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Flip Education - Flip Education
Grades
K to 12tag(s): artificial intelligence (335), commoncore (62), Teacher Utilities (222)
In the Classroom
Use the free features available from Flip Education to supplement your current planning resources and provide fresh ideas for classroom instruction, or as a resource when planning for a substitute. Extend the learning activities available by using an AI tool such as Magic School, reviewed here, to differentiate instruction, create rubrics for assessing student projects, or generate original texts to accompany the materials.You must be registered and logged in to add items to your favorites.
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Tinkering Projects - Exploratorium
Grades
3 to 12tag(s): animation (66), creativity (89), images (271), inquiry (38), makerspace (41), STEM (374)
In the Classroom
When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.Add your comments below (available only to members) | Become a Member
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Free Explainer Video Maker - Canva
Grades
K to 12tag(s): animation (66), collaboration (131), digital storytelling (171), presentations (41), Project Based Learning (29)
In the Classroom
Have students create short videos explaining a concept they've learned (such as a math strategy, a scientific process, or a historical event). Ask students to choose a vocabulary word or key concept and create a short animated explanation. Use Canva's Explainer Video Maker to design a short video to raise awareness about a social issue, community topic, or school initiative.Add your comments below (available only to members) | Become a Member
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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives
Grades
3 to 12tag(s): artists (102), enrichment (15), puzzles (172)
In the Classroom
After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.Add your comments below (available only to members) | Become a Member
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Canva GIF Maker - Canva
Grades
3 to 12tag(s): animation (66), creativity (89)
In the Classroom
Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.Add your comments below (available only to members) | Become a Member
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Scroobly - TensorFlow
Grades
3 to 8tag(s): animation (66), artificial intelligence (335), digital storytelling (171), drawing (57)
In the Classroom
Have students create a simple drawn character and use Scroobly to introduce themselves or a fictional character. Assign vocabulary words and have students create characters that act out or explain the meaning of each word. Students can animate a character from a different perspective (for example, the antagonist or a side character) and explain events from that viewpoint, strengthening comprehension and critical thinking.Add your comments below (available only to members) | Become a Member
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Toby - Arthur Camara, Benny Giang, and Guile Lindquist
Grades
8 to 12tag(s): curation (27), organizational skills (91)
In the Classroom
Organize your documents and links using Toby. Create collections for different subject areas (math, science, social studies, and more). Collaborate as a group within collections with others having access to add resources.Add your comments below (available only to members) | Become a Member
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Using Humor in the Art Room - The Art of Education University
Grades
4 to 12tag(s): classroom management (143), humor (20), podcasts (169), teaching strategies (77)
In the Classroom
Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.Add your comments below (available only to members) | Become a Member
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Fractivities - Fractal Foundations
Grades
K to 12tag(s): collaboration (131), commoncore (62), patterns (79), problem solving (279)
In the Classroom
Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.Add your comments below (available only to members) | Become a Member
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Wrong Hands - John Atkinson
Grades
9 to 12This site includes advertising.
tag(s): comics and cartoons (67), media literacy (130), satire (7)
In the Classroom
Students can pick a comic from the site and explain why they chose it. Students can post their favorite comic on Stormboard, reviewed here. Students can create their own comic about a particular subject/content area using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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Examples of Maths Magic Found in Nature - Akribian
Grades
4 to 8tag(s): geometric shapes (153), patterns (79), pi (27), symmetry (30)
In the Classroom
Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.Add your comments below (available only to members) | Become a Member
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JigZone.com - JigZone.com
Grades
1 to 12This site includes advertising.
tag(s): art history (105), artists (102), puzzles (172)
In the Classroom
Students can play the various puzzles on the website. Students can use Google Keep, reviewed here to keep track of their scores. Students can learn about the different artwork and the artist of each puzzle using Kiddle, reviewed here.Add your comments below (available only to members) | Become a Member
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Artsology - Artsology
Grades
K to 8tag(s): art history (105), artists (102), cultures (290), egypt (60), game based learning (313), musical instruments (60), optical illusions (13), puzzles (172), rhythm (23)
In the Classroom
Have students play one of the painting matching or identification games on the site. After completing the activity, students choose one artwork and write a short description explaining what they notice about the colors, subject, and mood of the piece. Use the virtual instrument activities to introduce different musical instruments. Students can explore a musical instrument on the website and create a concise fact card explaining how to play it, its sound, and its common uses. After exploring the site's famous paintings, ask students to create their own artwork inspired by one of the artists they discovered. Students can explain which elements they borrowed from the original artist, such as color choices, patterns, or style.Add your comments below (available only to members) | Become a Member
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Explore! Children's Museum - Explore Children's Museum
Grades
K to 5This site includes advertising.
tag(s): enrichment (15), inquiry (38), STEM (374)
In the Classroom
Use the science-based activities from the site as short STEM challenges. Students can build, test, and improve simple experiments while practicing observation and problem-solving skills. Incorporate the museum's art project ideas into classroom centers where students rotate through creative stations using recycled or everyday materials to design and create their own artwork. Ask students to modify the activity or design a new version. For example, if the activity involves building something, challenge students to redesign it to make it stronger, faster, or more creative.Add your comments below (available only to members) | Become a Member
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Image Accessibility Creator - Arizona State University
Grades
K to 12tag(s): Accessibility (12), artificial intelligence (335)
In the Classroom
Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.Add your comments below (available only to members) | Become a Member
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Ezgif - Open Idea
Grades
4 to 12This site includes advertising.
In the Classroom
Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.Add your comments below (available only to members) | Become a Member
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No Child Left Inside - Connecticut Department of Energy
Grades
K to 12tag(s): ecosystems (108), national parks (29)
In the Classroom
After learning about parks and outdoor recreation, students can create posters using DesignCap Poster Creator, reviewed here to encourage families to visit a park. Have students explore a small outdoor area and identify parts of an ecosystem such as plants, insects, soil, sunlight, and water sources. They can create a simple ecosystem diagram showing how living and nonliving things interact. Inspired by programs featured on the website, students can work in groups to design a family-friendly outdoor event.Add your comments below (available only to members) | Become a Member
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Bing Image Creator - Microsoft
Grades
4 to 12tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271)
In the Classroom
Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.Add your comments below (available only to members) | Become a Member
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Creative Drawing Games for the First Week of School - Artful Ideas
Grades
4 to 12tag(s): back to school (53), creativity (89), firstday (27)
In the Classroom
The author provides a note of caution that some games take a little more prep time than others. Make sure to read the time estimates when planning to use an activity. Use these suggestions as a back-to-school activity to support teamwork building. Observe students as they participate in the interactive art games as an informal assessment to understand how students work in groups, their thinking process, and their ability to communicate ideas.Add your comments below (available only to members) | Become a Member
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Smithsonian Learning Lab - Smithsonian Learning Lab
Grades
K to 12tag(s): inquiry (38), museums (55), primary sources (133), quiz (64), Teacher Utilities (222), thinking routines (50), thinking skills (130)
In the Classroom
Choose an image, artifact, or document from the Smithsonian Learning Lab and display it to the class. Have students use an observation routine such as See, Think, Wonder to describe what they notice, what they think it means, and what questions they have. Have students explore the Learning Lab and select 3-5 items that connect to a current unit (for example, the American Revolution, ecosystems, or famous artists). Students can create their own small collection and write a short explanation of why each item belongs in the group. Assign a document, photo, or piece of artwork from the site and have students add notes explaining important details, vocabulary, or clues. Students can identify what the source shows, who created it, and why it is important.Add your comments below (available only to members) | Become a Member
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