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ChatGPT for Teachers - ChatGPT

Grades
K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (232), chat (38), presentations (23), professional development (290)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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VideoTutor - VideoTutor

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2 to 12
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful...more
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful for students preparing for standardized tests, such as the ACT and SATs; however, the site also offers explainer videos on addition facts for students as young as second grade. Begin by creating an account and "check in" to receive two credits each day. Earn additional credits by referring others to earn free credits. Create a video by adding a prompt to explain a topic or uploading an image to explain. VideoTutor creates your video, ready to watch, download, or share. Use the chat feature that is next to the video to ask questions and receive additional support. Sign in to VideoTutor with your email or Google. Members can generate videos in English or Chinese.

tag(s): STEM (333), test prep (69), tutorials (48)

In the Classroom

Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.

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GeeksforGeeks School - GeeksforGeeks School

Grades
8 to 12
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources,...more
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GeeksforGeeks School is a comprehensive academic learning hub designed primarily for middle and high school students (starting around grade 8). The site offers structured learning resources, including concept explanations, practice questions, quizzes, mock tests, and assignments, to help teachers and students assess understanding and build mastery. Content spans a wide range of subjects, including Math, Physics, Chemistry, Biology, English, Social Studies, Commerce, and Computer Science, with a strong emphasis on problem-solving and skill development. GeeksforGeeks School is especially useful for independent practice, remediation, and enrichment, as well as for students preparing for exams or strengthening foundational skills across core subject areas.
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tag(s): coding (96), Microsoft (55), problem solving (247), puzzles (156), quizzes (85), test prep (69)

In the Classroom

Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.

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Code Academy - Code Academy

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9 to 12
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Code Academy offers some free courses that equip people with the tools, resources, and opportunities to learn to code. Use the menu bar at the top of the screen, then, ...more
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Code Academy offers some free courses that equip people with the tools, resources, and opportunities to learn to code. Use the menu bar at the top of the screen, then, under the Catalog tab, go to "Explore All Courses." Under this tab, you can find your free courses. Free courses include Learn to Code with Blockly, Introduction to Cybersecurity, Learn HTML, Learn JavaScript, and more. Use your email or Google to sign up.

tag(s): coding (96)

In the Classroom

Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.

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The Coding Train - The Coding Train

Grades
9 to 12
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The Coding Train is an educational and creative coding YouTube channel hosted by Daniel Shiffman, making programming fun and accessible for learners of all levels. The channel features...more
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The Coding Train is an educational and creative coding YouTube channel hosted by Daniel Shiffman, making programming fun and accessible for learners of all levels. The channel features a wide range of video tutorials exploring core programming concepts (such as variables, loops, and functions) and creative applications, including visual art, simulations, games, and machine learning, using languages like JavaScript with the p5.js library and Processing. Videos include both sequenced beginner-friendly lessons and engaging coding challenges that encourage exploration, experimentation, and creative problem-solving. Shiffman's energetic and enthusiastic approach helps demystify coding, inspiring students and educators alike to see code as a tool for artistic expression and interactive projects rather than just a means of technical instruction.
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tag(s): coding (96), simulations (45)

In the Classroom

After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.

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Inspirational Women in STEM- Amelia Earhart - Science Sparks

Grades
2 to 5
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Introduce your students to the inspiring legacy of Amelia Earhart through a blend of history and hands-on science with Science Sparks' Inspirational Women in STEM - Amelia Earhart resource....more
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Introduce your students to the inspiring legacy of Amelia Earhart through a blend of history and hands-on science with Science Sparks' Inspirational Women in STEM - Amelia Earhart resource. This engaging webpage provides a brief fact file on Earhart's groundbreaking achievements in aviation, complemented by interactive STEM activities for young learners. Students can explore concepts such as gravity by creating paper spinners, delve into aerodynamics by designing and building paper-plane launchers, and understand the difference between mass and weight through simple experiments. These activities not only reinforce scientific principles but also celebrate Earhart's pioneering spirit, making them ideal for elementary classrooms aiming to integrate science, history, and discussions on gender equality in STEM fields.
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tag(s): aircraft (26), gravity (49), mass (21), STEM (333), women (184), womenchangemaker (79)

In the Classroom

Guide students in making paper spinners to explore how shape and size affect flight. Have students test different designs and record which spinner falls the slowest or spins the longest. Tie this into Earhart's role as a pilot and the science behind aircraft movement. Set up a simple experiment where students compare mass and weight using scales and small objects. Connect the concept to Earhart's long-distance flights and the importance of fuel and weight in aircraft design. Using rubber bands, cardboard, and paper, have students design and test their own paper plane launchers. Challenge them to modify their planes for distance or accuracy, and relate the activity to innovation in aviation. After completing the science activities, students can create a comic strip using Free Comic Strip Maker reviewed here or an illustrated poster that highlights both Amelia Earhart's accomplishments and one science concept they explored (e.g., gravity or aerodynamics).

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Hour of Code - Code.org

Grades
K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (232), coding (96), critical thinking (154), logic (156), problem solving (247), STEM (333)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

Grades
3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (232), coding (96), critical thinking (154), data (178), game based learning (263), problem solving (247)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Two Truths & AI Game - Common Sense Education

Grades
5 to 12
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction....more
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction. The interactive encourages learners to examine short statements generated or influenced by AI, decide which are true or false, and reflect on how AI is creating convincing but potentially misleading content. In doing so, it promotes critical digital literacy by helping students understand how AI works, how it can shape information, and how to make thoughtful judgments about what they read or see online.

tag(s): artificial intelligence (232), digital literacy (28), game based learning (263)

In the Classroom

Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.

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Hour of AI - CodeCombat

Grades
4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (232), coding (96), game based learning (263)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (232), coding (96), puzzles (156)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

Grades
2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (232), coding (96), dance (41)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (232), coding (96)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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MIT Open Courseware - MIT Open Courseware

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8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (150), artificial intelligence (232), business (47), coding (96), creating media (16), energy (137), engineering (134), environment (246), equations (120), literature (208), sociology (23), space (236), STEM (333), transportation (31)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
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SPACEX- ISS Docking Simulator - Shane Mielke

Grades
6 to 12
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It...more
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It uses the same controls NASA astronauts use on SpaceX missions. Students move and rotate the spacecraft to align it with the target and complete docking. This activity helps students practice careful thinking, patience, and problem-solving. It's a fun and challenging way to explore space science and can be used in middle school and up to teach about space travel and how things move in space.

tag(s): problem solving (247), simulations (45), space (236)

In the Classroom

Students can attempt to dock the Crew Dragon spacecraft to the ISS manually. Time their attempts or track how many tries it takes to succeed. Break the class into two teams: one uses only translation controls (X, Y, Z), the other uses only rotation (pitch, yaw, roll). Then have them combine both to complete the docking. Have students create a step-by-step guide or video tutorial for new "astronaut trainees" explaining how to use the simulator. They can use moovly reviewed here

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Fish Force - PBS Kids

Grades
K to 2
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The Fish Force game on PBS KIDS is an engaging, interactive resource that helps elementary students explore fundamental physics concepts such as force, motion, and friction....more
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The Fish Force game on PBS KIDS is an engaging, interactive resource that helps elementary students explore fundamental physics concepts such as force, motion, and friction. In this game, students assist Ruff Ruffman in rescuing his plushie from an ice rink by applying scientific inquiry to predict and investigate how different forces affect motion. Through gameplay, students experiment with variables like force and angle, fostering critical thinking and problem-solving skills in a fun, game-based environment.

tag(s): energy (137), forces (45), friction (11), motion (54), Problem Based Learning (11), problem solving (247), STEM (333)

In the Classroom

Introduce the concept of force by showing images or toys in motion, and have students sort them into "push" or "pull" categories. Follow up with a class discussion about how force makes things move. Recreate a mini "ice rink" using a smooth surface (like wax paper or a tray) and small stuffed animals. Let students experiment with gently pushing toys to simulate Ruff's rescue mission and observe how different surfaces affect movement. Give students toy cars and ramps. Let them experiment by varying the ramp height and recording how far the vehicle travels. Have them discuss how force changes with ramp height. In small groups, students can design their own tabletop game using marbles, paper, and toys. The goal is to move an object using force, without touching it directly! They'll think about angles, direction, and strength of force.

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Force, Motion, Friction and Energy - Baylor College of Medicine

Grades
4 to 6
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The "Force, Motion, Friction and Energy" module on BioEd Online is a dynamic STEM resource developed by Baylor College of Medicine in collaboration with the Hess Corporation. The program...more
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The "Force, Motion, Friction and Energy" module on BioEd Online is a dynamic STEM resource developed by Baylor College of Medicine in collaboration with the Hess Corporation. The program offers hands-on, inquiry-based activities that explore fundamental physics concepts such as friction, speed, and energy transfer. Utilizing the 2016 Hess Toy Truck and Dragster, students engage in experiments like measuring how different surfaces affect travel distance, calculating average speed, and attempting to break a "world record" car jump. The curriculum is flexible, allowing lessons to be used sequentially or independently, and includes downloadable teacher guides and classroom slides to support instruction.

tag(s): energy (137), forces (45), motion (54), STEM (333)

In the Classroom

Substitute any similar toy truck or dragster model to include in your experiments. Have students set up a simple ramp with different surface materials (sandpaper, felt, plastic, cardboard). Have students release toy vehicles from the top and observe how surface texture affects speed and distance. After completing hands-on trials, have students create diagrams showing how energy is transformed (ex, potential to kinetic energy) during motion. They can annotate with real observations from the toy truck experiments. In small groups, have students choose a question about force or motion (ex., "How does weight affect travel distance?"). They can plan and conduct an experiment, record data, and share results using charts or a short presentation.

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Balloon Races - Annenberg Learner

Grades
K to 6
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The Balloon Race lesson from Annenberg Learner's Project Playbook: Educator Edition is a hands-on STEM activity designed for 8th-grade students to explore the principles of forces...more
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The Balloon Race lesson from Annenberg Learner's Project Playbook: Educator Edition is a hands-on STEM activity designed for 8th-grade students to explore the principles of forces and motion. In this engaging experiment, students design and race balloon-powered vehicles, applying Newton's laws of motion to test how thrust, friction, and mass impact performance. The lesson includes clear, step-by-step instructions, a materials list, and guiding questions to promote inquiry and critical thinking. It's an excellent resource for integrating engineering design and physical science in a fun, collaborative classroom challenge. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (134), forces (45), friction (11), mass (21), motion (54), newton (23), STEM (333)

In the Classroom

Host a competition where students modify their balloon racers and track distances, speed, and times. Introduce awards for creativity, best design, and most improved racer. Have students redesign their racers after evaluating performance, then write a reflection on how their understanding of forces informed the changes. Ask students to run multiple trials and create graphs showing the relationship between balloon size (volume) and racer distance or speed. Use Class Tools reviewed here or Canva Infographic Creator reviewed here to make the graphs digitally.

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Educational Resources: Technology - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (96), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Engineering - U.S. National Science Foundation

Grades
K to 12
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the...more
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the world of engineering. Featured lessons come from platforms like TeachEngineering, Engineering Go For It, and TryEngineering, offering hands-on and inquiry-based content. Video highlights include topics such as "What is Engineering?", "What is Mechanical Engineering?", "What is a Robot?", and explorations of microplastics and various engineering careers, with direct access to the NSF News YouTube channel. The site also showcases fascinating images of organs, marine life, and skeletal structures to support visual learning. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (134), robotics (30)

In the Classroom

Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.

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