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Using Humor in the Art Room - The Art of Education University
Grades
4 to 12tag(s): classroom management (142), humor (18), podcasts (168), teaching strategies (73)
In the Classroom
Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.You must be registered and logged in to add items to your favorites.
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Fractivities - Fractal Foundations
Grades
K to 12tag(s): collaboration (119), commoncore (62), patterns (79), problem solving (275)
In the Classroom
Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.Add your comments below (available only to members) | Become a Member
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Examples of Maths Magic Found in Nature - Akribian
Grades
4 to 8tag(s): geometric shapes (153), patterns (79), pi (27), symmetry (31)
In the Classroom
Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.Add your comments below (available only to members) | Become a Member
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JigZone.com - JigZone.com
Grades
1 to 12This site includes advertising.
tag(s): art history (105), artists (101), puzzles (166)
In the Classroom
Students can play the various puzzles on the website. Students can use Google Keep, reviewed here to keep track of their scores. Students can learn about the different artwork and the artist of each puzzle using Kiddle, reviewed here.Add your comments below (available only to members) | Become a Member
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Artsology - Artsology
Grades
K to 8tag(s): art history (105), artists (101), cultures (290), egypt (60), game based learning (311), musical instruments (60), optical illusions (13), puzzles (166), rhythm (23)
In the Classroom
Have students play one of the painting matching or identification games on the site. After completing the activity, students choose one artwork and write a short description explaining what they notice about the colors, subject, and mood of the piece. Use the virtual instrument activities to introduce different musical instruments. Students can explore a musical instrument on the website and create a concise fact card explaining how to play it, its sound, and its common uses. After exploring the site's famous paintings, ask students to create their own artwork inspired by one of the artists they discovered. Students can explain which elements they borrowed from the original artist, such as color choices, patterns, or style.Add your comments below (available only to members) | Become a Member
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Explore! Children's Museum - Explore Children's Museum
Grades
K to 5This site includes advertising.
tag(s): enrichment (13), inquiry (37), STEM (372)
In the Classroom
Use the science-based activities from the site as short STEM challenges. Students can build, test, and improve simple experiments while practicing observation and problem-solving skills. Incorporate the museum's art project ideas into classroom centers where students rotate through creative stations using recycled or everyday materials to design and create their own artwork. Ask students to modify the activity or design a new version. For example, if the activity involves building something, challenge students to redesign it to make it stronger, faster, or more creative.Add your comments below (available only to members) | Become a Member
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Image Accessibility Creator - Arizona State University
Grades
K to 12tag(s): Accessibility (12), artificial intelligence (322)
In the Classroom
Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.Add your comments below (available only to members) | Become a Member
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Ezgif - Open Idea
Grades
4 to 12This site includes advertising.
In the Classroom
Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.Add your comments below (available only to members) | Become a Member
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No Child Left Inside - Connecticut Department of Energy
Grades
K to 12tag(s): ecosystems (108), national parks (29)
In the Classroom
After learning about parks and outdoor recreation, students can create posters using DesignCap Poster Creator, reviewed here to encourage families to visit a park. Have students explore a small outdoor area and identify parts of an ecosystem such as plants, insects, soil, sunlight, and water sources. They can create a simple ecosystem diagram showing how living and nonliving things interact. Inspired by programs featured on the website, students can work in groups to design a family-friendly outdoor event.Add your comments below (available only to members) | Become a Member
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Bing Image Creator - Microsoft
Grades
4 to 12tag(s): artificial intelligence (322), creativity (86), graphic design (51), images (269)
In the Classroom
Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.Add your comments below (available only to members) | Become a Member
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Creative Drawing Games for the First Week of School - Artful Ideas
Grades
4 to 12tag(s): back to school (53), creativity (86), firstday (27)
In the Classroom
The author provides a note of caution that some games take a little more prep time than others. Make sure to read the time estimates when planning to use an activity. Use these suggestions as a back-to-school activity to support teamwork building. Observe students as they participate in the interactive art games as an informal assessment to understand how students work in groups, their thinking process, and their ability to communicate ideas.Add your comments below (available only to members) | Become a Member
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Smithsonian Learning Lab - Smithsonian Learning Lab
Grades
K to 12tag(s): inquiry (37), museums (55), primary sources (133), quiz (64), Teacher Utilities (219), thinking routines (42), thinking skills (125)
In the Classroom
Choose an image, artifact, or document from the Smithsonian Learning Lab and display it to the class. Have students use an observation routine such as See, Think, Wonder to describe what they notice, what they think it means, and what questions they have. Have students explore the Learning Lab and select 3-5 items that connect to a current unit (for example, the American Revolution, ecosystems, or famous artists). Students can create their own small collection and write a short explanation of why each item belongs in the group. Assign a document, photo, or piece of artwork from the site and have students add notes explaining important details, vocabulary, or clues. Students can identify what the source shows, who created it, and why it is important.Add your comments below (available only to members) | Become a Member
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Alabama History Hub - Alabama Department of Archives & History
Grades
K to 12tag(s): 1700s (39), 1800s (86), 1900s (85), 2000s (2), 20th century (169), civil rights (220), civil war (135), primary sources (133), professional development (321), states (128)
In the Classroom
Students can work in small groups to compare different primary sources (letters, photos, or documents) from the site, discuss how each source provides a unique perspective, and then present their findings using a graphic organizer or sketchnote using Google Drawings, reviewed here. Students can use the Hub's lesson plans and activities to conduct a guided inquiry project where they develop a question about Alabama history, gather evidence from sources, and present a claim supported by reasoning. Students can explore the Alabama History Hub by selecting a time period (such as the Civil War or the Civil Rights era) and analyzing primary sources to create a short "history news report" summarizing key events and perspectives from that era. They can record using a digital tool such as Kapwing, reviewed here.Add your comments below (available only to members) | Become a Member
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Ideaogram.AI Explore - Ideaogram
Grades
4 to 12tag(s): artificial intelligence (322), creativity (86), graphic design (51), images (269), photography (136)
In the Classroom
Have students generate an image from a short prompt, then write a narrative, descriptive paragraph, or poem inspired by the scene. Have students use the tool to design posters with clear text and visuals for science concepts, vocabulary, or historical events. Students can design book covers, story settings, or title pages for independent reading books or class novels.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Name Selection Tool
Grades
K to 12tag(s): classroom management (142), Teacher Utilities (219)
In the Classroom
Use the tool to randomly call on students during discussions so everyone has an equal chance to share ideas. Ask a fun or reflective question, such as "What is one goal for today?" or "What is one thing you learned yesterday?" Then use SkyFrost to select the students who will respond. Let the tool choose team leaders, helpers, or presenters for activities, review games, or classroom jobs to keep things fun and unbiased.Add your comments below (available only to members) | Become a Member
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Drawing with Mr. J - WOSU Public Media
Grades
K to 5tag(s): drawing (57), social and emotional learning (197)
In the Classroom
Students can grab a pencil, pen, or marker and participate in the video series with Mr. J. When finished, students can upload their artwork to Padlet, reviewed here to showcase. Students can use Google Forms, reviewed here to complete a self-reflection before and after Mr. J's activity.Add your comments below (available only to members) | Become a Member
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Sparky - Google Arts & Culture
Grades
3 to 8tag(s): artificial intelligence (322), creativity (86), inventors and inventions (89), STEM (372)
In the Classroom
Use Sparky to engage students when studying the history of innovation, simple machines, or persuasive writing. Use this tool to enhance a science unit on forces and motion by having students prototype a new vehicle for a specific environment. After Sparky generates the visual prototype, students can extend the activity by importing their invention's image into Canva for Education, reviewed here to design a professional marketing poster or a technical manual explaining how the invention works. Extend learning by including the entire class in a peer-review process, and have students post their final designs to a Padlet Gallery Walk, reviewed here where they can comment on the feasibility of each other's wacky inventions.Add your comments below (available only to members) | Become a Member
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Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust
Grades
4 to 12tag(s): architecture (83), critical thinking (182), inquiry (37), patterns (79), professional development (321), STEM (372)
In the Classroom
After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.Add your comments below (available only to members) | Become a Member
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Creative Coding with Python and AI - imagi Education
Grades
3 to 8tag(s): artificial intelligence (322), coding (109), STEM (372)
In the Classroom
Have students create a simple pixel image that represents a character, setting, or symbol from a class story. After coding the image, they can write a short paragraph explaining how their design connects to the text. Challenge students to code repeating patterns or symmetrical designs using loops. Students explain how loops reduce repeated code and identify the math patterns they used. Provide students with prewritten code containing errors. Students can use the AI Debugging Buddy to identify and fix mistakes, then reflect on how feedback helped improve their code.Add your comments below (available only to members) | Become a Member
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Tab Time - Tabitha Brown
Grades
K to 1This site includes advertising.
tag(s): crafts (110), emotions (71), preK (323), social and emotional learning (197)
In the Classroom
Play a short Tab Time video, then pause to ask students what they notice, what surprised them, or the question the characters are exploring. After viewing a clip focused on feelings, call out an emotion shown in the episode. Have students freeze and make a face or body pose that matches that feeling, building emotional awareness and self-expression. Play a Tab Time song and have students create movements that match the rhythm, mood, or message of the music. Discuss how music can make us feel happy, calm, excited, or focused.Add your comments below (available only to members) | Become a Member
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