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Insta-Lesson - Insta-Lesson

Grades
K to 12
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Create lesson plans quickly using Insta-Lesson--no registration required. Although any educator can use this tool, the creators designed it to help create substitute plans, complete...more
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Create lesson plans quickly using Insta-Lesson--no registration required. Although any educator can use this tool, the creators designed it to help create substitute plans, complete makeup work, and develop enrichment or remediation activities. Start by adding a lesson topic to begin planning, then select a grade level, and optionally include details such as the learning standard and lesson length. Choose from two options to generate your lesson. The first option builds a lesson through guided steps, while the second option quickly generates a lesson using the information you have already added. When finished, Insta-Lesson sends the completed lesson, teacher guide, and slide presentation to your email.

tag(s): artificial intelligence (272), substitutes (25), Teacher Utilities (205)

In the Classroom

Use this tool to create lesson plans for substitutes or remediation, including detailed instructions and standards-aligned activities. After generating the lesson, use the editing tools to modify the plan as needed to match your professional needs and standards. Share the slide presentation with students and add an exit ticket slide to review upon your return. If needed, clarify directions or provide additional instructions for students or your substitute for your lesson by creating a short recording using Awesome Screenshot, reviewed here.

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BingWow - BingWow

Grades
K to 12
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BingWow is a free online tool that lets teachers quickly create custom bingo games using AI, making it a fast way to generate ready-to-use activities. Enter a title, choose a ...more
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BingWow is a free online tool that lets teachers quickly create custom bingo games using AI, making it a fast way to generate ready-to-use activities. Enter a title, choose a card size (small, medium, or large), and select a tone (playful, balanced, or realistic); the AI then generates the bingo content based on your input. You can choose between a standard clue set, where all players have the same clues in different positions, or a wildcard option that creates some unique clues on each board to vary gameplay. After generating a set, each square is editable, allowing you to add images and refine the content before use. The site also includes premade bingo sets organized into categories such as education, holidays, and kids, available directly at the bottom of the homepage. No sign-in is required, and there are no ads, which makes access quick and simple. Users may still need to review and adjust AI-generated clues for accuracy or alignment with learning goals, and customization is limited to editing individual squares rather than changing broader game settings.

tag(s): artificial intelligence (272), game based learning (298), printables (35), worksheets (70)

In the Classroom

BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.
 This resource requires PDF reader software like Adobe Acrobat.

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Probability for Grade 1 - Wordwall

Grades
K to 1
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On this Wordwall reviewed here page, educators will find a wide variety of interactive, ready-made teaching activities focused on introducing probability...more
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On this Wordwall reviewed here page, educators will find a wide variety of interactive, ready-made teaching activities focused on introducing probability to first graders. These offerings include quizzes, group sorts, spin-the-wheel games, and match-up exercises designed to help students grasp foundational ideas such as "possible" and "impossible" in engaging formats. With over 10,000 results available, teachers can easily locate resources that cater to different learning styles and classroom dynamics, and even customize or create their own probability activities using Wordwall's templates.
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tag(s): matching (8), probability (129)

In the Classroom

Use a Wordwall spin-the-wheel game on probability terms like "likely" and "unlikely," then have students share real-life examples that match each outcome. Play a digital match-up game and have students pair events with their correct probability category (possible, impossible, certain), followed by a class discussion to justify their choices. Challenge students to create their own probability game using Wordwall's templates, incorporating class-chosen themes such as animals, sports, or favorite foods, and then present it for classmates to play.

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Teaching Probability in Kindergarten - A Pinch of Kinder

Grades
K to 1
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In the post "Teaching Probability in Kindergarten," the author presents a thoughtfully structured six-day mini-unit designed to help young learners grasp basic probability concepts....more
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In the post "Teaching Probability in Kindergarten," the author presents a thoughtfully structured six-day mini-unit designed to help young learners grasp basic probability concepts. Beginning with foundational terms like "always," "sometimes," and "never," the unit gradually introduces additional terms, including "possible," "impossible," "certain," "likely," and "unlikely." The instruction is hands-on and meaningfully grounded so that students explore these ideas through anchor charts, sentence-writing activities, storytelling with picture books, and interactive center activities, such as creating gumball machine scenarios and conducting tally-based "bear-in-a-bag" experiments. Throughout the unit, the focus remains on using mathematical language in informal discussions to describe likelihood in everyday situations, making abstract ideas concrete and accessible for kindergarteners.
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tag(s): data (212), preK (316), probability (129)

In the Classroom

Set up a "mystery bag" with objects of different colors inside. Have students predict which color they might pull out, then record their predictions in a simple tally chart to compare them with actual outcomes. Create a classroom probability game in which students spin a color wheel or roll a numbered die, then discuss the likelihood of different outcomes using words such as "likely" and "unlikely." Follow up by having students design their own probability game to share with the class. Read a picture book that includes elements of chance, such as Pete the Cat and the Missing Cupcakes, and have students identify events that are "certain," "possible," or "impossible" within the story.

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Activities- Math at Home - Math at Home

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K to 5
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Math at Home is a free website for grades Pre-K through 5th. Math at Home contains resources, activities, and games that align with mathematical concepts. After selecting a grade level,...more
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Math at Home is a free website for grades Pre-K through 5th. Math at Home contains resources, activities, and games that align with mathematical concepts. After selecting a grade level, you can choose a set. For example, grade one contains a set of "Figure the Facts" (set 5). Each set contains a selection of activities, resources, and games. Activities are in Google Docs, Seesaw, or PDFs. There are also sample problems for educators to view.

tag(s): addition (137), division (109), geometric shapes (151), measurement (126), multiplication (133), place value (43), probability (129), subtraction (118)

In the Classroom

Students can complete the lesson and activities from Math at Home. Students can complete the activities using Seesaw, reviewed here. Students can create their own math review book using Book Creator, reviewed here.

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Printable Algebra Worksheets - Math Worksheets 4 Kids

Grades
K to 8
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Math Worksheets 4 Kids provides free printable algebra worksheets for students in grades K through 8. The site covers topics such as translating phrases into algebraic expressions,...more
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Math Worksheets 4 Kids provides free printable algebra worksheets for students in grades K through 8. The site covers topics such as translating phrases into algebraic expressions, rearranging equations, functions, graphing linear functions, absolute values, vectors, and more. A menu on the right side of the page allows teachers to filter resources by grade level and math skill.

tag(s): charts and graphs (194), equations (132), functions (59), vectors (16)

In the Classroom

Students can complete the worksheets that are printed for them. Students can use Seesaw, reviewed here to share their work. Set up stations with "function machines" where students input numbers and determine the output based on a hidden rule. After solving several examples, have students write the rule in algebraic form and compare it with classmates.
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Free Math Worksheets - K5 Learning

Grades
K to 6
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K5 Learning provides a large collection of free, printable worksheets for kindergarten through grade 5, with a strong focus on math. The site includes materials on number sense, operations,...more
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K5 Learning provides a large collection of free, printable worksheets for kindergarten through grade 5, with a strong focus on math. The site includes materials on number sense, operations, place value, fractions, decimals, measurement, geometry, and word problems, along with answer keys for most worksheets. Teachers can also access resources for reading, vocabulary, spelling, grammar, writing, cursive, and early science. In addition to the free materials, K5 Learning offers extra resources and learning tools through a paid membership for those who want expanded practice and support.
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tag(s): addition (137), decimals (94), division (109), exponents (40), fractions (179), geometric shapes (151), integers (25), measurement (126), multiplication (133), numbers (120), percent (63), place value (43), rounding (10), subtraction (118), time (94)

In the Classroom

Students can complete the worksheets that are printed for them. Students can use Baamboozle, reviewed here to make the worksheets interactive through a game. Students can use NearPod, reviewed here to showcase their thinking and understanding while completing the assigned worksheet.
 This resource requires PDF reader software like Adobe Acrobat.

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Patterns - Tiny Tap

Grades
K to 2
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Tiny Tap's Patterns is a free, interactive pattern game for students in grades K-2. Each question is read to the students. If the students get it correct, it proceeds to ...more
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Tiny Tap's Patterns is a free, interactive pattern game for students in grades K-2. Each question is read to the students. If the students get it correct, it proceeds to the next question. If the student gets it incorrect, it makes a sound.
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tag(s): game based learning (298), patterns (80)

In the Classroom

Students can create patterns with objects. Students can use emojis to create a pattern using Seesaw, reviewed here. Students can also use Book Creator, reviewed here to create a class pattern book.

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Toy Theater's Patterns - Toy Theater

Grades
K to 2
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Toy Theater's Patterns features three free games on patterning. The games are: Number Pattern, Pattern, and Shape Pattern. The Number Pattern game consists of skip counting by 2, 3,...more
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Toy Theater's Patterns features three free games on patterning. The games are: Number Pattern, Pattern, and Shape Pattern. The Number Pattern game consists of skip counting by 2, 3, 4, and 8. The Pattern game involves completing color patterns. Shape Patterns features completing shape patterns.
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tag(s): game based learning (298), patterns (80)

In the Classroom

Students can complete the patterning games that are featured on the website. Students can use Google Drawings, reviewed here to create patterns with objects and/or shapes. Students can also use Book Creator, reviewed here to create a class pattern book.

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Graphing Activities and Probability - Proud to be Primary

Grades
K to 3
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This blog post from the "Proud to Be Primary" site by Elyse highlights the excitement and accessibility of teaching data analysis through hands-on graphing and probability activities....more
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This blog post from the "Proud to Be Primary" site by Elyse highlights the excitement and accessibility of teaching data analysis through hands-on graphing and probability activities. It emphasizes that organizing real-world data helps students make sense of numbers and strengthens observation and sorting skills. It reviews different graph types, including tally charts, pictographs, pie graphs, and line plots. It offers creative, tactile activity ideas such as using Connect Four boards, sticky notes on whiteboards, Legos, human graphs, candy stacks, Fruit Loops on skewers, coin flips, dice-roll graphs, and an apple-tasting bar chart activity using student preferences. These ideas foster both visual and kinesthetic learning and make math come alive in the classroom.

tag(s): charts and graphs (194), data (212), numbers (120), probability (129)

In the Classroom

Choose a survey question (favorite recess game, type of pet, etc.) and have students physically line up in columns to represent their answers. Count each column together and discuss which category is most and least popular. Provide samples of different apple varieties. Students vote for their favorite, then create a class bar graph using Canva Infographic Creator reviewed here of the results. Using assorted Lego pieces in different colors, have students sort by color or size, then build 3D bar graphs. They can compare their graphs with classmates and discuss similarities and differences in the data.

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Math at Home - Grade 4 - Math Learning Center

Grades
3 to 5
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The Math Learning Center's Math at Home - Grade 4 offers a free, no-login collection of thoughtfully organized activity sets designed for students, families, and teachers. The site...more
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The Math Learning Center's Math at Home - Grade 4 offers a free, no-login collection of thoughtfully organized activity sets designed for students, families, and teachers. The site groups activities into themed sets such as Multiplicative Thinking, Multidigit Multiplication & Early Division, Fractions & Decimals, Addition, Subtraction & Measurement, Geometry & Measurement, and Multiplication & Division, Data & Fractions, plus seasonal "Explore & Extend" medleys like Spring and Summer. These interactive routines engage students with concepts such as multiplication strategies, division (including remainders), fraction equivalence, decimal relationships, addition and subtraction with place value, measurement, geometry (including area, perimeter, angles, and symmetry), data representation, and more. This structure supports deep conceptual understanding, encourages flexible problem-solving, and enriches learning across grade-appropriate math domains.

tag(s): addition (137), angles (51), area (54), charts and graphs (194), data (212), decimals (94), division (109), fractions (179), geometric shapes (151), measurement (126), multiplication (133), perimeter (21), place value (43), subtraction (118), symmetry (32)

In the Classroom

From the Multiplication & Division, Data & Fractions set, have students collect class data (favorite lunch items, number of pets, etc.), create bar graphs or line plots using LiveGap Charts. Choose one of the math games or problem challenges from the Grade 4 sets (such as fraction, multiplication, or geometry activities). Have students solve the problem, then explain their strategy using words, pictures, or equations. Extend the activity by asking students to create a new problem using the same math skill and trade with a partner.

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Math at Home - Grade 2 - Math Learning Center

Grades
K to 3
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The Math Learning Center's Math at Home - Grade 2 page provides an engaging, no-login, free resource packed with activity "sets" that align with key second-grade math topics and support...more
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The Math Learning Center's Math at Home - Grade 2 page provides an engaging, no-login, free resource packed with activity "sets" that align with key second-grade math topics and support blended or virtual learning. Each set, such as "Figure the Facts," "Place Value & Measurement," "Addition & Subtraction Within 100," "Geometry," and others, is structured around problem-solving routines like Which One Doesn't Belong?, Guess My Rule, Today's Number, and What Comes Next? that promote deep mathematical thinking and multiple solution paths. These activities cover concepts such as addition and subtraction (with fluency to 20 and within 100), place value up to 1,000, measurement, patterns, geometry, and data, encouraging visual modeling, reasoning, and student conversations.

tag(s): addition (137), data (212), fractions (179), game based learning (298), geometric shapes (151), measurement (126), patterns (80), problem solving (269), subtraction (118)

In the Classroom

Have students work in pairs to complete a "Figure the Facts" activity from the site. Encourage them to explain two different ways to solve the same problem and present their reasoning to the class. Using the "Place Value & Measurement" section, create a set of number cards and clue cards (e.g., "My number has 3 tens and 4 ones"). Students can match numbers to clues, then design their own cards for classmates to solve. Use the "Geometry" set to review shapes and their attributes. Send students on a classroom or playground "shape hunt," taking notes or making quick sketches of real-world examples of each shape they find.

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Math at Home- Kindergarten - Math Learning Center

Grades
K to 1
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The Math at Home - Kindergarten page, part of The Math Learning Center's free "Math at Home" series, offers a rich selection of engaging math activities, games, and printable practice...more
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The Math at Home - Kindergarten page, part of The Math Learning Center's free "Math at Home" series, offers a rich selection of engaging math activities, games, and printable practice materials specifically designed for young learners. Organized into thematic sets--such as "Numbers to 5 & 10," "Double, Add & Subtract," and seasonal "Medley" explorations, the site encourages hands-on, pattern-rich learning around counting, addition and subtraction, geometry, measurement, and data, all available without registration and framed to build math confidence and exploratory thinking.

tag(s): addition (137), counting (66), game based learning (298), geometric shapes (151), measurement (126), numbers (120), patterns (80), place value (43), preK (316), subtraction (118)

In the Classroom

Students can complete a page from the Kindergarten printable practice book available on the Math at Home site, then hunt around the classroom or home to find objects that match the numbers or shapes they worked with. Using the Math at Home "Digital Scavenger Hunt" activity, have children explore a Google Slides scavenger hunt to locate and identify math tools or representations (like dice or ten-frames). Take a "math walk" around the classroom or outdoors, where kids can count and compare real-world objects like steps, chairs, or leaves.
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Data Nuggets - Michigan State University

Grades
K to 12
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Data Nuggets is a collection of free classroom activities designed to bring real scientific data into K-12 lessons. Co-created by scientists and educators, each activity includes a...more
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Data Nuggets is a collection of free classroom activities designed to bring real scientific data into K-12 lessons. Co-created by scientists and educators, each activity includes a short story about a researcher and their scientific question, followed by actual datasets for students to graph, analyze, and use to support evidence-based claims. The activities are offered at four reading levels and come in three graphing formats, ranging from fully labeled to blank graphs, allowing for easy differentiation. Each Nugget includes a Teacher Guide with sample student responses, discussion questions, assessment tips, and extension ideas. Aligned with NGSS and Common Core standards, Data Nuggets support the development of quantitative literacy, critical thinking, and student confidence in working with real-world data from elementary through high school.

tag(s): charts and graphs (194), critical thinking (171), data (212), digital literacy (31), infographics (69)

In the Classroom

Begin by reading the short narrative included in each Data Nugget, which introduces a real-life scientist and their research question. Students can discuss what the scientist is studying and make predictions about the data they'll explore, sparking curiosity and a connection to real-world science. Using the three versions of the same Nugget, students start with a fully labeled graph (Version A), then progress to a partially labeled graph (Version B), and finally create their own graphs from raw data (Version C). Challenge students to investigate a local scientific question (e.g., schoolyard plant diversity or weather patterns), collect data, and create their own version of a Data Nugget, complete with a question, dataset, and graphing challenge to share with peers. Have students use Sway reviewed here to share their information and Data Nuggets.

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Representing and Interpreting Data - PBS Learning Media

Grades
K to 8
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The PBS LearningMedia "Representing and Interpreting Data" page from WQED offers a curated collection of free, standards-aligned multimedia resources and classroom-ready activities...more
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The PBS LearningMedia "Representing and Interpreting Data" page from WQED offers a curated collection of free, standards-aligned multimedia resources and classroom-ready activities focusing on measurement and data skills for students in grades K-8. Resource types include interactive lessons, videos, and activities that help students practice graphing, summarizing, and drawing insights from data, such as using bar graphs and line plots, and understanding scale and axis labels, through engaging real-life contexts like survey results or patterns in shoe sizes. Use these resources to build critical thinking and mathematical reasoning by guiding students to organize, display, and interpret quantitative information clearly at appropriate developmental levels.

tag(s): charts and graphs (194), data (212), infographics (69)

In the Classroom

Have students collect data on classmates' shoe sizes and use this real-world information to create line plots or bar graphs. Then, they analyze the range, median, mode, and patterns in the data using interactive tools provided in the lesson. Have students track the weather (temperature, precipitation, or cloud cover) over a week. Using PBS graphing resources, they can display their findings using bar graphs or pictographs and make simple predictions or comparisons. Using PBS videos that show different types of graphs, students can analyze and compare multiple graphs representing the same data. They discuss which graph is most effective for presenting specific information and why, thereby building data literacy. Have students imagine they're voting on a class pet and use tally charts, frequency tables, and bar graphs to represent the results. With support from interactive PBS tools, they explore how the same data can be presented in different ways and draw conclusions based on those representations.

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Waveroom - Waveroom

Grades
4 to 12
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Waveroom is an online recording studio that lets you record audio and video directly in a web browser without installing any software. The platform can be used to create podcasts, ...more
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Waveroom is an online recording studio that lets you record audio and video directly in a web browser without installing any software. The platform can be used to create podcasts, interviews, lessons, or presentations, and it supports multiple participants recording together with separate audio tracks for easy editing. Because sessions can be shared by link and recordings can be downloaded in high quality, the site works well for student podcast projects, interviews, storytelling, or multimedia reports. Teachers should preview the site and guide students when using it, since an account is required to create recording rooms, and content can be shared online.

tag(s): digital storytelling (163), podcasts (155)

In the Classroom

Have students perform a script, poem, or scene from a story and record it using different voices and expressions. Have students record a debate on a classroom topic or current event. Each student should present an argument and respond to another speaker, helping practice speaking, listening, and reasoning skills. Students can record a short lesson explaining a science concept, such as ecosystems, weather, or space.

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Dashboard - RSS.com

Grades
4 to 12
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Dashboard is an online podcast hosting platform that lets you create, manage, and publish podcasts through a simple web-based dashboard. Teachers and students can record audio, upload...more
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Dashboard is an online podcast hosting platform that lets you create, manage, and publish podcasts through a simple web-based dashboard. Teachers and students can record audio, upload episodes, and automatically distribute their podcasts to popular listening platforms such as Spotify, Apple Podcasts, and Amazon Music without needing advanced technical skills. The site includes tools for organizing episodes, tracking analytics, and sharing podcasts through links or embedded players, making it useful for classroom projects involving storytelling, interviews, book talks, or student-created reports. Because accounts are required to create and publish content, teachers should preview the site and guide students when using it for school projects.

tag(s): digital storytelling (163), podcasts (155)

In the Classroom

Have students record a short podcast episode recommending a book they have read. They should include a summary, a favorite part, and reasons others should read it. Students can create a podcast where they pretend to interview a historical figure. They must research the person, write questions, and answer in character using facts from their research. Have students work in small groups to create a weekly news podcast summarizing important events. Have them include at least one school event, one national story, and one world topic.

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Free AI Comic Generator - Canva

Grades
K to 12
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Use your imagination to quickly create comics from a prompt using Magic Media tools from Canva. Follow the "create" link to begin your creation, then scroll past the sample images ...more
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Use your imagination to quickly create comics from a prompt using Magic Media tools from Canva. Follow the "create" link to begin your creation, then scroll past the sample images to find the message box and add your description. Before generating your image, you can choose from the available style and layout options, if desired. Once created, download the images, share a link, or use the image in one of Canva's many options.

tag(s): artificial intelligence (272), comics and cartoons (61), digital storytelling (163), images (263)

In the Classroom

Bring history or literature to life by having students create AI-powered graphic memoirs of historical figures or protagonists from a class novel. Students can use specific text prompts to generate consistent characters that represent their chosen figure, focusing on capturing emotion and setting through descriptive language. To turn these comics into a collaborative class gallery, have students post their final panels to Padlet, reviewed here, where peers can leave comments and feedback on the narrative choices. For a more immersive experience, students can take their finished comic narratives and use them as scripts to record a dramatic reading using Soundtrap, reviewed here.

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Make Comics - Book Creator

Grades
K to 8
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The comics feature in Book Creator allows students to design their own comic books using built-in panel layouts, speech bubbles, stickers, captions, and customizable backgrounds. Students...more
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The comics feature in Book Creator allows students to design their own comic books using built-in panel layouts, speech bubbles, stickers, captions, and customizable backgrounds. Students can add images, drawings, text, audio, and video to create interactive comic stories, making the tool useful for writing projects, storytelling, and content explanations in any subject area. The feature is part of the Book Creator platform, which is designed for classroom use across grade levels and subjects, allowing teachers to have students create digital books, comics, journals, and projects in one easy-to-use tool. This makes it especially helpful for engaging reluctant writers and encouraging creativity while still demonstrating understanding of academic content.

tag(s): comics and cartoons (61), digital storytelling (163)

In the Classroom

Students can create a comic showing an important historical event or a famous person. Each panel can depict a single moment in the event, with dialogue explaining what is happening. Have students create a comic in which a character solves a math problem step by step. Each panel shows part of the thinking process and explains how the answer was found. Students can create comics showing situations involving empathy, flexible thinking, persistence, or problem-solving. One panel can show the problem, and another can show a better choice.

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Free Comic Book Maker - Brush Ninja

Grades
K to 12
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This online comic creator from Brush Ninja allows students to design simple comic books that can be printed and folded into small booklets using a single sheet of paper. The ...more
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This online comic creator from Brush Ninja allows students to design simple comic books that can be printed and folded into small booklets using a single sheet of paper. The tool lets you create or upload up to 8 images and arrange them into pages that form a mini comic, magazine, or booklet, making it easy to turn drawings or digital art into a finished product. Because the program runs in the browser, no download is required, and it can be used on most devices, making it a good option for classroom projects, storytelling activities, or creative writing extensions. The site is part of the Brush Ninja collection of free creative tools designed to be simple, safe, and accessible for learners of all ages.
This site includes advertising.

tag(s): comics and cartoons (61), creative writing (126), stories and storytelling (72)

In the Classroom

After reading a story or chapter, have students create a short comic showing the beginning, middle, and end of the text. Have students illustrate a scientific concept or process, such as the water cycle, the life cycle, or experimental steps. Students can create a comic where a character must solve a math problem. Each panel can show one step of the solution with explanations.

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