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return to subject listingU-Report - UNICEF
Grades
6 to 12tag(s): disabilities (31), environment (245), hiv/aids (15), inequalities (24), mental health (36), school violence (10), sustainability (43)
In the Classroom
This site is an excellent resource to bookmark and use throughout the year when discussing current events, specific countries or geographic areas, or for non-fiction reading. Find informational texts that matter to your students. Spark informational writing, as well. Allow students to browse the site to find interesting articles. Have students enhance their learning by creating magazine covers of information on this site using Magazine Cover Maker, reviewed here. Elevate learning by challenging students to create a newspaper article using articles on this site as a model using the Newspaper Clipping Generator, reviewed here. World language teachers will find this useful when viewing articles in French or Spanish to practice translation skills. If you have a blended learning classroom or are teaching remotely, you may want to try adding the reading to Fiskkit, reviewed here to annotate and analyze text and measure reading activity through sharing and commenting on texts.You must be registered and logged in to add items to your favorites.
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OK2Ask: Tech Made EZ with Book Creator - TeachersFirst
Grades
K to 12Learn how to use...more
Learn how to use the free Book Creator app in your classroom! This engaging hands-on workshop will guide you through the basics of the app and help you make the most of your free account. Together, we'll explore various strategies to differentiate and scaffold student work, ensuring that all learners can succeed. We'll also discover innovative ways to integrate Book Creator into digital storytelling projects, enhancing creativity and engagement in your classroom. As a result of this session, teachers will: 1. Master Book Creator's features and functionalities. 2. Differentiate instruction and scaffold student work with Book Creator. 3. Apply learning by creating hands-on Book Creator projects. This session is appropriate for teachers at all technology levels.
tag(s): digital storytelling (152), Formative Assessment (74), professional development (407)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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AI Literacy with Minecraft - Minecraft Education
Grades
4 to 12tag(s): artificial intelligence (148), digital citizenship (89), STEM (282)
In the Classroom
Add the resources on this site to your current teaching resources about artificial intelligence. Share the videos with parents to help them understand AI basics. Consider using Padlet, reviewed here to share AI resources with parents and older students. For example, use the shelf option to create columns to organize information. Create a column with ideas on learning about AI, another column with generative AI tools that make images or generate ideas, and another column for AI learning tools such as historical figure chatbots.Add your comments below (available only to members) | Become a Member
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Engineering - Crash Course
Grades
7 to 12This site includes advertising.
tag(s): aeronautics (10), energy (131), engineering (126), environment (245)
In the Classroom
After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed hereto teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.Add your comments below (available only to members) | Become a Member
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Astronomy - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): light (53), moon (73), solar system (109), space (217), stars (70)
In the Classroom
Have students create a scaled-down model of the solar system using everyday objects to demonstrate the vast distances between planets. Students can research constellations and create star maps, identifying major stars and their mythological stories. Build a simple DIY telescope and allow students to observe the moon or planets, connecting it to lessons on celestial bodies. Students can also maintain a journal of nightly observations, sketching the moon's phases or tracking the position of visible planets over time.Add your comments below (available only to members) | Become a Member
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Match Game - EquIPHQ
Grades
6 to 12tag(s): game based learning (181), inventors and inventions (78), matching (8)
In the Classroom
Have students search for examples of trademarks, patents, or copyrights in their environment (online or in stores) for an IP Scavenger Hunt and match them to the appropriate term or definition from the game. Students can invent their own product or artwork, design a mock trademark, or apply for a patent, integrating the terms and concepts learned. Ask students to simulate roles such as inventors or lawyers in IP cases, discussing how to protect their creations through patents or copyrights. Have cooperative learning groups create a podcast explaining what they learned using a tool like Podcast Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Promo Zone - EquipHQ
Grades
5 to 12tag(s): advertising (26), inventors and inventions (78)
In the Classroom
Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.Add your comments below (available only to members) | Become a Member
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Prototype Zone - EquipHQ
Grades
5 to 12tag(s): inventors and inventions (78), science fairs (20)
In the Classroom
Have students work in groups to brainstorm everyday problems and propose potential inventions to solve them. Using basic materials (cardboard, tape, etc.), challenge students to create a physical model of their invention. Students can present their prototypes to the class, simulating a patent pitch to highlight their invention's unique features and market potential. Students can keep an innovation journal to document their process from ideation to creation, tracking their thoughts and changes made during prototyping.Add your comments below (available only to members) | Become a Member
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OK2Ask: Transforming Assessments: Google Forms for Immediate Feedback - TeachersFirst
Grades
1 to 12In this hands-on...more
In this hands-on workshop, educators will learn how to leverage Google Forms to create dynamic, "no-fail" quizzes that provide immediate feedback and built-in remediation. Explore powerful features of Google Forms like branching logic and automated feedback that you can use to design assessments that support all learners. Leave this session equipped with the skills you need to transform your assessment practices, making them more engaging and effective. As a result of this session, teachers will: 1. Gain foundational skills for creating and customizing Google Forms for educational assessments. 2. Learn to construct quizzes that provide immediate feedback and remediation, helping students learn from mistakes in real time. 3. Explore how to use data from Google Forms to inform instructional decisions and enhance teaching strategies. This session is appropriate for teachers at all technology levels.
tag(s): feedback (12), Formative Assessment (74), Google (53), professional development (407)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Simulations - TeachersFirst
Grades
K to 12Learn how to integrate...more
Learn how to integrate learning simulations like Quandry and MissionUS into your classroom! During this engaging session, participants will learn to distinguish between simulations and learning games, explore the unique benefits of each, and discover strategies to inspire and engage students through interactive learning experiences. Whether you're new to educational simulations or looking to deepen your understanding, this free workshop offers valuable insights and practical techniques that will enhance student learning. As a result of this session, teachers will: 1. Differentiate simulations and learning games, noting their benefits. 2. Integrate simulations to meet learning objectives. 3. Reflect on ways simulations can enhance learning. This session is appropriate for teachers at all technology levels.
tag(s): professional development (407), simulations (12)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Access Mars - Google
Grades
5 to 12In the Classroom
Have students compare the features of Mars to similar landscapes on Earth (e.g., deserts, volcanoes, canyons). Students can create a side-by-side comparison chart, highlighting key similarities and differences, and present their findings to the class. This could lead to discussions about what makes a planet habitable. Based on the landscape and conditions they observe in Access Mars, have students design an experiment they want to conduct on Mars. They should consider the planet's gravity, temperature, and atmosphere. Students can create a proposal outlining their hypothesis, the materials needed, and the steps they'd take to carry out their experiment. Using Goosechase edu, reviewed here create a scavenger hunt where students must navigate Access Mars to find specific features like craters, rock formations, or the path taken by the Curiosity rover. Provide clues or a checklist, and encourage students to document their findings with screenshots and descriptions. After exploring the Martian surface, have students work in groups to design a human habitat for astronauts. They can use information about the landscape and climate conditions to brainstorm shelter designs, life-support systems, and how they would handle the harsh environment. Students can present their designs as posters or models using Desygner, reviewed here.Add your comments below (available only to members) | Become a Member
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Climate & Energy - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): climate (83), climate change (93), energy (131), fossil fuels (10)
In the Classroom
Ask students to create infographics using Piktochart AI Infographic Generator, reviewed here to visually represent climate change causes, effects, and solutions discussed in the video series. Students design a community action plan to reduce carbon emissions using knowledge from the series. Analyze recent news articles on climate change and relate them to the content from the series. Use online climate simulators to let students experiment with policy changes and predict their environmental impacts.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (78), timelines (55)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Trademark Zone - EquipHQ
Grades
6 to 12tag(s): advertising (26), business (51)
In the Classroom
Have students search for trademarks in their environment (e.g., packaging, cars, businesses) during a Trademark Scavenger Hunt using Googsechase edu, reviewed here. Let students design a logo and slogan for an imaginary business, focusing on uniqueness. Analyze real-world examples where trademark laws were violated and discuss outcomes.Add your comments below (available only to members) | Become a Member
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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education
Grades
K to 8This site includes advertising.
tag(s): collaboration (94), makerspace (43), professional development (407), STEM (282)
In the Classroom
The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.Add your comments below (available only to members) | Become a Member
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History of Science - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): brain (56), computers (110), ecology (102), electricity (62), genetics (81), medieval (33), scientific method (48), scientists (63)
In the Classroom
After watching a of Crash Course History of Science episode, students can create a living museum highlighting famous scientists. Students can research more about the time that each video takes place. Students can debate which scientific "event" was the most important to shaping our world.Add your comments below (available only to members) | Become a Member
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Geography - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): countries (73), earth (185), oceans (149), rivers (15)
In the Classroom
After watching an episode of Crash Course Geography, students can create a pamphlet or brochure using Canva Education Templates, reviewed here sharing the information from the video. Additionally, each student can take a video from part 1 of the series (physical geography) and create a summary of their video to be put together into a class book. Finally, after watching a video in part 2 (human geography), students can take a virtual field trip to the area/region in the video.Add your comments below (available only to members) | Become a Member
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Biology- Spanish Edition - Crash Course
Grades
7 to 12This site includes advertising.
In the Classroom
Assign research projects where students expand on a Crash Course episode, presenting findings with additional information. After watching a lesson on a specific topic (e.g., genetics), enhance learning by having students create concept maps using Circlyapp, reviewed here to visualize relationships between ideas. Have students watch a Crash Course video and write a reflection or summary of key points. Follow this with a class discussion to reinforce understanding.Add your comments below (available only to members) | Become a Member
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Biology - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): cells (83), dna (43), ecology (102), evolution (88), genetics (81), meiosis (8), mitosis (9), photosynthesis (21), scientific method (48), species (16)
In the Classroom
Use online simulations to perform biology experiments on cell division, ecosystems, or genetics, allowing students to manipulate variables and observe outcomes. Assign students different biology topics (e.g., DNA structure, evolution) from Crash Course videos. They become "experts" and teach their peers. Students design and present a biome, incorporating species, climate, and adaptations knowledge. Set up stations with video clips, interactive quizzes, and hands-on activities for students to rotate through, deepening their understanding of complex topics.Add your comments below (available only to members) | Become a Member
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Gigafact - Gigafact - Contributors
Grades
6 to 12tag(s): media literacy (107)
In the Classroom
Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.Add your comments below (available only to members) | Become a Member
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