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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (217), coding (90), critical thinking (140), logic (159), problem solving (245), STEM (330)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

Grades
3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (217), coding (90), critical thinking (140), data (152), game based learning (214), problem solving (245)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Two Truths & AI Game - Common Sense Education

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5 to 12
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction....more
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction. The interactive encourages learners to examine short statements generated or influenced by AI, decide which are true or false, and reflect on how AI is creating convincing but potentially misleading content. In doing so, it promotes critical digital literacy by helping students understand how AI works, how it can shape information, and how to make thoughtful judgments about what they read or see online.

tag(s): artificial intelligence (217), digital literacy (22), game based learning (214)

In the Classroom

Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.

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Hour of AI - CodeCombat

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4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (217), coding (90), game based learning (214)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (217), coding (90), puzzles (148)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

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2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (217), coding (90), dance (32)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (217), coding (90)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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Educational Resources: Technology - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (90), robotics (29)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (217), coding (90), computational thinking (37), computers (109)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst

Grades
4 to 12
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed...more
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, provides background knowledge and ideas to introduce media literacy and share opportunities for students to explore and evaluate websites. Additional ideas include conducting web treasure hunts, utilizing fact-checking resources, and engaging in online games and activities.

tag(s): digital citizenship (85), internet safety (112), media literacy (106), news (224)

In the Classroom

Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.
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Ignition: Digital Wellness and Safety - EVERFI

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6 to 9
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately...more
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately 25 minutes long, focusing on essential topics such as online safety, digital privacy, cyberbullying, screen time balance, digital rights, and media literacy. Students engage in real-world scenarios that promote critical thinking and responsible decision-making in digital environments. The curriculum aligns with ISTE Standards for Students and supports social-emotional learning competencies, making it an excellent fit for technology, health, and digital media classes. Educators can access pre- and post-assessments, real-time score reporting, and optional offline extension activities to reinforce learning. As a #DigCitCommit-approved resource, Ignition equips students with the skills to navigate the digital world safely and responsibly.

tag(s): critical thinking (140), cyberbullying (42), digital citizenship (85), digital literacy (22), media literacy (106), social and emotional learning (111), social media (50)

In the Classroom

Students can work in small groups to discuss different online situations, such as receiving a suspicious link or encountering cyberbullying. Each group must decide on the safest, most responsible action and explain their reasoning. Have students analyze headlines or short articles and guess whether each one is trustworthy or misleading. After each guess, the class discusses strategies for verifying online information. Challenge students to brainstorm all the ways they interact online (e.g., social media, gaming, email) and reflect on the "footprint" they are leaving. Then, they can write a short journal entry about one positive change they can make to protect their digital identity.

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Think Before You Post - Genially

Grades
6 to 12
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This interactive lesson from Genially reviewed here is a teacher-led digital resource designed to educate middle and high school students about responsible...more
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This interactive lesson from Genially reviewed here is a teacher-led digital resource designed to educate middle and high school students about responsible social media use and digital citizenship. Structured as an engaging escape-room-style experience, it guides students through key topics such as online safety, digital footprints, inappropriate content, and reporting harmful behavior. The lesson incorporates whole-class and small group discussions, encouraging students to evaluate real-life scenarios critically and reflect on their online actions' lasting impact. Interactive elements, including drag-and-drop activities and quizzes, encourage active participation and reinforce learning objectives. This resource is ideal for educators aiming to promote thoughtful digital habits and enhance students' understanding of their online presence

tag(s): digital citizenship (85), digital escapes (25), social media (50)

In the Classroom

Have students create a fictional social media profile for a character they have invented. Then, in pairs, they can review each other's profiles to identify which posts are safe and which could be problematic, just as they learned in the interactive lesson. After completing the interactive lesson, have students work together to draft a classroom "Responsible Posting Pledge." They can decorate and sign it, then display it in the school as a reminder of their commitment to thinking before they post. In small groups, assign students to act out different online situations (ex., seeing a classmate post something inappropriate, receiving a rude message) and practice appropriate responses based on what they learned about reporting and safe behavior.

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Spooktacular STEAM - Van Andel Institute for Education

Grades
K to 8
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade...more
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade level (K-2, 3-5, and 6-8). Lessons are designed to engage students in grades K-8 with creative, hands-on activities that integrate science, technology, engineering, arts, and math (STEAM). Activities include challenges like "Engin-eerie Activities," "A Gas-tly Glow," "Mysterious Mathemagic," "EEK-o-systems," and "Gak Attack!" These lessons encourage students to apply the engineering design process and critical thinking skills in a fun, seasonal context. All materials are accessible through Google Slides, providing educators with ready-to-use resources that include teacher overviews, estimated time requirements, targeted skills, and reflection prompts.

tag(s): halloween (46), holidays (228), STEM (330)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflect questions. When completing the Spooktacular STEAM: Mysterious Mathemagic, students can use Book Creator reviewed here to create a collaborative mystery number book.

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15 Free Infographic Templates in Powerpoint (+ 5 Bonus Illustrator Templates) - HubSpot

Grades
6 to 12
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HubSpot offers 15 Free Infographic Templates in Powerpoint (+ 5 Bonus Illustrator Templates). To access the templates, you must fill in the required information, including first and...more
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HubSpot offers 15 Free Infographic Templates in Powerpoint (+ 5 Bonus Illustrator Templates). To access the templates, you must fill in the required information, including first and last name, e-mail address, phone number, and number of employees. The templates featured are facts about trees, flowcharts, timelines, data geeks, image-heavy infographics, alternative fonts, and more.

tag(s): infographics (60)

In the Classroom

Students can use the infographics provided by HubSpot. Students can create an infographic using Canva Infographic Creator, reviewed here. Students can record themselves sharing their infographics using Free Screen Recorder Online, reviewed here.

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Think Before You Post! - Boston vs. Bullies

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4 to 8
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This interactive classroom exercise helps students evaluate the appropriateness of online content before sharing. Students are presented with sample social media posts and use red,...more
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This interactive classroom exercise helps students evaluate the appropriateness of online content before sharing. Students are presented with sample social media posts and use red, yellow, and green cards to indicate whether they would delete, hesitate, or post the content. This activity fosters critical thinking about online behavior, encouraging discussions on privacy, consent, and the potential impact of digital actions. It's an engaging way to promote responsible digital citizenship among students.

tag(s): digital citizenship (85), social media (50)

In the Classroom

Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.

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Incorporating Infographics in World Language Classes Highlights - Edutopia

Grades
K to 12
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If you're looking to bring more visual impact and student engagement into your world language lessons, this article discusses how infographics can be powerful tools for enhancing language...more
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If you're looking to bring more visual impact and student engagement into your world language lessons, this article discusses how infographics can be powerful tools for enhancing language instruction across proficiency levels. For novice learners, infographics provide visual context that aids in vocabulary acquisition and comprehension. Intermediate students can delve deeper by analyzing and discussing the content, fostering critical thinking and communication skills. The article also highlights how infographics can introduce cultural elements, allowing students to compare and contrast traditions, practices, and societal norms between cultures.

tag(s): infographics (60)

In the Classroom

Students can create their infographics using Canva Infographic Creator while using Kidrex to search. Students can use Padlet for posting new vocabulary learned. Finally, students can use Seesaw to draw pictures of their thinking or understanding of the infographics.

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Games and Activities - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular,...more
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular, Artificial Intelligence, and Social-Emotional Learning. The content-specific games support science, ELA, and engineering skills. Cross-curricular games include Baboon's Dilemma, Fact or Funny, Persuasion Contagion, and Twin to Win. In the AI section, students can explore AI Discovery Quest, Beat the Bot, Right or Wrong, and What is AI?. The social-emotional learning section features resources such as daily SEL activities, social stories, "Diving into CASEL," and "Be Kind to Your Mind" Bingo. Each game links to a Google Slides presentation that includes a teacher overview, estimated time, targeted skills, and reflection prompts.

tag(s): artificial intelligence (217), engineering (141), social and emotional learning (111)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet reviewed here.

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Using Infographics as an Assessment Strategy - Penn State

Grades
5 to 12
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Read about how infographics can be a powerful tool for student assessment. Creating infographics encourages students to think critically, use their creativity, retain information for...more
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Read about how infographics can be a powerful tool for student assessment. Creating infographics encourages students to think critically, use their creativity, retain information for longer periods, and enhance their communication skills. The "See it in Practice" section provides real-world examples of how designing infographics helps students identify, analyze, and synthesize misinformation, as well as organize and share their learning in an engaging way.

tag(s): assessment (134), infographics (60)

In the Classroom

Students can create their infographics using Canva Infographic Creator reviewed here while using Kidrex reviewed here to search for information. Students can post questions or comments on the infographic using Padlet reviewed here. Finally, students use Google Keep reviewed here to take notes for the material that will be posted in the infographic.

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217+ Infographics PowerPoint Templates & Slides for Presentations - SlidesModel

Grades
5 to 12
0 Favorites 0  Comments
SlidesModel offers over 200 infographics, PowerPoint templates, & slides for presentations at this free site. Templates are available for PowerPoint and Google Slides with a free account....more
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SlidesModel offers over 200 infographics, PowerPoint templates, & slides for presentations at this free site. Templates are available for PowerPoint and Google Slides with a free account. The free account includes free weekly slides and over one hundred fifty PowerPoint templates. Infographics templates include overlapping circles, 4-step business models, animated infographics, business agreements, and more.

tag(s): infographics (60)

In the Classroom

Students can download one infographic to customize for classroom assignments. Students can use Canva Edu, reviewed here to create their own infographics. Students can use Padlet, reviewed here to post their infographics.

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Infographics - Showeet

Grades
5 to 12
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Showeet is a valuable resource for educators seeking to enhance their presentations with visually engaging materials. The website offers a wide array of free, professionally designed...more
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Showeet is a valuable resource for educators seeking to enhance their presentations with visually engaging materials. The website offers a wide array of free, professionally designed templates compatible with both PowerPoint and Google Slides. These templates encompass various categories, including infographics, charts, diagrams, maps, and more, making them suitable for diverse educational topics. Each template is fully editable, allowing teachers to customize content to align with their lesson objectives and student needs. Note that this site has many advertisements; therefore, be careful when you click.
This site includes advertising.

tag(s): data (152), infographics (60), maps (220)

In the Classroom

Students can use a template from Showeet. Students can use Kiddle reviewed here to find information to post into their infographics. Students can use Dotstorming reviewed here to vote on which infographic is the most informative.

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