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Flip Education - Flip Education

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K to 12
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Flip Education offers a free, standards-aligned active-learning curriculum for 19 subjects and all grade levels from kindergarten through twelfth grade. Browse by grade level or search...more
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Flip Education offers a free, standards-aligned active-learning curriculum for 19 subjects and all grade levels from kindergarten through twelfth grade. Browse by grade level or search units and topics to find available content. Choose a topic and an activity to access unit plans that include learning objectives, vocabulary, and active-learning ideas. Free plans also include the ability to create up to 5 free missions, each with additional materials, including a structured lesson with timed phases, teacher instructions, student activity steps, and printable materials.

tag(s): artificial intelligence (335), commoncore (62), Teacher Utilities (222)

In the Classroom

Use the free features available from Flip Education to supplement your current planning resources and provide fresh ideas for classroom instruction, or as a resource when planning for a substitute. Extend the learning activities available by using an AI tool such as Magic School, reviewed here, to differentiate instruction, create rubrics for assessing student projects, or generate original texts to accompany the materials.
 This resource requires PDF reader software like Adobe Acrobat.

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Tinkering Projects - Exploratorium

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3 to 12
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative...more
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Exploratorium's Tinkering Projects features a rich collection of free, hands-on STEAM activities that encourage students to explore science, engineering, art, and design through creative problem-solving. Browse dozens of open-ended projects such as creating balancing sculptures, animating everyday objects, building chain reactions, designing marble machines, experimenting with light and shadow, and bringing stories to life. Each project includes step-by-step instructions, a materials list, facilitation tips, and, when appropriate, downloadable PDF handouts to support classroom or makerspace use. Activities promote inquiry, collaboration, and learning by doing, making them easy to adapt for a variety of grade levels and learning environments.

tag(s): animation (66), creativity (89), images (271), inquiry (38), makerspace (41), STEM (374)

In the Classroom

When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.
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Free Explainer Video Maker - Canva

Grades
K to 12
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Canva for Education's, reviewed here, Explainer Video Maker allows students and teachers to create engaging explainer videos using ready-made templates,...more
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Canva for Education's, reviewed here, Explainer Video Maker allows students and teachers to create engaging explainer videos using ready-made templates, drag-and-drop tools, animations, graphics, music, and voiceovers. Teachers can use it to introduce new topics, model thinking, or have students demonstrate understanding through short videos. The platform is beginner-friendly and supports creativity, storytelling, and visual communication, making it a strong fit for project-based learning, presentations, and cross-subject digital storytelling. Students can work individually or collaboratively, and share projects via link or embedded for easy presentation or classroom sharing.

tag(s): animation (66), collaboration (131), digital storytelling (171), presentations (41), Project Based Learning (29)

In the Classroom

Have students create short videos explaining a concept they've learned (such as a math strategy, a scientific process, or a historical event). Ask students to choose a vocabulary word or key concept and create a short animated explanation. Use Canva's Explainer Video Maker to design a short video to raise awareness about a social issue, community topic, or school initiative.

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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives

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3 to 12
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections....more
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections. These puzzles allow users to explore historical photographs and artifacts in an engaging, hands-on way while also learning about the stories behind each image. The puzzles are typically customizable in difficulty, making them accessible to a range of learners and playable directly within the blog. This resource provides teachers with a creative way to incorporate primary sources, visual literacy, and historical inquiry into classroom activities while promoting problem-solving and engagement.

tag(s): artists (102), enrichment (15), puzzles (172)

In the Classroom

After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.

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Canva GIF Maker - Canva

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3 to 12
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your ...more
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your GIF to life. Although creating an account allows you to edit your GIF, you do not need to have a Canva account to create one. Canva's GIF possibilities are endless!

tag(s): animation (66), creativity (89)

In the Classroom

Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.

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Scroobly - TensorFlow

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3 to 8
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Scroobly is a creative, browser-based tool that allows students to turn simple drawings into animated characters using their device's camera and artificial intelligence. By tracking...more
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Scroobly is a creative, browser-based tool that allows students to turn simple drawings into animated characters using their device's camera and artificial intelligence. By tracking facial expressions and body movements in real time, the platform brings doodles to life, making it easy for users to create short animations without any coding or design experience. Begin by clicking the start button and allowing Scroobly to access your device's camera. Select an animation option from the toolbar below your image, and select record. Scroobly will record your movements within the animation for up to 15 seconds. Options for saving include exporting as a GIF, a PNG sequence, or a Doodle file. This interactive and highly engaging tool is especially useful for encouraging storytelling, speaking practice, and creative expression, as students can design their own characters and record quick animated clips that respond to their movements.

tag(s): animation (66), artificial intelligence (335), digital storytelling (171), drawing (57)

In the Classroom

Have students create a simple drawn character and use Scroobly to introduce themselves or a fictional character. Assign vocabulary words and have students create characters that act out or explain the meaning of each word. Students can animate a character from a different perspective (for example, the antagonist or a side character) and explain events from that viewpoint, strengthening comprehension and critical thinking.

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Toby - Arthur Camara, Benny Giang, and Guile Lindquist

Grades
8 to 12
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Toby is a browser-based tab and workspace organizer that helps you keep frequently used websites, resources, and projects neatly organized in customizable collections. Instead of leaving...more
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Toby is a browser-based tab and workspace organizer that helps you keep frequently used websites, resources, and projects neatly organized in customizable collections. Instead of leaving dozens of tabs open, you can save them with a single click, organize them into folders, and quickly reopen an entire collection whenever you need it. Toby also supports shared workspaces, making it easy for teachers, students, or colleagues to collaborate by organizing and sharing groups of websites for lessons, research projects, or team planning. Toby is available as a browser extension for Chromium-based browsers, and its free plan includes unlimited collections, shared workspaces, and core organization features for managing everyday browsing tasks.

tag(s): curation (27), organizational skills (91)

In the Classroom

Organize your documents and links using Toby. Create collections for different subject areas (math, science, social studies, and more). Collaborate as a group within collections with others having access to add resources.

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Using Humor in the Art Room - The Art of Education University

Grades
4 to 12
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This podcast episode from The Art of Education University discusses how teachers can use humor in the classroom to build relationships, increase engagement, and create a safe learning...more
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This podcast episode from The Art of Education University discusses how teachers can use humor in the classroom to build relationships, increase engagement, and create a safe learning environment, especially in the art room. The speaker explains that humor can help students feel comfortable and more willing to take risks. Still, teachers should be thoughtful about how they use jokes, sarcasm, and playful comments, as students may interpret them differently. The episode shares examples such as intentionally making mistakes during demonstrations, using lighthearted comments to keep students engaged, and choosing humor that supports learning rather than embarrassing students. Overall, the message encourages teachers to use humor intentionally to make class enjoyable while maintaining a respectful, supportive atmosphere.

tag(s): classroom management (143), humor (20), podcasts (169), teaching strategies (77)

In the Classroom

Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.

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Fractivities - Fractal Foundations

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K to 12
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The Fractivities page from the Fractal Foundation offers a collection of free, hands-on classroom activities that help students explore fractals through math, science, and art. Each...more
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The Fractivities page from the Fractal Foundation offers a collection of free, hands-on classroom activities that help students explore fractals through math, science, and art. Each activity includes step-by-step instructions, worksheets, and teacher guides that demonstrate how repeating patterns appear in nature, geometry, and real-world systems. The lessons align with the Common Core State Standards in math and English language arts. The activities encourage teamwork, creativity, and problem-solving while building large-scale designs, exploring nature, or creating models. The activities range from simple paper projects to outdoor investigations, making the site useful for a wide range of grade levels and classroom settings.

tag(s): collaboration (131), commoncore (62), patterns (79), problem solving (279)

In the Classroom

Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.
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Wrong Hands - John Atkinson

Grades
9 to 12
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Looking for a humorous way to spark discussion and critical thinking? Wrong Hands is a collection of clever comics and illustrations that blend satire, visual storytelling, and sharp...more
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Looking for a humorous way to spark discussion and critical thinking? Wrong Hands is a collection of clever comics and illustrations that blend satire, visual storytelling, and sharp observations about literature, history, science, technology, and everyday life. The site features witty single-panel cartoons, infographics, and diagrams that reimagine classic literary works, explore historical events, poke fun at modern culture, and present familiar topics from unexpected perspectives. These comics can serve as engaging discussion starters, writing prompts, or examples of how humor and visual communication can convey complex ideas. If you share or reuse content from the site, be sure to provide proper attribution as requested by the creator.
This site includes advertising.

tag(s): comics and cartoons (67), media literacy (130), satire (7)

In the Classroom

Students can pick a comic from the site and explain why they chose it. Students can post their favorite comic on Stormboard, reviewed here. Students can create their own comic about a particular subject/content area using ToonyTool, reviewed here.

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Examples of Maths Magic Found in Nature - Akribian

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4 to 8
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This article shares examples of mathematical patterns found throughout nature and provides simple examples that help students see how math connects to the real world. The page describes...more
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This article shares examples of mathematical patterns found throughout nature and provides simple examples that help students see how math connects to the real world. The page describes how shapes such as circles, spirals, and repeating patterns appear in everyday natural objects like bubbles, raindrops, and tree rings, helping learners understand that math is not just numbers on paper but something that exists all around us. It is a useful resource for teachers who want to introduce mathematical thinking through observation, discussion, and real-world examples, making math more engaging and meaningful for students

tag(s): geometric shapes (153), patterns (79), pi (27), symmetry (30)

In the Classroom

Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.

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JigZone.com - JigZone.com

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1 to 12
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Jigzone offers online puzzles for you to put together. Categories include art, sports, nature, and more. Puzzle cuts can be as small as 6 classic pieces or as many as ...more
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Jigzone offers online puzzles for you to put together. Categories include art, sports, nature, and more. Puzzle cuts can be as small as 6 classic pieces or as many as 247-piece triangles. When completing puzzles, a timer displays your time, the fastest time, and the average time. Use the provided links to share puzzles via Facebook, Twitter, Pinterest, Google+, and email.
This site includes advertising.

tag(s): art history (105), artists (102), puzzles (172)

In the Classroom

Students can play the various puzzles on the website. Students can use Google Keep, reviewed here to keep track of their scores. Students can learn about the different artwork and the artist of each puzzle using Kiddle, reviewed here.

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Artsology - Artsology

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K to 8
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The Artsology website is a free online resource that introduces students to art, music, and creative expression through interactive games, activities, and short learning modules. Designed...more
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The Artsology website is a free online resource that introduces students to art, music, and creative expression through interactive games, activities, and short learning modules. Designed for classroom and independent exploration, the site features art appreciation games, music activities, artist spotlights, and tools that help students learn about famous artworks, instruments, and cultural traditions from around the world. Students can explore activities such as matching games with famous paintings, rhythm challenges, and virtual instrument explorations, making learning about the arts engaging and interactive. Teachers can use the site to support lessons in visual arts, music, cultural studies, and creativity while encouraging students to explore artistic concepts in a fun and accessible way.

tag(s): art history (105), artists (102), cultures (290), egypt (60), game based learning (313), musical instruments (60), optical illusions (13), puzzles (172), rhythm (23)

In the Classroom

Have students play one of the painting matching or identification games on the site. After completing the activity, students choose one artwork and write a short description explaining what they notice about the colors, subject, and mood of the piece. Use the virtual instrument activities to introduce different musical instruments. Students can explore a musical instrument on the website and create a concise fact card explaining how to play it, its sound, and its common uses. After exploring the site's famous paintings, ask students to create their own artwork inspired by one of the artists they discovered. Students can explain which elements they borrowed from the original artist, such as color choices, patterns, or style.

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Explore! Children's Museum - Explore Children's Museum

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K to 5
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The website Explore! The Children's Museum offers a variety of creative activities and resources adaptable for classroom use. Teachers can find ideas connected to art, science, and...more
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The website Explore! The Children's Museum offers a variety of creative activities and resources adaptable for classroom use. Teachers can find ideas connected to art, science, and hands-on exploration that encourage students to experiment, create, and learn through play. Many of the activities are simple, inquiry-based projects that can easily be recreated in the classroom using common materials, making them useful for enrichment, STEM exploration, or creative learning centers. Some pages also include YouTube-hosted videos that demonstrate activities or highlight programs. As with any YouTube content, teachers should preview the videos first to ensure they are appropriate for their students and to check for advertisements or suggested videos that may appear.
This site includes advertising.

tag(s): enrichment (15), inquiry (38), STEM (374)

In the Classroom

Use the science-based activities from the site as short STEM challenges. Students can build, test, and improve simple experiments while practicing observation and problem-solving skills. Incorporate the museum's art project ideas into classroom centers where students rotate through creative stations using recycled or everyday materials to design and create their own artwork. Ask students to modify the activity or design a new version. For example, if the activity involves building something, challenge students to redesign it to make it stronger, faster, or more creative.

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Image Accessibility Creator - Arizona State University

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K to 12
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The Image Accessibility tool is a simple, web-based AI utility that helps educators and content creators generate accessible text descriptions and alt text for images, making visual...more
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The Image Accessibility tool is a simple, web-based AI utility that helps educators and content creators generate accessible text descriptions and alt text for images, making visual content more accessible to students with visual impairments or who rely on screen readers. Users upload an image, and the tool uses a language model (GPT-4o) to produce concise, objective descriptions and longer image summaries to add to digital course materials, improving accessibility. This feature supports universal design for learning by helping ensure that images communicate meaning effectively to all students, regardless of how they access content.

tag(s): Accessibility (12), artificial intelligence (335)

In the Classroom

Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.
 

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Ezgif - Open Idea

Grades
4 to 12
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Ezgif is a free, web-based tool that allows users to create and edit animated images and simple videos directly in a browser. The site includes a collection of easy-to-use tools ...more
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Ezgif is a free, web-based tool that allows users to create and edit animated images and simple videos directly in a browser. The site includes a collection of easy-to-use tools that can turn images or short video clips into GIFs, and also resize, crop, rotate, optimize, and add text or effects to animations. Teachers and students can upload files or paste links to quickly generate GIFs and other animated formats without installing software. Ezgif also includes tools for converting between image and video formats and reducing file size, making graphics easier to share online. Because the interface is simple and the tools work instantly in a browser, it can be a useful resource for creating quick visual media for presentations, projects, or digital storytelling.
This site includes advertising.

tag(s): animation (66), images (271)

In the Classroom

Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.

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No Child Left Inside - Connecticut Department of Energy

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K to 12
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The No Child Left Inside (NCLI) website from Connecticut State Parks highlights a statewide initiative designed to encourage children and families to spend more time outdoors exploring...more
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The No Child Left Inside (NCLI) website from Connecticut State Parks highlights a statewide initiative designed to encourage children and families to spend more time outdoors exploring nature. The site promotes free programs and events in Connecticut's state parks, forests, nature centers, and museums, helping young people connect with the environment through activities such as hiking, fishing, boating, camping, wildlife observation, and outdoor learning. Many programs, such as the Families in the Park events, focus on hands-on exploration and environmental education while encouraging families to enjoy nature together and develop an appreciation for the outdoors. The goal of the initiative is to help youth build healthy habits, discover local ecosystems, and become future environmental stewards.

tag(s): ecosystems (108), national parks (29)

In the Classroom

After learning about parks and outdoor recreation, students can create posters using DesignCap Poster Creator, reviewed here to encourage families to visit a park. Have students explore a small outdoor area and identify parts of an ecosystem such as plants, insects, soil, sunlight, and water sources. They can create a simple ecosystem diagram showing how living and nonliving things interact. Inspired by programs featured on the website, students can work in groups to design a family-friendly outdoor event.

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Bing Image Creator - Microsoft

Grades
4 to 12
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Bing Image Creator is a free, web-based AI tool from Microsoft that lets users turn descriptive text prompts into custom visuals using advanced generative models like DALL-E and GPT-4....more
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Bing Image Creator is a free, web-based AI tool from Microsoft that lets users turn descriptive text prompts into custom visuals using advanced generative models like DALL-E and GPT-4. Teachers and students can type what they want to see, and the tool generates corresponding images in seconds, making it easy to produce illustrations, creative graphics, and visual aids for lessons and projects. Because it's integrated with Bing and accessible through a browser, it's simple to use without installing software, and can help support creative expression, visual storytelling, and multimedia assignments across subject areas.

tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271)

In the Classroom

Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.

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Creative Drawing Games for the First Week of School - Artful Ideas

Grades
4 to 12
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Find four interactive art games perfect for use as back-to-school and getting-to-know-you activities in this blog post from an experienced high school/middle school art teacher. Each...more
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Find four interactive art games perfect for use as back-to-school and getting-to-know-you activities in this blog post from an experienced high school/middle school art teacher. Each activity description includes the approximate time to complete the activity, directions, a material list, and a picture of a completed activity. Some materials are commonly found in classrooms, such as markers and copy paper; however, other activities require common items that might not be readily available in your classroom, such as blue painter's tape and hairspray. This post includes links to blogs and Google Slides presentations that provide additional support and ideas for using the games.

tag(s): back to school (53), creativity (89), firstday (27)

In the Classroom

The author provides a note of caution that some games take a little more prep time than others. Make sure to read the time estimates when planning to use an activity. Use these suggestions as a back-to-school activity to support teamwork building. Observe students as they participate in the interactive art games as an informal assessment to understand how students work in groups, their thinking process, and their ability to communicate ideas.

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Smithsonian Learning Lab - Smithsonian Learning Lab

Grades
K to 12
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The Smithsonian Learning Lab is a free online platform created by the Smithsonian that gives teachers and students access to millions of authentic digital resources, including images,...more
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The Smithsonian Learning Lab is a free online platform created by the Smithsonian that gives teachers and students access to millions of authentic digital resources, including images, videos, historical documents, artwork, and scientific materials from museums, archives, and research centers. The site allows educators to discover ready-made collections, create their own lessons using primary sources, and share interactive activities with students using built-in tools such as annotations, questions, and quizzes. Because the resources come directly from Smithsonian collections, the website is especially useful for inquiry-based learning, research projects, and cross-curricular lessons in subjects such as social studies, science, language arts, and the arts.

tag(s): inquiry (38), museums (55), primary sources (133), quiz (64), Teacher Utilities (222), thinking routines (50), thinking skills (130)

In the Classroom

Choose an image, artifact, or document from the Smithsonian Learning Lab and display it to the class. Have students use an observation routine such as See, Think, Wonder to describe what they notice, what they think it means, and what questions they have. Have students explore the Learning Lab and select 3-5 items that connect to a current unit (for example, the American Revolution, ecosystems, or famous artists). Students can create their own small collection and write a short explanation of why each item belongs in the group. Assign a document, photo, or piece of artwork from the site and have students add notes explaining important details, vocabulary, or clues. Students can identify what the source shows, who created it, and why it is important.

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