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U-Report - UNICEF

Grades
6 to 12
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Voices of Youth is UNICEF's digital community where young people can share opinions and discuss topics that are important to them. Students participate by submitting posts sharing their...more
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Voices of Youth is UNICEF's digital community where young people can share opinions and discuss topics that are important to them. Students participate by submitting posts sharing their views on environmental, health, and social issues. Because the site is all about supporting students as changemakers through storytelling, blogging, filming, and interviewing, it includes a resource section that shares tools to improve multimedia, communication, and advocacy skills.

tag(s): disabilities (31), environment (245), hiv/aids (15), inequalities (24), mental health (36), school violence (10), sustainability (43)

In the Classroom

This site is an excellent resource to bookmark and use throughout the year when discussing current events, specific countries or geographic areas, or for non-fiction reading. Find informational texts that matter to your students. Spark informational writing, as well. Allow students to browse the site to find interesting articles. Have students enhance their learning by creating magazine covers of information on this site using Magazine Cover Maker, reviewed here. Elevate learning by challenging students to create a newspaper article using articles on this site as a model using the Newspaper Clipping Generator, reviewed here. World language teachers will find this useful when viewing articles in French or Spanish to practice translation skills. If you have a blended learning classroom or are teaching remotely, you may want to try adding the reading to Fiskkit, reviewed here to annotate and analyze text and measure reading activity through sharing and commenting on texts.

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OK2Ask: Tech Made EZ with Book Creator - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

Learn how to use
...more
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

Learn how to use the free Book Creator app in your classroom! This engaging hands-on workshop will guide you through the basics of the app and help you make the most of your free account. Together, we'll explore various strategies to differentiate and scaffold student work, ensuring that all learners can succeed. We'll also discover innovative ways to integrate Book Creator into digital storytelling projects, enhancing creativity and engagement in your classroom. As a result of this session, teachers will: 1. Master Book Creator's features and functionalities. 2. Differentiate instruction and scaffold student work with Book Creator. 3. Apply learning by creating hands-on Book Creator projects. This session is appropriate for teachers at all technology levels.

tag(s): digital storytelling (152), Formative Assessment (74), professional development (407)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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AI Literacy with Minecraft - Minecraft Education

Grades
4 to 12
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Minecraft Education shares several free videos, teaching resources, and parent guides to help you learn the basics of artificial intelligence (AI). These resources do not require using...more
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Minecraft Education shares several free videos, teaching resources, and parent guides to help you learn the basics of artificial intelligence (AI). These resources do not require using the paid Minecraft platform and are available to all viewers. Begin with a three-part animated video series that features AI basics, problem-solving with AI, and using AI tools responsibly. Additional materials available to download are classroom-ready teaching materials, a parent guide, and a free poster. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): artificial intelligence (148), digital citizenship (89), STEM (282)

In the Classroom

Add the resources on this site to your current teaching resources about artificial intelligence. Share the videos with parents to help them understand AI basics. Consider using Padlet, reviewed here to share AI resources with parents and older students. For example, use the shelf option to create columns to organize information. Create a column with ideas on learning about AI, another column with generative AI tools that make images or generate ideas, and another column for AI learning tools such as historical figure chatbots.

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Engineering - Crash Course

Grades
7 to 12
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers...more
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Crash Course Engineering is a free digital tool that contains forty-four engineering videos. This series explains what engineering is, the different fields of engineering, and how engineers see problems in the world and try to fix them. The topics covered in the videos include biodevices, aerospace engineering, environmental engineering, and heat transfer. The videos range in length from ten to twelve minutes. This site uses YouTube and has commercials before some of the videos.
This site includes advertising.

tag(s): aeronautics (10), energy (131), engineering (126), environment (245)

In the Classroom

After watching an engineering episode, students can create a flipped classroom using Moocnote, reviewed hereto teach each other about their assigned videos. Add comments, links, and questions to online videos with MoocNote. If possible, students can conduct experiments or test their own engineering ideas. Finally, students can interview an engineer(s) virtually or in person.

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Astronomy - Crash Course

Grades
6 to 12
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Blast off into the universe with Crash Course Astronomy! This video series brings the wonders of space right into your classroom, breaking down complex topics like black holes, stars,...more
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Blast off into the universe with Crash Course Astronomy! This video series brings the wonders of space right into your classroom, breaking down complex topics like black holes, stars, and the Big Bang into small, simple lessons your students will love. With engaging visuals and easy-to-understand explanations, students will explore everything from our solar system to distant galaxies. It's perfect for sparking curiosity about the cosmos and deepening their understanding of the universe. Be aware this website uses YouTube, so if your school doesn't allow YouTube, this may not be a good resource for you. Also, there is advertising at the beginning of some of the videos.
This site includes advertising.

tag(s): light (53), moon (73), solar system (109), space (217), stars (70)

In the Classroom

Have students create a scaled-down model of the solar system using everyday objects to demonstrate the vast distances between planets. Students can research constellations and create star maps, identifying major stars and their mythological stories. Build a simple DIY telescope and allow students to observe the moon or planets, connecting it to lessons on celestial bodies. Students can also maintain a journal of nightly observations, sketching the moon's phases or tracking the position of visible planets over time.

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Match Game - EquIPHQ

Grades
6 to 12
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EquIPHQ's card Match Game is an interactive activity designed to test and sharpen your understanding of trademarks, patents, and copyrights. By matching terms with their definitions,...more
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EquIPHQ's card Match Game is an interactive activity designed to test and sharpen your understanding of trademarks, patents, and copyrights. By matching terms with their definitions, you'll engage in a fast-paced challenge that reinforces key concepts. Whether you're a beginner or a seasoned learner, this game offers an educational and entertaining experience.

tag(s): game based learning (181), inventors and inventions (78), matching (8)

In the Classroom

Have students search for examples of trademarks, patents, or copyrights in their environment (online or in stores) for an IP Scavenger Hunt and match them to the appropriate term or definition from the game. Students can invent their own product or artwork, design a mock trademark, or apply for a patent, integrating the terms and concepts learned. Ask students to simulate roles such as inventors or lawyers in IP cases, discussing how to protect their creations through patents or copyrights. Have cooperative learning groups create a podcast explaining what they learned using a tool like Podcast Generator, reviewed here.

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Promo Zone - EquipHQ

Grades
5 to 12
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements,...more
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements, logos, and other branding elements to help market their ideas. Students can effectively explore how to communicate their innovations' value through engaging, hands-on tasks. Whether designing a slogan or creating a commercial, the Promo Zone turns marketing into a fun and educational challenge.

tag(s): advertising (26), inventors and inventions (78)

In the Classroom

Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.

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Prototype Zone - EquipHQ

Grades
5 to 12
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EquipHQ's Prototype Zone is a dynamic space for innovators to bring their ideas to life. It offers tools and activities to guide participants through the invention process, helping...more
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EquipHQ's Prototype Zone is a dynamic space for innovators to bring their ideas to life. It offers tools and activities to guide participants through the invention process, helping them transform concepts into prototypes. This platform provides resources for brainstorming, designing, and iterating. Explore interactive activities that break down the steps of the invention, from the idea stage to physical model creation.

tag(s): inventors and inventions (78), science fairs (20)

In the Classroom

Have students work in groups to brainstorm everyday problems and propose potential inventions to solve them. Using basic materials (cardboard, tape, etc.), challenge students to create a physical model of their invention. Students can present their prototypes to the class, simulating a patent pitch to highlight their invention's unique features and market potential. Students can keep an innovation journal to document their process from ideation to creation, tracking their thoughts and changes made during prototyping.

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OK2Ask: Transforming Assessments: Google Forms for Immediate Feedback - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

In this hands-on
...more
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

In this hands-on workshop, educators will learn how to leverage Google Forms to create dynamic, "no-fail" quizzes that provide immediate feedback and built-in remediation. Explore powerful features of Google Forms like branching logic and automated feedback that you can use to design assessments that support all learners. Leave this session equipped with the skills you need to transform your assessment practices, making them more engaging and effective. As a result of this session, teachers will: 1. Gain foundational skills for creating and customizing Google Forms for educational assessments. 2. Learn to construct quizzes that provide immediate feedback and remediation, helping students learn from mistakes in real time. 3. Explore how to use data from Google Forms to inform instructional decisions and enhance teaching strategies. This session is appropriate for teachers at all technology levels.

tag(s): feedback (12), Formative Assessment (74), Google (53), professional development (407)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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OK2Ask: Engage & Inspire with Simulations - TeachersFirst

Grades
K to 12
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

Learn how to integrate
...more
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This recording of an OK2Ask online professional learning session is from October 2024. You can register and immediately view the archive of the session.

Learn how to integrate learning simulations like Quandry and MissionUS into your classroom! During this engaging session, participants will learn to distinguish between simulations and learning games, explore the unique benefits of each, and discover strategies to inspire and engage students through interactive learning experiences. Whether you're new to educational simulations or looking to deepen your understanding, this free workshop offers valuable insights and practical techniques that will enhance student learning. As a result of this session, teachers will: 1. Differentiate simulations and learning games, noting their benefits. 2. Integrate simulations to meet learning objectives. 3. Reflect on ways simulations can enhance learning. This session is appropriate for teachers at all technology levels.

tag(s): professional development (407), simulations (12)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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Access Mars - Google

Grades
5 to 12
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Imagine walking on Mars from the comfort of your own home! With Access Mars, you can explore the surface of the Red Planet just like NASA scientists. This interactive experience ...more
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Imagine walking on Mars from the comfort of your own home! With Access Mars, you can explore the surface of the Red Planet just like NASA scientists. This interactive experience lets you virtually roam around in 3D, seeing authentic images captured by the Curiosity rover. Dive into the Martian landscape, discover ancient craters, and get an up-close look at the planet's fascinating features.

tag(s): mars (27), nasa (30), planets (112), space (217)

In the Classroom

Have students compare the features of Mars to similar landscapes on Earth (e.g., deserts, volcanoes, canyons). Students can create a side-by-side comparison chart, highlighting key similarities and differences, and present their findings to the class. This could lead to discussions about what makes a planet habitable. Based on the landscape and conditions they observe in Access Mars, have students design an experiment they want to conduct on Mars. They should consider the planet's gravity, temperature, and atmosphere. Students can create a proposal outlining their hypothesis, the materials needed, and the steps they'd take to carry out their experiment. Using Goosechase edu, reviewed here create a scavenger hunt where students must navigate Access Mars to find specific features like craters, rock formations, or the path taken by the Curiosity rover. Provide clues or a checklist, and encourage students to document their findings with screenshots and descriptions. After exploring the Martian surface, have students work in groups to design a human habitat for astronauts. They can use information about the landscape and climate conditions to brainstorm shelter designs, life-support systems, and how they would handle the harsh environment. Students can present their designs as posters or models using Desygner, reviewed here.

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Climate & Energy - Crash Course

Grades
6 to 12
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Curious about climate change? The Crash Course, Climate & Energy series, breaks down the science behind our planet's climate crisis, offering insightful lessons on how energy systems...more
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Curious about climate change? The Crash Course, Climate & Energy series, breaks down the science behind our planet's climate crisis, offering insightful lessons on how energy systems and human activity impact the environment. Topics cover renewable energy, natural disasters, and global climate efforts. This series helps viewers understand what's happening and how we can respond. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you.
This site includes advertising.

tag(s): climate (83), climate change (93), energy (131), fossil fuels (10)

In the Classroom

Ask students to create infographics using Piktochart AI Infographic Generator, reviewed here to visually represent climate change causes, effects, and solutions discussed in the video series. Students design a community action plan to reduce carbon emissions using knowledge from the series. Analyze recent news articles on climate change and relate them to the content from the series. Use online climate simulators to let students experiment with policy changes and predict their environmental impacts.

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Timeline- Decades of Innovation: 1790-2024 - EquipHQ

Grades
6 to 12
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks....more
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Curious about the history of intellectual property? EquipHq's Timeline Activity takes you on an engaging journey through key milestones in the development of patents and trademarks. With a visually interactive timeline, this resource highlights important legal cases, patents, and the evolution of intellectual property law. It's a fun and educational way for students, educators, and professionals to explore the impact of innovation over time.

tag(s): inventors and inventions (78), timelines (55)

In the Classroom

Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.

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Trademark Zone - EquipHQ

Grades
6 to 12
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Curious about trademarks? The USPTO's Trademark Activity Zone introduces the world of trademarks through interactive learning tools. This resource is designed to help entrepreneurs,...more
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Curious about trademarks? The USPTO's Trademark Activity Zone introduces the world of trademarks through interactive learning tools. This resource is designed to help entrepreneurs, business owners, and students understand the process and importance of trademarks in protecting brands. With engaging activities, quizzes, and videos, the site demystifies complex legal concepts, guiding you and your students step-by-step through how trademarks work and why they matter in the business world.

tag(s): advertising (26), business (51)

In the Classroom

Have students search for trademarks in their environment (e.g., packaging, cars, businesses) during a Trademark Scavenger Hunt using Googsechase edu, reviewed here. Let students design a logo and slogan for an imaginary business, focusing on uniqueness. Analyze real-world examples where trademark laws were violated and discuss outcomes.

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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education

Grades
K to 8
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful,...more
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The AIMS Center for Math and Science Education promotes engaging, hands-on learning experiences for students and educators, focusing on math and science. Their mission emphasizes playful, human-centered, and culturally responsive approaches to education, to create equitable opportunities for all learners. Through professional development programs, resources, and innovative projects like their PLAYshops, AIMS helps educators deepen their understanding and improve classroom instruction in meaningful ways. Their commitment to creativity and exploration fosters an environment where teachers and students can thrive. Some of the resource links for the activities are YouTube videos. They aren't necessary to teach the activities, but they are helpful.
This site includes advertising.

tag(s): collaboration (94), makerspace (43), professional development (407), STEM (282)

In the Classroom

The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.

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History of Science - Crash Course

Grades
5 to 12
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Crash Course History of Science is a free digital tool with forty-six history of science videos. The series of videos explores the scientific methods by answering and exploring how...more
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Crash Course History of Science is a free digital tool with forty-six history of science videos. The series of videos explores the scientific methods by answering and exploring how big questions get answered. Videos start with scientists including Aristotle and Galileo and span throughout history to explore medieval China, India, Einstein, ecology, gender science, and more. Videos, on average, are approximately twelve minutes. This site uses YouTube and has commercials before each video. Some videos have warnings for graphic violence. If your district blocks YouTube, the videos might not be viewable.
This site includes advertising.

tag(s): brain (56), computers (110), ecology (102), electricity (62), genetics (81), medieval (33), scientific method (48), scientists (63)

In the Classroom

After watching a of Crash Course History of Science episode, students can create a living museum highlighting famous scientists. Students can research more about the time that each video takes place. Students can debate which scientific "event" was the most important to shaping our world.

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Geography - Crash Course

Grades
6 to 12
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Crash Course Geography is a free digital tool that contains fifty geography videos. The series is divided into physical geography (above and below the Earth's surface) and human geography...more
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Crash Course Geography is a free digital tool that contains fifty geography videos. The series is divided into physical geography (above and below the Earth's surface) and human geography (how humans occupy the Earth's surface). Geography videos include how oceans circulate, what cyclones are, how rivers shape the landscape, and what holds a country together or tears it apart. Videos range between ten to twelve minutes. This site uses YouTube and has commercials before each video. Some videos share additional sites for further exploration.
This site includes advertising.

tag(s): countries (73), earth (185), oceans (149), rivers (15)

In the Classroom

After watching an episode of Crash Course Geography, students can create a pamphlet or brochure using Canva Education Templates, reviewed here sharing the information from the video. Additionally, each student can take a video from part 1 of the series (physical geography) and create a summary of their video to be put together into a class book. Finally, after watching a video in part 2 (human geography), students can take a virtual field trip to the area/region in the video.

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Biology- Spanish Edition - Crash Course

Grades
7 to 12
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Crash Course Biologia offers engaging, bite-sized video lessons that dive into the fascinating world of biology (in Spanish!). Covering topics like genetics, ecology, and evolutionary...more
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Crash Course Biologia offers engaging, bite-sized video lessons that dive into the fascinating world of biology (in Spanish!). Covering topics like genetics, ecology, and evolutionary processes, the videos explain complex concepts in an easy-to-understand way. Ideal for students, the series provides animated and dynamic content to explore how life functions, evolves and interacts with the environment. Perfect for Spanish speakers, multilingual students, or cross-curricular ties with biology and world language classes. Be aware - some of the videos include short advertisements before they begin. As these videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you.
This site includes advertising.

tag(s): ecology (102), evolution (88), genetics (81)

In the Classroom

Assign research projects where students expand on a Crash Course episode, presenting findings with additional information. After watching a lesson on a specific topic (e.g., genetics), enhance learning by having students create concept maps using Circlyapp, reviewed here to visualize relationships between ideas. Have students watch a Crash Course video and write a reflection or summary of key points. Follow this with a class discussion to reinforce understanding.

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Biology - Crash Course

Grades
6 to 12
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Dive into the fascinating world of biology with Crash Course Biology! This engaging series covers everything from the building blocks of life to complex ecosystems and evolutionary...more
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Dive into the fascinating world of biology with Crash Course Biology! This engaging series covers everything from the building blocks of life to complex ecosystems and evolutionary biology. Whether you're curious about genetics, cell function, or biodiversity, these easy-to-follow videos make learning fun and insightful. The videos are perfect for students and lifelong learners looking to unravel the mysteries of living organisms. This course is also available in Spanish. Some of the videos include short advertisements before they begin. These videos are hosted on YouTube, if your school does not allow YouTube, this site would not work well for you.
This site includes advertising.

tag(s): cells (83), dna (43), ecology (102), evolution (88), genetics (81), meiosis (8), mitosis (9), photosynthesis (21), scientific method (48), species (16)

In the Classroom

Use online simulations to perform biology experiments on cell division, ecosystems, or genetics, allowing students to manipulate variables and observe outcomes. Assign students different biology topics (e.g., DNA structure, evolution) from Crash Course videos. They become "experts" and teach their peers. Students design and present a biome, incorporating species, climate, and adaptations knowledge. Set up stations with video clips, interactive quizzes, and hands-on activities for students to rotate through, deepening their understanding of complex topics.

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Gigafact - Gigafact - Contributors

Grades
6 to 12
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Gigafact's fact briefs offer rich opportunities for classroom engagement and digital citizenship development. Students can analyze the structured format of the fact briefs, including...more
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Gigafact's fact briefs offer rich opportunities for classroom engagement and digital citizenship development. Students can analyze the structured format of the fact briefs, including the question-and-answer breakdown and linked social media posts, to understand how information is presented and verified. Topics include Democracy and Elections, Economy, Justice, Education, Immigration, and more. These briefs can serve as case studies in media literacy lessons, prompting discussions on critical thinking, source evaluation, and responsible sharing online. Classroom debates and collaborative discussions based on fact briefs encourage students to engage in respectful discourse while honing their fact-checking skills. By integrating Gigafact's resources, educators can empower students to become informed digital citizens who critically evaluate information, engage in civil online conversations, and promote responsible sharing practices.

tag(s): media literacy (107)

In the Classroom

Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.

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