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LabXchange - The President and Fellows of Harvard College

Grades
6 to 12
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LabXchange is a free online science platform designed for middle school, high school, and undergraduate students that delivers interactive digital lab simulations, articles, and learning...more
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LabXchange is a free online science platform designed for middle school, high school, and undergraduate students that delivers interactive digital lab simulations, articles, and learning pathways. The site provides access to thousands of open-source educational resources contributed by universities, research institutions, and museums, allowing students to explore complex scientific concepts through virtual experimentation and multimedia content. You navigate through a vast library of modular content items, combining digital text, video clips, and realistic laboratory simulations to build customized learning experiences or complete structured pathways aligned with standard science curricula.

tag(s): multimedia (71), OER (54), Research (92), simulations (47)

In the Classroom

For a biology or chemistry lesson, you can use the interactive lab simulations to let students safely test hypotheses and manipulate variables before conducting physical experiments, supporting active engagement and foundational understanding. Students can then record their observations and design digital diagrams of cellular processes using MindMup, reviewed here, which replaces traditional paper maps with collaborative, media-rich visual organizers that modify the standard lab report task. To extend learning and promote critical thinking, students can record audio reflections summarizing their experimental findings and conclusions using Vocaroo, reviewed here, redefining traditional assessments by turning standard written summaries into shareable digital audio logs.

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The Science and Math of the Summer Olympics - Pacific Science Center

Grades
K to 8
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Use the excitement of the Olympics to explore the STEM concepts hiding behind athletic performance with this collection of explanations and hands-on activities from Pacific Science...more
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Use the excitement of the Olympics to explore the STEM concepts hiding behind athletic performance with this collection of explanations and hands-on activities from Pacific Science Center. The resource introduces biomechanics, force, momentum, nutrition, physiology, scoring, statistics, geometry, and trajectories, then provides age-appropriate activities for preschool, elementary, and middle school learners. Younger students can count and measure sporting events, engineer paper javelins, and make dough medals. Elementary students can try math relays, measure reaction time, and build a model lung, while middle school students investigate probability and design playground sports equipment using physics and geometry. Several linked activities provide additional instructions and background information. If your district blocks YouTube, you may not be able to view the videos.

tag(s): forces (50), gravity (55), measurement (123), nutrition (140), olympics (64), preK (349), probability (134), statistics (126), STEM (382)

In the Classroom

Students can run a classroom math relay modeled after the article, solve an age-appropriate problem at each station before moving to the next leg, then discuss whether accuracy or speed had a greater effect on their team's performance. Have younger students engineer paper javelins using the activity described in the article, measure each throw, revise one feature of their designs, and use the new measurements as evidence to explain whether the redesign improved performance. Invite students to finish an Olympics STEM unit by creating a short review assessment with Google Forms, reviewed here, using questions about biomechanics, measurement, probability, forces, geometry, or human physiology.

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Summer Olympic Games Science - Home Science Tools

Grades
5 to 10
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Connect Olympic sports with physics through two hands-on investigations from Home Science Tools. The first activity uses a spinning office chair and equal weights to model conservation...more
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Connect Olympic sports with physics through two hands-on investigations from Home Science Tools. The first activity uses a spinning office chair and equal weights to model conservation of angular momentum, helping students understand why divers, gymnasts, and ice skaters spin faster when they pull their arms and legs closer to their bodies. The second investigation measures reaction time by having a partner catch a falling meter stick, then using a provided reaction-time table or formula to interpret results. Both activities include materials, step-by-step directions, science explanations, and extension questions that encourage students to test variables and connect results to sports and everyday situations. The page also links to additional sports-science resources.

tag(s): gravity (55), olympics (64), sports (105), STEM (382)

In the Classroom

Have students complete the reaction-time investigation in pairs, record at least three trials, and compare their average response times to see whether repeated practice improves them. Have small groups alter one variable in the reaction-time experiment, such as age, practice, or completing another task while catching, then graph their results with Infographic Presentation Templates, reviewed here and write a claim supported by evidence. Ask students to research an Olympic sport that involves rotation and create a labeled explanation with Google Drawings, reviewed here, showing the rotational axis, body position, and how angular momentum affects movement.
 This resource requires PDF reader software like Adobe Acrobat.

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5 Winter Sports STEM Ideas For Elementary - Simply STEAM by Sarah Barnett

Grades
2 to 5
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Bring winter sports into the classroom with five hands-on STEM investigations focused on force and motion. This Simply STEAM resource introduces speed skating through center of gravity,...more
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Bring winter sports into the classroom with five hands-on STEM investigations focused on force and motion. This Simply STEAM resource introduces speed skating through center of gravity, bobsledding through drag and air resistance, alpine skiing through balanced and unbalanced forces, curling through friction, and hockey through angles and deflection. Each activity pairs an approachable science concept with experimentation, building, testing, and redesign using common materials. The associated Winter Sports STEM pack includes 5E lesson plans, student-friendly reading passages, comprehension questions with answer keys, STEM challenges, recording and reflection pages, teacher tips, and materials lists.

tag(s): angles (51), forces (50), friction (12), gravity (55), motion (57), olympics (64), problem solving (284), sports (105), STEM (382)

In the Classroom

Have students build the speed-skater model described in the resource, test how changes in height or body position affect balance, and then ask pairs to explain how the center of gravity affected their results. Invite pairs to choose two winter sports challenges and compare the forces involved using Venn Diagram Creator by Canva, reviewed here, to create a science comparison students can use during whole-class discussion. Have students investigate friction by testing marbles on several classroom surfaces before designing a curling broom, then invite groups to compare which surface and broom designs helped their "stone" travel farthest and most accurately.

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BON in a Box - GEO BON

Grades
9 to 12
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Explore how scientists collect, analyze, and report biodiversity data with BON in a Box, an open platform for developing and supporting Biodiversity Observation Networks. Users can...more
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Explore how scientists collect, analyze, and report biodiversity data with BON in a Box, an open platform for developing and supporting Biodiversity Observation Networks. Users can search a large catalog of observation-design, data-collection, management, analysis, and reporting tools, investigate registered monitoring projects, and work with pipelines that transform local or global data into Essential Biodiversity Variables and biodiversity indicators. Featured topics include genetic diversity, threatened species, habitat change, protected-area connections, species distribution, biodiversity intactness, and phenology. The visual pipeline editor can run existing components without coding, although advanced work may involve R, Python, Julia, data preparation, GitHub, or installation on a local computer or server. This resource is designed primarily for researchers, conservation practitioners, policymakers, and advanced learners, not as a ready-made K-12 curriculum. Several pages include YouTube tutorials. If your district blocks YouTube, the videos may not be viewable.

tag(s): biodiversity (44), citizen science (45), conservation (104), data (213), ecosystems (115), habitats (113)

In the Classroom

Have students design a schoolyard biodiversity investigation by identifying a research question, target organisms, sampling locations, collection methods, and possible sources of bias, then sketch their proposed sampling map on paper before comparing it with the platform's monitoring concepts. Have students search the projects portal for biodiversity-monitoring efforts in different regions, then plot selected locations and summarize the species, ecosystems, and sampling methods in Google My Maps, reviewed here. Ask pairs to select two monitoring projects and compare their geographic scale, biological groups, data-collection methods, and conservation goals using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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CyberKinder Quests - CyberKinder

Grades
3 to 6
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Turn digital citizenship and technology skills into short, game-like challenges with CyberKinder Quests. Children choose interactive adventures led by CyberKinder characters and work...more
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Turn digital citizenship and technology skills into short, game-like challenges with CyberKinder Quests. Children choose interactive adventures led by CyberKinder characters and work through levels and modules covering coding and problem-solving, privacy and online safety, digital citizenship, artificial intelligence, and technology literacy. Current quests include Pixi's Star Chase for block-based coding, Max's Hack Attack for passwords, privacy, scams, and online safety, Luna's Chat Lab for cyberbullying and online communication, Wizzy's Reality Cauldron for evaluating online and AI-generated information, Glitch in the Machine for understanding how internet technology works, and Tube Trouble for safer video-app use. Activities emphasize making choices and practicing skills rather than simply reading information. The free version includes every quest and lesson, but limits play through a daily "spark" allowance.

tag(s): artificial intelligence (357), bullying (56), coding (110), cyberbullying (53), internet safety (117), media literacy (136), problem solving (284)

In the Classroom

Ask students to work individually through Luna's Chat Lab and keep a response journal about how tone, exclusion, insults, threats, and pressure can change an online conversation. Follow with a class discussion about when students should seek help from a trusted adult. Have students explore Glitch in the Machine and then collaboratively construct a physical model showing how a message moves from a device through the internet to a server and its destination. Assign students roles representing different parts of the process and have them demonstrate what happens when one connection fails. CyberKinder. Have students explore Wizzy's Reality Cauldron, then conduct a fact-checking challenge using several teacher-selected online claims. Ask students to record what evidence made each claim trustworthy, questionable, or needing further verification.

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DaVinci Resolve - Blackmagic Design Pty. Ltd.

Grades
9 to 12
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Turn raw footage into polished videos, films, presentations, and other media projects with DaVinci Resolve, a professional-grade editing program from Blackmagic Design. The software...more
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Turn raw footage into polished videos, films, presentations, and other media projects with DaVinci Resolve, a professional-grade editing program from Blackmagic Design. The software combines video editing, color correction, visual effects and motion graphics, audio post-production, media management, and photo editing in one application. Separate workspaces help users move among editing, effects, color, audio, and final output tasks, while multi-user project libraries support real-time local and remote collaboration. The free version supports virtually all 8-bit video formats at up to 60 fps and Ultra HD 3840 A-- 2160, along with multi-user collaboration and HDR grading. Some advanced tools are limited to DaVinci Resolve Studio, including additional Resolve FX, AI-powered features, text-based editing, Magic Mask, advanced noise reduction, 10-bit video up to 120 fps, and resolutions beyond 4K. The software is available for Mac, Windows, and Linux.
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tag(s): creating media (19), digital storytelling (182), editing (99), media literacy (136)

In the Classroom

Students can create videos using Blackmagic and explore the site's various free features. Have students work in pairs to storyboard a public-service announcement or book trailer on Padlet, reviewed here, then use the storyboard as a production guide while assembling and revising the final video in DaVinci Resolve. Ask students to document the editing process with ScreenPal, reviewed here, which is great for showing project progress, and create a short reflection explaining one editing, sound, or color choice they changed after peer feedback.

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Which Face is Real - Jevin West and Carl Bergstrom

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4 to 12
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Identifying AI-generated images vs real images is difficult. Which Face is Real helps you practice distinguishing between image types by showing two images and asking you to choose...more
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Identifying AI-generated images vs real images is difficult. Which Face is Real helps you practice distinguishing between image types by showing two images and asking you to choose the real one. The site is that simple: choose the real image. After you choose an image, the site tells you whether you are correct and then offers a link to play again. Visit other links on the site that explain the methods the authors use to select images, and another link to learn what to look for when identifying AI-generated images. Which Face is Real uses Creative Commons and public domain images along with AI-generated images from ThisPersonDoesNotExist.com.

tag(s): artificial intelligence (357), digital literacy (40), images (276), media literacy (136)

In the Classroom

Because this activity is so simple, it is perfect for quick media and digital literacy lessons anytime. Share images on your whiteboard and have students choose the real image. Make your polling more engaging by using Mentimeter, reviewed here to gather responses. This site does not define the features of AI-generated images on the activity page, which opens up many opportunities to encourage class discussions about how students make their choices. As you and your students engage with this site, consider making a list or poster of features to look for when viewing images online. Use Genially, reviewed here or Canva for Education, reviewed here to create posters to share in your classroom.

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Google Gemini - Google

Grades
K to 12
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Google Gemini is a multipurpose AI chat tool that lets you text, code, and create images, audio, and video. The chatbot assistant includes many options to support users' needs, such...more
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Google Gemini is a multipurpose AI chat tool that lets you text, code, and create images, audio, and video. The chatbot assistant includes many options to support users' needs, such as uploading files from your device and Google Drive, photos, avatars, and Gemini Notebooks (formerly NotebookLM), reviewed here. Use the plus sign in the message box to stipulate the output; for example, choose create image, create music, or Canvas (code, write, or make slides). Gemini also integrates Google Gems, customizable apps for repetitive tasks. Choose the three dots at the end of any chat response to listen to the response, export to Google Docs, or start a draft in Gmail.

tag(s): artificial intelligence (357), chat (41), Google (22), search strategies (19)

In the Classroom

Use Gemini to support your personal and professional needs while saving time. View the archived session of OK2Ask: Google Gems Basics: Personalized, Interactive, and Safe AI Learning Experiences, reviewed here, to learn more about Gems or OK2Ask: AI Templates That Work: Quick & Easy Prompting Solutions, reviewed here, to understand how to create effective prompts to achieve the best results when using AI generation tools.

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Filmora - Wondershare Technology

Grades
6 to 12
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Filmora is an editing tool for beginners that gives you access to instant mode, preset templates, and auto beat sync, so you can make videos in a few easy steps. ...more
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Filmora is an editing tool for beginners that gives you access to instant mode, preset templates, and auto beat sync, so you can make videos in a few easy steps. Filmora also has a green screen, keyframe, and other features. The free version allows you to cut, trim, add transitions, use effects, and export videos. Additionally, AI tools allow you to try AI text-to-speech, auto-reframe, and background noise removal. Filmora needs to be downloaded onto your computer.
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tag(s): artificial intelligence (357), creating media (19), digital storytelling (182), multimedia (71)

In the Classroom

Have students create videos using Filmora and explore the site's free features. Students can use Stormboard, reviewed here to share tricks and tips on how to use Filmora. Invite groups to create opposing video arguments about a debatable topic, screen the videos for the class, and use Mentimeter, reviewed here, to collect audience responses before students evaluate the strength of each argument.

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Detective Crafts for Kids: Top Ideas for Junior Sleuths - I'm a Chef Too!

Grades
K to 6
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Who doesn't love a mystery to solve? Did you know that teaching children to be detectives instills observation skills and critical thinking, and can enhance fine motor skills? I'm the...more
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Who doesn't love a mystery to solve? Did you know that teaching children to be detectives instills observation skills and critical thinking, and can enhance fine motor skills? I'm the Chef Too features DIY Detective Gear, how to make invisible ink, how to create fingerprints and footprints, and how to create codes and ciphers. It also gives what to do each day to "solve" the case.
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tag(s): critical thinking (188), logic (176), mysteries (30), problem solving (284), STEM (382)

In the Classroom

Have students create detective field notebooks with sections for suspects, clues, observations, and witness statements, then use them throughout a teacher-created classroom mystery. As students are solving cases, they can use Stormboard, reviewed here to post notes, questions, or comments. Students can use digital tools like Genially, reviewed here to create a digital case to be solved.

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NPTEL - NPTEL

Grades
11 to 12
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Looking for university-level material to extend an advanced high school course or deepen a teacher's own content knowledge? NPTEL offers an extensive collection of online courses developed...more
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Looking for university-level material to extend an advanced high school course or deepen a teacher's own content knowledge? NPTEL offers an extensive collection of online courses developed and taught by faculty from IITs, IISc, and other participating institutions. Browse courses across approximately 22 disciplines, including engineering, computer science, mathematics, chemistry, biology, physics, management, and humanities. Individual course pages may include an overview, instructor information, syllabus, lecture sequence, downloadable materials, and other course resources, with many courses organized into multiple modules or weeks. Video lectures are central to the collection, and NPTEL course pages embed or link to YouTube-hosted videos. If your district blocks YouTube, you may not be able to view the videos. Because much of the content is designed for college and professional learners, teachers should preview individual courses carefully for prerequisite knowledge and select portions appropriate for secondary students.

tag(s): advanced placement (25), enrichment (20), STEM (382)

In the Classroom

Invite teachers to use NPTEL courses for their own content-area professional learning, selecting lectures that strengthen background knowledge before teaching an advanced unit and recording practical connections they can adapt for their students. Have students use an engineering or technology course as a starting point for inquiry, identify a real-world problem related to the topic, research possible solutions, and present a claim supported by course concepts and outside evidence. Ask students to complete a teacher-selected video or module independently, then use Google Forms, reviewed here, for a short retrieval practice activity that checks vocabulary, concepts, applications, and misconceptions.

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Create Interactive Designs with Canva Code - Canva

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K to 12
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning...more
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning games and portfolios, and interactive elements, such as quizzes, calculators, and charts. Learn how to create with Canva Code by following the step-by-step instructions or by watching the included YouTube video tutorials. Additional links provide information on how to edit designs and elements, access restrictions, and how to integrate ChatGPT with Canva to create designs and search for content.

tag(s): artificial intelligence (357), coding (110), game based learning (336), interactive stories (23)

In the Classroom

Use Canva Code to create personalized learning activities for your classroom after creating your free account on Canva for Education, reviewed here. Canva for Education accounts offer educators access to many pro features available in Canva. Quickly create and share gamified review activities, countdown timers, escape rooms, and much more by simply entering a prompt that describes what you are building. Learn more about how to use Canva Code at AI-Powered Interactive Activity Creation with Canva Code.

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ArcGIS StoryMaps - Esri

Grades
K to 12
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ArcGIS StoryMaps is a web-based tool that helps teachers and students create interactive digital stories using maps, text, images, videos, audio, charts, and other media. Students can...more
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ArcGIS StoryMaps is a web-based tool that helps teachers and students create interactive digital stories using maps, text, images, videos, audio, charts, and other media. Students can use it to show how people, places, events, and ideas are connected, making it useful for geography, social studies, science, history, and research projects. Teachers can also use publicly shared StoryMaps as virtual field trips or engaging introductions to a new topic. Students can create their own StoryMaps to share research, explain a historical journey, investigate a local issue, or present learning in a visual and organized way. Viewing public StoryMaps is free, but creating and publishing StoryMaps usually requires an ArcGIS Online account. Eligible U.S. K-12 schools may be able to receive access through Esri's no-cost Schools Mapping Software Bundle.

tag(s): digital storytelling (182), multimedia (71), presentations (50)

In the Classroom

Have students explore a teacher-selected public StoryMap about a place, event, ecosystem, or historical topic. As they move through the map, they can record three new facts, one important image or map detail, and one question they still have. They can share their findings in a class discussion or exit ticket. Have students explore a public StoryMap about a historical location, changing community, environmental issue, or migration route. They compare the past and present by creating a Venn diagram with 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here, or a short written response using details from the StoryMap. Assign small groups different sections of one public StoryMap or different StoryMaps about the same topic. Each group can become an expert on its section, then teach classmates using a brief summary, a map detail, and one discussion question.

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15 Festive July 4th Crafts & Activities - ABCDee Learning

Grades
K to 2
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ABCDee Learning's "15 Festive July Fourth Crafts & Activities" is a collection of hands-on patriotic projects, printable learning activities, and simple science experiments designed...more
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ABCDee Learning's "15 Festive July Fourth Crafts & Activities" is a collection of hands-on patriotic projects, printable learning activities, and simple science experiments designed for young learners. The site includes step-by-step directions for crafts such as salt-painted fireworks, flag art, popsicle stick stars, and fingerprint keepsakes, along with engaging STEM activities like fireworks in a jar, magic milk, and fizzy science experiments. Many activities also incorporate early literacy and math skills through free printables, color-by-code pages, patterns, tracing, and beginning sounds, making this a useful resource for summer programs, holiday-themed classroom centers, or family learning events.
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tag(s): crafts (107), holidays (291), july 4th (20), preK (349), STEM (382)

In the Classroom

Set up rotating stations featuring the site's printable activities, including color-by-code pages, patterns, beginning sounds, and counting games. Students can practice literacy and math skills while working independently or with partners. After creating a patriotic craft, have students write a short paragraph explaining the meaning of American symbols such as the flag, stars, stripes, or fireworks. Display the finished projects as a classroom bulletin board celebrating Independence Day. Have students create one of the featured fireworks art projects, then participate in a gallery walk. As they view classmates' work, they leave positive feedback and discuss the art techniques, colors, patterns, and shapes used to represent fireworks.

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Maker Ed - The Maker Education Initiative

Grades
K to 12
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource...more
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource Library tab, you have access to the Resource Library, Publications, Activities, and Community. The Resource Library showcases and allows you to search through Learning Pathways or Categories. The Learning Pathways teach about Maker Education, while the Categories include learning activities, program design, assessment, and management.

tag(s): makerspace (42), poetry (195), rubrics (39), STEM (382), stories and storytelling (81)

In the Classroom

Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.

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Gold Fever and the Bechtler Mint - PBS LearningMedia

Grades
4 to 8
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher...more
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher Bechtler's private mint. Through documentary footage, expert interviews, historical reenactments, and clips showing how gold coins were handmade, students gain insight into early American economics, westward expansion, mining history, and entrepreneurship. Teachers can use the video to support lessons in U.S. history, economics, geography, and STEM while helping students connect historical events to real-world innovation and trade.

tag(s): 1800s (90), coins (12), gold rush (20)

In the Classroom

After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.

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Chrome Music Lab - Google Labs

Grades
K to 12
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through...more
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through hands-on play. Using colorful, easy-to-use tools such as Song Maker, Rhythm, Melody Maker, Kandinsky, and Voice Spinner, students can create and share original music directly in a web browser without downloads or logins. The site encourages creativity, collaboration, and experimentation while supporting music education, STEAM learning, coding connections, and creative expression across grade levels and subject areas.

tag(s): coding (110), musical instruments (63), summer (53)

In the Classroom

Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.

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Science Fridays - Science Fridays

Grades
K to 12
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on...more
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on the site include: Can Skulls Reveal the Secret History of Dog Breeds?, Mission Cosmic Crops: Combat Hunger With Space Technology, AI For Kids: A Chatbox Exploration, and How Do You Search For Life In The Universe? Use Clues From Microbes! Each lesson includes the Grade level, Minutes, Subject, STEM Practices, and Activity Type. Most lessons include either a video or podcast. Lessons are aligned to the Next Generation Standards and are also available in Spanish.

tag(s): animals (282), artificial intelligence (357), brain (59), climate (99), energy (137), ethics (21), insects (64), makerspace (42), space (249), STEM (382), volcanoes (60)

In the Classroom

When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.

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Rube Resources - The Rube Goldberg Institute for Innovation and Creativity

Grades
K to 8
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School...more
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School Day, Rube Goldberg's Simple Normal Definitely Different Day Off, and Rube Goldberg/Teq Activity Cards, as well as the Simple Machines STEM Key. Each downloadable Teaching Tool shares information on who Rube Goldberg was, Next Generation Science Standards, lessons, and additional resources. Some lessons include: What Are Simple Machines, Test Your Strength with Pulleys, Create a Choice Spinner with a Wheel and Axle, Dual-Surface Inclined Plane Race, and more. At the bottom of the site, there are videos that you can share with your students to help them learn more about simple machines. If your district blocks YouTube, the videos may not be viewable.

tag(s): creativity (93), makerspace (42), simple machines (22), STEM (382)

In the Classroom

Students can use Free Online Screen Recorder, reviewed here as they are seeing which toy car won during Win a Race with an Inclined Plane lesson. Students can post their predictions or outcomes on a virtual bulletin board such as Stickies.io, reviewed here. Students can use StoryMap JS, reviewed here to outline their story with two simple machines that are outlined in the Activity Cards.
 This resource requires PDF reader software like Adobe Acrobat.

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