369 computer-literacy results | sort by:
Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (217), coding (90), critical thinking (140), logic (159), problem solving (245), STEM (330)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.You must be registered and logged in to add items to your favorites.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (217), coding (90), critical thinking (140), data (152), game based learning (214), problem solving (245)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (217), digital literacy (22), game based learning (214)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (217), coding (90), game based learning (214)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (217), coding (90), puzzles (148)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (217), coding (90), dance (32)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (217), coding (90)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Educational Resources: Technology - U.S. National Science Foundation
Grades
K to 12In the Classroom
Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.Add your comments below (available only to members) | Become a Member
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Educational Resources: Computing - U.S. National Science Foundation
Grades
K to 12tag(s): artificial intelligence (217), coding (90), computational thinking (37), computers (109)
In the Classroom
Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.Add your comments below (available only to members) | Become a Member
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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst
Grades
4 to 12tag(s): digital citizenship (85), internet safety (112), media literacy (106), news (224)
In the Classroom
Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.Add your comments below (available only to members) | Become a Member
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Ignition: Digital Wellness and Safety - EVERFI
Grades
6 to 9tag(s): critical thinking (140), cyberbullying (42), digital citizenship (85), digital literacy (22), media literacy (106), social and emotional learning (111), social media (50)
In the Classroom
Students can work in small groups to discuss different online situations, such as receiving a suspicious link or encountering cyberbullying. Each group must decide on the safest, most responsible action and explain their reasoning. Have students analyze headlines or short articles and guess whether each one is trustworthy or misleading. After each guess, the class discusses strategies for verifying online information. Challenge students to brainstorm all the ways they interact online (e.g., social media, gaming, email) and reflect on the "footprint" they are leaving. Then, they can write a short journal entry about one positive change they can make to protect their digital identity.Add your comments below (available only to members) | Become a Member
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Think Before You Post - Genially
Grades
6 to 12tag(s): digital citizenship (85), digital escapes (25), social media (50)
In the Classroom
Have students create a fictional social media profile for a character they have invented. Then, in pairs, they can review each other's profiles to identify which posts are safe and which could be problematic, just as they learned in the interactive lesson. After completing the interactive lesson, have students work together to draft a classroom "Responsible Posting Pledge." They can decorate and sign it, then display it in the school as a reminder of their commitment to thinking before they post. In small groups, assign students to act out different online situations (ex., seeing a classmate post something inappropriate, receiving a rude message) and practice appropriate responses based on what they learned about reporting and safe behavior.Add your comments below (available only to members) | Become a Member
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Spooktacular STEAM - Van Andel Institute for Education
Grades
K to 8In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflect questions. When completing the Spooktacular STEAM: Mysterious Mathemagic, students can use Book Creator reviewed here to create a collaborative mystery number book.Add your comments below (available only to members) | Become a Member
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15 Free Infographic Templates in Powerpoint (+ 5 Bonus Illustrator Templates) - HubSpot
Grades
6 to 12tag(s): infographics (60)
In the Classroom
Students can use the infographics provided by HubSpot. Students can create an infographic using Canva Infographic Creator, reviewed here. Students can record themselves sharing their infographics using Free Screen Recorder Online, reviewed here.Add your comments below (available only to members) | Become a Member
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Think Before You Post! - Boston vs. Bullies
Grades
4 to 8tag(s): digital citizenship (85), social media (50)
In the Classroom
Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.Add your comments below (available only to members) | Become a Member
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Incorporating Infographics in World Language Classes Highlights - Edutopia
Grades
K to 12tag(s): infographics (60)
In the Classroom
Students can create their infographics using Canva Infographic Creator while using Kidrex to search. Students can use Padlet for posting new vocabulary learned. Finally, students can use Seesaw to draw pictures of their thinking or understanding of the infographics.Add your comments below (available only to members) | Become a Member
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Games and Activities - Van Andel Institute for Education
Grades
K to 8tag(s): artificial intelligence (217), engineering (141), social and emotional learning (111)
In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet reviewed here.Add your comments below (available only to members) | Become a Member
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Using Infographics as an Assessment Strategy - Penn State
Grades
5 to 12tag(s): assessment (134), infographics (60)
In the Classroom
Students can create their infographics using Canva Infographic Creator reviewed here while using Kidrex reviewed here to search for information. Students can post questions or comments on the infographic using Padlet reviewed here. Finally, students use Google Keep reviewed here to take notes for the material that will be posted in the infographic.Add your comments below (available only to members) | Become a Member
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217+ Infographics PowerPoint Templates & Slides for Presentations - SlidesModel
Grades
5 to 12tag(s): infographics (60)
In the Classroom
Students can download one infographic to customize for classroom assignments. Students can use Canva Edu, reviewed here to create their own infographics. Students can use Padlet, reviewed here to post their infographics.Add your comments below (available only to members) | Become a Member
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Infographics - Showeet
Grades
5 to 12This site includes advertising.
tag(s): data (152), infographics (60), maps (220)
In the Classroom
Students can use a template from Showeet. Students can use Kiddle reviewed here to find information to post into their infographics. Students can use Dotstorming reviewed here to vote on which infographic is the most informative.Add your comments below (available only to members) | Become a Member
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