use the main character in a story your class recently read and demonstrate this tool using your projector or interactive whiteboard. Social studies classes can portray a famous person or event in history. Science classes can develop trading cards for plants, planets, cells, or just about anything else you study. In a geography class, use cards to describe a place. Students can use trading cards to help them remember facts and vocabulary from any class. Teacher-librarians can encourage students to make trading cards about books or authors. Use cards at the beginning of the year for students to create a trading card about themselves. After sharing with classmates, post them on a bulletin board for back-to-school night.Comments
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Training Games - Thiagi.com
Grades
7 to 12tag(s): back to school (56), debate (38), firstday (27), game based learning (321)
In the Classroom
Use this resource for Back to School getting to know you activities. Choose games labeled "Opener" as activators for prior knowledge on any topic. Use ideas to incorporate into professional development sessions.Add your comments below (available only to members) | Become a Member
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Trakoscan Castle- Virtual Tour - Dvor Trakoscan
Grades
3 to 12tag(s): architecture (82), europe (82), virtual field trips (148)
In the Classroom
Have students research and compare Trakoscan Castle with other European castles (e.g., Buckingham Palace and Prague Castle). Students can create Venn diagrams using Two and Three Circle Venn Diagrams, reviewed here or presentations to analyze differences in architectural style, historical significance, and cultural influence, extending their knowledge of European history and heritage. Students can research and present aspects of Croatian culture, from traditional clothing and cuisine to folklore, enriching the lesson with cultural understanding. Challenge students to design their own "mini castle" on paper or digitally using a resource such as Google Drawings, reviewed here incorporating key elements of these styles. This activity connects history with art and design and encourages creativity while reinforcing architectural concepts.Add your comments below (available only to members) | Become a Member
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Travel Blog: Luxury Travel 2026/2027 - Travelbag
Grades
4 to 12In the Classroom
Assign students a Travelbag blog post about a destination. Have students identify key details such as location, climate, culture, landmarks, and activities, then share a one-minute destination pitch with the class. Use a blog post as a mentor text. Have students analyze how the author uses descriptive language and sensory details, then write their own short travel blog post or travel brochure using Canva for Education, reviewed here on about a real or imaginary destination. Have students design a mock travel itinerary inspired by the blog. They can include destinations, activities, transportation, a simple budget, and a persuasive explanation of why someone should visit that place.Add your comments below (available only to members) | Become a Member
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Travel For Kids - Globetracks
Grades
2 to 8tag(s): countries (69)
In the Classroom
Have students research various countries throughout the world -- maybe one from their famiy heritage. Use your interactive whiteboard (or projector) to have them share the various countries. Have your students read books from the various countries. Then challenge your students to create travel posters or broshures about the country. World language teachers can use the country information for students to learn "plan a trip" to a country where residents speak the language you are studying and create a tour advertisement in the language.Add your comments below (available only to members) | Become a Member
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