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Sparky - Google Arts & Culture
Grades
3 to 8tag(s): artificial intelligence (294), creativity (85), inventors and inventions (88), STEM (364)
In the Classroom
Use Sparky to engage students when studying the history of innovation, simple machines, or persuasive writing. Use this tool to enhance a science unit on forces and motion by having students prototype a new vehicle for a specific environment. After Sparky generates the visual prototype, students can extend the activity by importing their invention's image into Canva for Education, reviewed here to design a professional marketing poster or a technical manual explaining how the invention works. Extend learning by including the entire class in a peer-review process, and have students post their final designs to a Padlet Gallery Walk, reviewed here where they can comment on the feasibility of each other's wacky inventions.You must be registered and logged in to add items to your favorites.
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Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust
Grades
4 to 12tag(s): architecture (82), critical thinking (176), inquiry (34), patterns (82), professional development (318), STEM (364)
In the Classroom
After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.Add your comments below (available only to members) | Become a Member
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NASA Kids Science - NASA
Grades
3 to 8tag(s): atmosphere (24), carbon footprint (6), climate (100), earth (197), oceans (143), solar system (123), STEM (364), sun (87), water (105), weather (177)
In the Classroom
Use this site to spark curiosity during an introductory unit on astronomy or environmental science. Assign specific articles or videos to different student groups to foster expertise on various celestial bodies or climate phenomena. After students explore their chosen topic, have them watch a relevant clip from the site and use Magic School, reviewed here, to generate a series of interactive video questions that check for understanding and spark critical thinking. To engage the entire class and assess comprehension further, launch a competitive review session using Blooket, reviewed here, featuring questions based on the site's articles and games. This approach enhances the learning experience by transforming passive reading into active creation and collaborative competition, extending the lesson beyond the information on the website.Add your comments below (available only to members) | Become a Member
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Summer Camp Activities K-8 Learners Will Love - Kami and Book Creator
Grades
K to 8tag(s): digital storytelling (165), engineering (138), logic (165), puzzles (162), sculpture (17), STEM (364), summer (50)
In the Classroom
These resources are ideal for summer school teachers or camp directors seeking a grab-and-go curriculum that requires no setup; however, they also include many possibilities for classroom use throughout the school year--using the built-in tools provided by Book Creator and Kami, reviewed here, students can easily record video walkthroughs of their STEM prototypes or narrate their digital art pieces. Use digital journals to help students think like engineers by documenting their experiments' trials and failures through video and annotation. Use the journals during the school year to complement STEM Friday learning activities, for monthly design challenges, or to document maker-space activities. For units on plants, weather, or ecosystems, give students a "Digital Observation Log" in Kami. They can use the Picture Dictionary and Speech-to-Text tools to document what they see in real-time during a lab.Add your comments below (available only to members) | Become a Member
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Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (294), Teacher Utilities (211)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).Add your comments below (available only to members) | Become a Member
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What If History - Anshumaan Vishnu
Grades
6 to 12tag(s): artificial intelligence (294), timelines (60)
In the Classroom
What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.Add your comments below (available only to members) | Become a Member
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (28), seasonal (48), STEM (364), summer (50)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
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AI Program for High School Students - Veritas AI
Grades
8 to 12tag(s): artificial intelligence (294), coding (107), seasonal (48), STEM (364), summer (50)
In the Classroom
Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 12tag(s): coding (107), computational thinking (45), computers (115), problem solving (273), seasonal (48), summer (50)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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NASA Internship Programs - NASA
Grades
10 to 12tag(s): nasa (36), seasonal (48), space (245), STEM (364), summer (50)
In the Classroom
Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (107), seasonal (48), STEM (364), summer (50)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Google's Computer Science Summer Institute (CSSI) - Google
Grades
11 to 12tag(s): coding (107), computers (115), seasonal (48), summer (50)
In the Classroom
Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.Add your comments below (available only to members) | Become a Member
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Kode with Klossy - Kode with Klossy Inc.
Grades
8 to 12In the Classroom
Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (200), coding (107), computers (115), summer (50)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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Coding For Kids & Teens - Create & Learn
Grades
2 to 9In the Classroom
Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.Add your comments below (available only to members) | Become a Member
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Apple Camp - Apple
Grades
K to 4tag(s): digital storytelling (165), seasonal (48), summer (50)
In the Classroom
Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Pick Your Passion with Citizen Science - National Science Foundation News
Grades
3 to 12This site includes advertising.
tag(s): citizen science (43), environment (254), space (245), STEM (364)
In the Classroom
Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.Add your comments below (available only to members) | Become a Member
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (200), engineering (138), sports (90), STEM (364)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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