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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (244), gamification (90), multimedia (57)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).You must be registered and logged in to add items to your favorites.
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (87), digital escapes (28), game based learning (244), Teacher Utilities (175)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (87), game based learning (244), gamification (90), Teacher Utilities (175)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (91), social media (57), teaching strategies (59)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (94), digital storytelling (147), infographics (62), social media (57)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Tik Tok Teaching Hacks for Middle School Classrooms - Education World
Grades
5 to 8This site includes advertising.
tag(s): collaboration (87), creativity (82), digital citizenship (94), social media (57), teaching strategies (59)
In the Classroom
Teachers can create short, focused TikTok-style videos that explain key concepts--such as grammar rules, math formulas, or historical facts. These can be replayed by students as study tools or warm-up activities. Students work individually or in small groups to create their own TikTok videos summarizing a lesson, acting out a vocabulary word, or demonstrating a science experiment. These activities build both content mastery and creativity. Designate a rotating group of "class influencers" to create a brief video recap of the day's lesson or discussion. These videos can be shared on a secure platform or embedded in a class website for review. Use TikTok's popularity to start a conversation about online safety, privacy, and responsible digital behavior. Have students evaluate what makes content engaging and appropriate for an educational setting. Then, co-create classroom guidelines for creating and sharing digital content.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (87), digital escapes (28), gamification (90), Teacher Utilities (175)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Impulse Control - TPT
Grades
K to 8This site includes advertising.
tag(s): behavior (33), social and emotional learning (127), thinking skills (57)
In the Classroom
Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.Add your comments below (available only to members) | Become a Member
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10 Games to Build Stop-and-Think Skills and Regulation - Grow and Thrive Therapy
Grades
K to 5tag(s): classroom management (107), emotions (55), game based learning (244), social and emotional learning (127)
In the Classroom
Students can play the various games mentioned in the site. Students can share on Padlet, reviewed here which was their favorite game to play. Finally, students can create their own game using Blooket, reviewed here to review the rules of each of the games.Add your comments below (available only to members) | Become a Member
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Stop Think Act Impulse Control Free Printables and Song - Your Therapy Source
Grades
K to 4This site includes advertising.
tag(s): emotions (55), mental health (56), social and emotional learning (127)
In the Classroom
Students can create their own scenarios on practicing stop-think-act and record themselves using ScreenPal, reviewed here. Students can share times when they have lost their ability to control their emotions. Finally, students can use Magic School, reviewed here to create their own song.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (57)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (5)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (281), social and emotional learning (127), teaching strategies (59), thinking skills (57)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.Add your comments below (available only to members) | Become a Member
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PBL Resources - PBLWorks
Grades
3 to 5tag(s): Project Based Learning (27), rubrics (38), teaching strategies (59), thinking skills (57)
In the Classroom
Show a short video connected to an upcoming unit, then build a "Wonder Wall" where students post questions. This model shows how PBL begins with curiosity and student-generated inquiry. Teach students to write interview questions and rehearse asking them. Then invite a school staff member (nurse, custodian, counselor) as a guest expert. Have students research their classmates' needs, design a small improvement (e.g., a class jobs system, a reading nook layout, noise-level agreements), and present their ideas. Use the PBLWorks rubrics to guide collaboration and presentation skills.Add your comments below (available only to members) | Become a Member
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Connecting Across Disciplines in PBL - Edutopia
Grades
3 to 5tag(s): professional development (281), Project Based Learning (27), teaching strategies (59)
In the Classroom
Have students investigate a simple real-world problem in your school, such as noisy hallways or wasted food in the cafeteria. Let them gather data in math, write observations in ELA, and brainstorm causes in science. Create a mini interdisciplinary inquiry in which students read a nonfiction text in ELA about a science or social studies topic, then design a hands-on model or diagram that explains the problem from another subject's perspective. Launch a small PBL challenge in which students create a proposal to improve something at the school or in the community. They may research in social studies, write persuasive pieces in ELA, measure materials in math, and present solutions digitally using Microsoft PowerPoint Online, reviewed here.Add your comments below (available only to members) | Become a Member
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (281), thinking skills (57)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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16 Habits of Mind: Applying Past Knowledge to New Situations - WonderGrove Kids
Grades
3 to 5This site includes advertising.
tag(s): problem solving (240), thinking skills (57)
In the Classroom
Present a new math or reading problem and ask students to identify one strategy they used yesterday that might help them today. Have students create an analogy that connects a new concept (like theme, fractions, force, or government roles) to something they've learned earlier in the year. Students can take a problem they solved earlier in the year (ELA, math, or science) and "remix" it into a harder version, showing how their past knowledge helps them solve the new version.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (55), professional development (281), social and emotional learning (127), thinking skills (57)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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