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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (145), thinking routines (29), thinking skills (86)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.You must be registered and logged in to add items to your favorites.
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Educational Resources - National Gallery of Art
Grades
K to 12This site includes advertising.
tag(s): artists (93), professional development (295), virtual field trips (135)
In the Classroom
Use the Art Tales series to pair children's picture books with works of art from the collection. After reading, guide students in creating artwork inspired by the story to help develop early literacy and visual thinking skills. Have students explore the Uncovering America module and analyze works of art related to U.S. history. Let students investigate how artists use materials and tools through the "Process & Product" lessons. Choose a medium, like watercolor or printmaking, and have students experiment while reflecting on technique and artistic intent.Add your comments below (available only to members) | Become a Member
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Play Game-Based Puzzles - MIND Education
Grades
2 to 4tag(s): division (108), fractions (179), game based learning (290), multiplication (132), place value (43)
In the Classroom
Begin a math block by letting students choose a JiJi game from the site related to your current topic (e.g., fractions or multiplication). After 10-15 minutes of gameplay, hold a quick share-out where students explain the math strategy they used in the game. After playing a game like Alien Bridge Fractions, have students write or draw in their math journals to reflect on what they learned. Prompts may include: "What was challenging about today's game?" or "How did the visuals help you understand the math?" The math journal may be created online using Book Creator, reviewed here. Link a game to a real-world scenario. For example, after playing "How Many Legs Multiplication?", have students create a zoo brochure using Canva Edu, reviewed here showing how many legs different animals would have in groups, using multiplication to support their math.Add your comments below (available only to members) | Become a Member
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30 5th Grade Math Games to Teach Fractions, Decimals, and More - We Are Teachers
Grades
4 to 6tag(s): coordinates (18), decimals (94), fractions (179), game based learning (290), place value (43), volume (35)
In the Classroom
Have students draw playing cards to build two decimal numbers (e.g., 0.47 vs. 0.82) and determine which is greater. Use play money and task cards with decimal amounts to challenge students to make exactly one dollar using different combinations. Assign students to place ships on a coordinate grid and call out coordinates to "hit" their opponent's ship.Add your comments below (available only to members) | Become a Member
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35 3rd Grade Math Games and Activities - We Are Teachers
Grades
2 to 4tag(s): division (108), fractions (179), game based learning (290), geometric shapes (152), multiplication (132), place value (43)
In the Classroom
Create a classroom store where students use play money to "purchase" items by solving multiplication problems. They must calculate the total and give correct change, reinforcing multiplication and money skills in a real-world context. Write math facts on Jenga blocks (e.g., 6 A-- 7) and have students pull a block, solve the problem, and explain their thinking before placing it on top. Use the linked digital "Puzzle Pics" activity where students solve math problems to uncover a mystery image. Have students draw two cards to form a fraction (e.g., 3/8 vs. 5/6). They compare values and determine which is greater.Add your comments below (available only to members) | Become a Member
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Free Math Games - Matheasily.com
Grades
K to 5This site includes advertising.
tag(s): addition (136), crosswords (21), decimals (94), fractions (179), game based learning (290), holidays (245), number sense (73), puzzles (158), subtraction (117)
In the Classroom
Set up rotating math stations using online games from MathEasily and have students play, recording their scores and strategies used to compare with their peers. Use seasonal-themed games (like Halloween or Christmas math puzzles) as part of a themed math scavenger hunt. Have students solve clues or complete puzzles to unlock the next task. After playing several online games from MathEasily, have students design their own math game (digital or board-style) targeting a concept they've struggled with.Add your comments below (available only to members) | Become a Member
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Inspirational Women in STEM- Amelia Earhart - Science Sparks
Grades
2 to 5This site includes advertising.
tag(s): aircraft (26), gravity (50), mass (21), STEM (343), women (184), womenchangemaker (79)
In the Classroom
Guide students in making paper spinners to explore how shape and size affect flight. Have students test different designs and record which spinner falls the slowest or spins the longest. Tie this into Earhart's role as a pilot and the science behind aircraft movement. Set up a simple experiment where students compare mass and weight using scales and small objects. Connect the concept to Earhart's long-distance flights and the importance of fuel and weight in aircraft design. Using rubber bands, cardboard, and paper, have students design and test their own paper plane launchers. Challenge them to modify their planes for distance or accuracy, and relate the activity to innovation in aviation. After completing the science activities, students can create a comic strip using Free Comic Strip Maker reviewed here or an illustrated poster that highlights both Amelia Earhart's accomplishments and one science concept they explored (e.g., gravity or aerodynamics).Add your comments below (available only to members) | Become a Member
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (105), critical thinking (166), game based learning (290), gamification (95)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (290), gamification (95), geometric shapes (152), tangrams (8)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (290), gamification (95), puzzles (158)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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31 Fantastic Free 4th Grade Math Games - We Are Teachers
Grades
3 to 6This site includes advertising.
tag(s): decimals (94), division (108), factors (30), fractions (179), game based learning (290), multiplication (132), place value (43)
In the Classroom
Students can play the various games that are featured on the site. Students can create videos using Free Online Screen Recorder, reviewed here on a specific math skill. Students can create review games using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (257), creating media (16), digital storytelling (158), stories and storytelling (71)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (290), gamification (95), quiz (61), quizzes (86)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Scale of the Universe - Scale of the Universe
Grades
3 to 8This site includes advertising.
tag(s): measurement (126), planets (125), space (238), states (126)
In the Classroom
Students can compare and contrast object measurements using Figma, reviewed here. Students can use Google Drawings, reviewed here to put objects in order from smallest to biggest. Students can use Google Keep, reviewed here to write facts that they learned.Add your comments below (available only to members) | Become a Member
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (290), gamification (95), multimedia (56), Teacher Utilities (199)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (290), gamification (95), Project Based Learning (25)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (290), gamification (95), multimedia (56)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Earth and Space Science - PBS LearningMedia
Grades
3 to 12tag(s): earth (192), mars (25), moon (86), multimedia (56), space (238)
In the Classroom
Use the "Moon Phases Simulation Viewed from Earth and Space" video to kick off a hands-on demo. Have students model moon phases using a flashlight (sun), a ball (moon), and their head (Earth). Have students observe the sky each day for a week, recording weather patterns, moon visibility, or changes in daylight. Tie in video clips about Earth's atmosphere or seasonal changes. They can digitally record their information in Google Slides, reviewed here or Visme, reviewed here. Guide students through the "Mission to Mars" activity, where they research Mars, design a space rover, and write a team mission statement. Integrate reading, writing, and STEM components.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (105), digital escapes (29), game based learning (290), Teacher Utilities (199)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (105), game based learning (290), gamification (95), Teacher Utilities (199)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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