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Probability Game for Middle School - Cognitive Cardio Math
Grades
5 to 8This site includes advertising.
tag(s): data (212), game based learning (299), probability (129)
In the Classroom
After each round, have students reflect in a math journal using Book Creator reviewed here about their chip placement and what changes they would make next time. This reflection journal encourages students to reflect on their thinking and reinforces their understanding of common dice sums. Have students create their own version of the game using different number lines (e.g., 3-18 with three dice) to explore how probability changes with more variables. Extend learning by having students write short probability word problems based on the game, such as "What is the probability that the sum of two dice will be 5?" Classmates solve and explain the reasoning behind their answers.You must be registered and logged in to add items to your favorites.
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4 Hands-on Probability Games - 123 Homeschool 4 Me
Grades
K to 6This site includes advertising.
tag(s): probability (129), statistics (128)
In the Classroom
Have students toss a coin 50 times, record heads or tails using tally marks, and then calculate the fraction and percentage of each outcome. Discuss how experimental results compare to theoretical probability. Let students create their own paper pizzas with various toppings. Then, using the provided spinner or dice instructions, have students determine the likelihood of selecting a particular topping combination. As an enrichment activity, students can work in pairs or small groups to design their own simple probability game using dice, spinners, or cards. They can present the rules and theoretical outcomes and test their games with classmates.Add your comments below (available only to members) | Become a Member
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Grade 5 Games - Math Playground
Grades
K to 6tag(s): addition (137), data (212), decimals (94), division (109), fluency (32), fractions (179), game based learning (299), logic (163), multiplication (133), probability (129), puzzles (161), subtraction (118)
In the Classroom
Pair students to play the same game competitively or cooperatively. Afterward, they discuss different strategies they used and explain their thinking to reinforce conceptual understanding. Have students choose a favorite game and create a short video using Clipchamp, reviewed here explaining how to play, what math skills it practices, and tips for success. After playing a concept-based game (like one involving fractions or decimals), provide a related worksheet or problem set for students to apply the same skills in a different context, reinforcing learning through varied formats.Add your comments below (available only to members) | Become a Member
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Number Probability- Probability Game - Turtle Diary
Grades
3 to 5This site includes advertising.
tag(s): data (212), game based learning (299), probability (129)
In the Classroom
Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.Add your comments below (available only to members) | Become a Member
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (212), division (109), estimation (36), game based learning (299), probability (129), ratios (52)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (194), computational thinking (45), data (212), estimation (36), geometric shapes (151), measurement (126), numbers (120), probability (129)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Probability Models - PBS LearningMedia
Grades
K to 8tag(s): data (212), manipulatives (12), probability (129)
In the Classroom
Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.Add your comments below (available only to members) | Become a Member
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Free Online Probability Math Games - Free Training Tutorial
Grades
3 to 5This site includes advertising.
tag(s): data (212), game based learning (299), number sense (73), probability (129)
In the Classroom
Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.Add your comments below (available only to members) | Become a Member
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Reading Treks: Carry On, Mr. Bowditch - TeachersFirst
Grades
7 to 9tag(s): map skills (68)
In the Classroom
Bring Nathaniel Bowditch's seafaring journey to life with hands-on activities that engage students in reflection, research, and problem-solving while exploring Carry On, Mr. Bowditch. Begin by having students respond to the prompt "What's something you wish you knew before starting something new?" using a classwide survey created with Slido, reviewed here, then discuss how their responses connect to Nat's early challenges learning mathematics and navigation at sea. Extend learning by assigning groups to research common 18th-century sailor hardships, such as scurvy, isolation, or storm-related injuries, and create an informative visual using Canva Infographic Creator, reviewed here that explains causes, effects, and solutions while highlighting how Bowditch responded through persistence and self-education. As students read, have them collaborate on a digital vocabulary and concepts board using Stormboard, reviewed here, where they define maritime terms, illustrate navigation ideas, and link each concept to locations on the Reading Trek map, reinforcing how mathematics, learning, and determination shaped Bowditch's success and impacted the lives of those who sailed with him.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (273), chat (40), presentations (31), professional development (303)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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Flexi - CK-12
Grades
K to 12tag(s): artificial intelligence (273), chat (40), professional development (303), Teacher Utilities (205)
In the Classroom
Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.Add your comments below (available only to members) | Become a Member
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Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (34), organizational skills (84)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
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Probability Fair - Mr. Nussbaum Learning and Fun
Grades
K to 5This site includes advertising.
tag(s): game based learning (299), number sense (73), probability (129)
In the Classroom
Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.Add your comments below (available only to members) | Become a Member
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Play Games, Learn Math! - National Association for the Education of Young Children
Grades
K to 1tag(s): counting (66), problem solving (270), thinking skills (101)
In the Classroom
Turn the dot cards face down. On their turn, have a student flip two cards and name their totals. If they match (same quantity or sum), they keep the pair. Use finger games where students hold up fingers to show numbers. The class can count together, connect fingers to dot cards, and practice number words in sequence. Have children use both dot cards and finger patterns to create "part-part-whole" equations. For example, they might show three fingers and pull a dot card for two, then identify that together they make five. Find sets of printable dot cards here.Add your comments below (available only to members) | Become a Member
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9 Easy Addition Activities for Kids That Are Totally Hands On - TeachStarter
Grades
K to 2This site includes advertising.
tag(s): addition (137), counting (66), game based learning (299), manipulatives (12)
In the Classroom
Use a deck of cards to play "Addition Snap" or "Memory Match" to build fluency in a fun, engaging way. Have students turn over two cards, add them together, and match the sums. Students will roll two dice, then draw dots on a ladybug template to match each number. They add the dots to find the total and write the number sentence underneath. These sentences can be written in Figma reviewed here. They could also use Figma to record equations when using a Shoebox Addition machine. Turn a shoebox into a visual addition tool by inserting two counters into separate cups. The counters drop into a shared space, helping students "see" the sum.Add your comments below (available only to members) | Become a Member
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Free Math, Handwriting, & Reading Worksheets - Worksheet Hub
Grades
K to 5This site includes advertising.
tag(s): addition (137), alphabet (46), crafts (109), factoring (29), game based learning (299), handwriting (15), number lines (33), phonics (52), rhymes (23), subtraction (118), time (94), writing (309)
In the Classroom
Use the handwriting worksheets for each letter of the alphabet in rotating stations. Add sensory materials, such as sand trays or Play-Doh, so students can form letters after tracing them. Use the reading worksheets to introduce sight words, then hide those words around the classroom. Have students search and record each word on a clipboard, reinforcing recognition and spelling. Use number line addition or subtraction worksheets in a fun, competitive way by having students complete them in short time intervals, then check their accuracy as a group. Great for math fluency practice. After completing a handwriting or reading worksheet, students can write a sentence using the featured letter or word and draw a matching picture. Create class or individual books digitally using Book Creator reviewed here or Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Community Property of Addition - Rodney & Roo Educational Videos for Children
Grades
K to 2This site includes advertising.
tag(s): addition (137), counting (66), number sense (73)
In the Classroom
Have students pair up and act out their own "Rodney and Roo" scenes using addition sentences. Each student takes turns showing how the addends can switch places but still total the same sum. Make these into videos using Adobe Express Video Maker reviewed here. As a class, build a large chart of all commutative addition facts up to 10. Let students fill in missing pairs and discuss patterns they notice in the chart. Have students write and illustrate simple story problems that show commutative addition in real-life contexts (e.g., "I picked 4 apples and then 3 apples. Then I picked 3 apples and then 4 apples. How many apples did I pick each time?"). Turn these story problems into a class presentation with Google Slides reviewed here.Add your comments below (available only to members) | Become a Member
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Add In Any Order (Commutative Property K-1) - Lauren Murphy
Grades
K to 2This site includes advertising.
tag(s): addition (137), counting (66), number sense (73)
In the Classroom
Give students counters, linking cubes, or small toys. Have them create addition pairs like 2+4 and 4+2, physically rearranging the groups to see the commutative property in action. Set up a math station where students complete a chart of all addition pairs up to 10 and their flipped versions, then look for patterns in the sums to deepen their understanding of number relationships. Give students a mix of commutative and non-commutative operations (like subtraction). Have them sort which number sentences demonstrate the commutative property and explain their reasoning.Add your comments below (available only to members) | Become a Member
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Semrush - Semrush
Grades
8 to 12tag(s): artificial intelligence (273), blogs (74), paragraph writing (19), plagiarism (33), writing (309)
In the Classroom
Have students draft a paragraph and use the Paragraph Rewriter or Proofreading Tool to improve clarity, tone, and grammar, then reflect on the changes made. Use the Sentence Rewriter to demonstrate how tone shifts (formal, casual, simplified) affect meaning. Students can compare different versions and choose the most effective for their audience. Let students use the Title Generator to craft attention-grabbing titles for their essays, blog posts, or presentations, helping them understand the importance of engaging their audience. Assign students to paraphrase a paragraph using the Paraphrasing Tool, then discuss how to reword content while preserving meaning properly.Add your comments below (available only to members) | Become a Member
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GPTGO AI - GPTGO
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (273), data (212), Teacher Utilities (205)
In the Classroom
Assign students a topic and give them five minutes to use GPTGO AI to find key facts or summaries. Have them compare their AI-generated answer with a traditional web search to evaluate reliability and depth. Provide students with a list of statements (some true and some false) related to the current class content. Students must use GPTGO AI to verify the accuracy and cite the source link provided. In small groups, students use GPTGO AI to gather summaries or explanations of key concepts from a unit. Have each group create a collaborative digital or printed study guide to share with the class.Add your comments below (available only to members) | Become a Member
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