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Pitch - Pitch Software
Grades
4 to 12tag(s): artificial intelligence (339), digital storytelling (172), presentations (43), slides (39)
In the Classroom
Have students design a presentation that follows a story's setting, combining maps, images, and descriptions of key locations. They can explain how each setting influences the plot or characters, connecting geography to literature. Ask students to identify a theme in a text and create a presentation using images, brief text, and possibly embedded videos to explain how the theme develops throughout the story, and then create a slide deck analyzing a character from a class novel. Each slide can focus on traits, motivations, key events, and text evidence, helping reinforce characterization skills.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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YouMind - Mind Motor PTE. LTD.
Grades
8 to 12tag(s): artificial intelligence (339), note taking (36), Research (90)
In the Classroom
Use this tool in a secondary journalism or social studies class to help students manage complex research projects on current events. Students can start by building a board that collects diverse perspectives from news articles and video interviews, using AI summaries to identify key arguments quickly. To help students organize their initial thoughts before drafting, they can use MindMup, reviewed here, to create a digital map of the different viewpoints they've discovered. After organizing their research, students can use the AI writer to generate a preliminary draft, focusing on integrating their analysis with the facts they gathered. After refining their draft, students can enhance their final presentation by creating a visual companion with Gamma, reviewed here, to turn their written findings into an interactive slide deck or webpage.Add your comments below (available only to members) | Become a Member
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Coin Flip - Toy Theater
Grades
1 to 6This site includes advertising.
tag(s): coins (7), data (208), game based learning (315), manipulatives (15), probability (131)
In the Classroom
Have students predict whether the next flip will be heads or tails, then test their prediction using the tool. After several rounds, discuss whether players can control the outcomes, and then introduce the idea of chance. As a class, have students flip multiple coins at once and record the results on a shared chart. Students tally heads and tails and discuss the patterns they notice, reinforcing counting and data-collection skills. Have students create their own word problems based on coin flips (for example, "What is the chance of getting two heads in a row?"). They can exchange problems with classmates and solve them.Add your comments below (available only to members) | Become a Member
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Coin Flip Simulator - FlipSimu
Grades
2 to 8This site includes advertising.
tag(s): coins (7), data (208), game based learning (315), probability (131)
In the Classroom
Use the coin flip as a decision-making tool in classroom debates or writing activities. Have students predict how many heads and tails will appear in 20 flips, then use the simulator to test their predictions. Students can run many trials (100+ flips) and analyze whether the coin appears fair. They can calculate percentages and discuss why results may not be exactly 50/50.Add your comments below (available only to members) | Become a Member
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Women Who Inspire the World Interactive - Sherlyn Cruz
Grades
3 to 12tag(s): artificial intelligence (339), women (189), womenchangemaker (80)
In the Classroom
Share this interactive with students as part of a learning center activity, then ask students to select one of the women to study further. Use Canva to create a similar activity for various classroom uses that features historical figures, explorers, authors, or other people of interest. View the archive of OK2Ask: Canva Basics: Using Templates to Support Classroom Communication, reviewed here, to learn more about how to create with Canva. By creating a template of your own and using your SchoolAI account, teachers can view students' discussions within spaces, monitor engagement, track progress, and analyze conversations. SchoolAI is FERPA- and COPPA-compliant and includes built-in safety guardrails for student use.Add your comments below (available only to members) | Become a Member
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MiriCanvas - MIRI D.I.H.
Grades
4 to 12tag(s): artificial intelligence (339), posters (46), presentations (43), social media (64), worksheets (71)
In the Classroom
Students can design a presentation to explain a concept, theme, or research topic, using templates and images to support their understanding and communication skills. Use MiriCanvas to create digital book covers or character profiles that include visuals and descriptive text to demonstrate comprehension of a novel or story. Students can create visually engaging posters or infographics to summarize a story, topic, or unit, helping them organize key ideas and present information clearly.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Google Data Studio - Google
Grades
3 to 12tag(s): artificial intelligence (339), charts and graphs (182), data (208), spreadsheets (22)
In the Classroom
Create collaborative social studies or science inquiry projects in which groups gather research data and design dashboards to explain topics such as weather patterns, population growth, or environmental changes. Teachers can build classroom management or assessment dashboards that display formative assessment trends, attendance, participation, or benchmark growth to guide small-group instruction and enrichment activities. Use Google Data Studio during math lessons to help students interpret real-world data. Students can compare statistics, analyze class averages, or track progress on fluency and goal-setting activities through visual reports.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Alayna AI - Alayna
Grades
K to 12tag(s): artificial intelligence (339), differentiation (102), feedback (16), Teacher Utilities (222)
In the Classroom
Create multiple versions of a passage or assignment at different reading levels. Assign to small groups, then bring students together to compare understanding and discuss how the content changes across levels. Input a sample student paragraph and generate feedback. As a class, analyze the suggestions and revise the writing together. Then have students apply the same process to their own work. Quickly generate exit tickets or short quizzes aligned to the day's objective. Use them for formative assessment or turn them into a quick team-based review game to reinforce learning.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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Flip Education - Flip Education
Grades
K to 12tag(s): artificial intelligence (339), commoncore (62), Teacher Utilities (222)
In the Classroom
Use the free features available from Flip Education to supplement your current planning resources and provide fresh ideas for classroom instruction, or as a resource when planning for a substitute. Extend the learning activities available by using an AI tool such as Magic School, reviewed here, to differentiate instruction, create rubrics for assessing student projects, or generate original texts to accompany the materials.Add your comments below (available only to members) | Become a Member
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Cinco de Mayo for Kids: Its History + Activities and Crafts - KidsKonnect
Grades
2 to 8tag(s): cinco de mayo (28), crafts (111), cultures (290), game based learning (315), holidays (282), mexico (68)
In the Classroom
Have students imagine they are reporters in 1862 and create a newspaper headline and short article about the Battle of Puebla. Using Google My Map, reviewed here, have students label the location of the Battle of Puebla and add symbols or drawings to represent key events. Provide students with statements about Cinco de Mayo and have them sort them into fact or myth categories.Add your comments below (available only to members) | Become a Member
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MeiGen - MeiGen
Grades
6 to 12tag(s): artificial intelligence (339), creativity (89), graphic design (51), images (271)
In the Classroom
Use MeiGen in your lessons on creating AI images effectively, and include images in presentations and reports. For example, find and save images of passports with built-in 3D dioramas, and share the prompts with students to use when creating images for reports on countries, or select images with four frames with different poses for students to use as a back-to-school activity to share their interests when getting to know new classmates. Have students create multimedia presentations that include images using Canva for Education.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Overleaf - Overleaf
Grades
K to 12tag(s): collaboration (131), editing (95), presentations (43)
In the Classroom
Use Overleaf to support a range of K-12 classroom tasks where clear formatting, structure, and collaboration matter. Create and share assignment or note templates that students can open and edit as their own copies, helping standardize formatting and save setup time. Students can work individually or with one partner to draft reports, lab write-ups, or math-heavy documents, using the live preview to check their work as they go. Because everything runs in a browser, it works well alongside tools like Google Docs for drafting ideas first, then moving polished content into Overleaf for final formatting, or Google Sheets to track project links and submissions for simple organization.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
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VEED - VEED
Grades
4 to 12tag(s): artificial intelligence (339), digital storytelling (172), editing (95)
In the Classroom
Students can create short video summaries of a story or informational text, adding captions and visuals to highlight key ideas and practice summarizing skills. Students can design a digital storytelling project where they narrate an original story or personal narrative, using video clips, images, and voiceovers to bring their writing to life. Students can record and reflect on their learning by creating video journals that explain what they learned, the challenges they faced, and their goals for improvement.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Tinkering Projects - Exploratorium
Grades
3 to 12tag(s): animation (66), creativity (89), images (271), inquiry (38), makerspace (41), STEM (374)
In the Classroom
When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.Add your comments below (available only to members) | Become a Member
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descript - Descript
Grades
6 to 12tag(s): artificial intelligence (339), digital storytelling (172), presentations (43)
In the Classroom
In small groups, students can produce a news-style video report on a social studies or science topic, using collaboration features to assign roles such as writer, speaker, and editor. Ask students to revise their writing by recording themselves reading it aloud, then using the transcript feature to identify errors, improve sentence fluency, and strengthen word choice. Descript is a useful tool for creating instructional or how-to videos that explain concepts students have learned, such as grammar skills or reading strategies, helping reinforce understanding while teaching others.Add your comments below (available only to members) | Become a Member
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Free Explainer Video Maker - Canva
Grades
K to 12tag(s): animation (66), collaboration (131), digital storytelling (172), presentations (43), Project Based Learning (29)
In the Classroom
Have students create short videos explaining a concept they've learned (such as a math strategy, a scientific process, or a historical event). Ask students to choose a vocabulary word or key concept and create a short animated explanation. Use Canva's Explainer Video Maker to design a short video to raise awareness about a social issue, community topic, or school initiative.Add your comments below (available only to members) | Become a Member
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Mystery Activities for Kids - Twinkl Parents
Grades
K to 6tag(s): critical thinking (187), logic (170), mysteries (28), problem solving (279), puzzles (172), thinking skills (130)
In the Classroom
Create a whodunit scenario where students analyze clues, alibis, and evidence to solve a mystery. Students can work in small teams, record evidence, and present their conclusions using reasoning and supporting details. Have students solve or create their own secret codes and ciphers. Have students write their own short mystery stories or design a mystery game for classmates. They can develop clues, characters, and solutions, reinforcing writing skills, planning, and creative thinking.Add your comments below (available only to members) | Become a Member
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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives
Grades
3 to 12tag(s): artists (102), enrichment (15), puzzles (172)
In the Classroom
After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.Add your comments below (available only to members) | Become a Member
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EduGems - Eric Curts
Grades
K to 12tag(s): artificial intelligence (339), Teacher Utilities (222)
In the Classroom
Use a Gem to quickly create a fun lesson hook, such as a mystery scenario, creative prompt, or thought-provoking question, to spark student interest at the start of a lesson. Generate differentiated writing prompts for students based on ability levels or interests to help all learners engage with the content. Generate a menu of activity options for a unit and let students choose how they demonstrate their understanding, increasing ownership and engagement. Learn more about how to create and use Gems by viewing the archive of OK2Ask: Google Gems Basics: Personalized, interactive, and safe AI learning experiences, available here.Add your comments below (available only to members) | Become a Member
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Plotted - Plotted
Grades
6 to 12tag(s): digital storytelling (172), maps (221)
In the Classroom
Transform a literature unit by having students create a visual geography of a protagonist's emotional and physical journey. For a middle school lesson on a novel like A Long Walk to Water, students can plot the specific coordinates of the character's travels across Africa and add reflections on how the character overcame obstacles at each location. After completing their interactive map, students can summarize the overarching themes by creating an engaging presentation with Gamma, reviewed here. To extend the project into a collaborative discussion, have students share their map links on a digital bulletin board using Lino, reviewed here, where peers can leave sticky note comments comparing different mapping choices. This approach moves beyond traditional book reports by requiring students to synthesize geographic data with narrative evidence to show a deeper understanding of the story's progression.Add your comments below (available only to members) | Become a Member
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