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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (232), chat (38), presentations (23), professional development (290)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.You must be registered and logged in to add items to your favorites.
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (96), Microsoft (55), problem solving (247), puzzles (156), quizzes (85), test prep (69)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Code Academy - Code Academy
Grades
9 to 12tag(s): coding (96)
In the Classroom
Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.Add your comments below (available only to members) | Become a Member
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The Coding Train - The Coding Train
Grades
9 to 12This site includes advertising.
tag(s): coding (96), simulations (45)
In the Classroom
After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.Add your comments below (available only to members) | Become a Member
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Inspirational Women in STEM- Amelia Earhart - Science Sparks
Grades
2 to 5This site includes advertising.
tag(s): aircraft (26), gravity (49), mass (21), STEM (333), women (184), womenchangemaker (79)
In the Classroom
Guide students in making paper spinners to explore how shape and size affect flight. Have students test different designs and record which spinner falls the slowest or spins the longest. Tie this into Earhart's role as a pilot and the science behind aircraft movement. Set up a simple experiment where students compare mass and weight using scales and small objects. Connect the concept to Earhart's long-distance flights and the importance of fuel and weight in aircraft design. Using rubber bands, cardboard, and paper, have students design and test their own paper plane launchers. Challenge them to modify their planes for distance or accuracy, and relate the activity to innovation in aviation. After completing the science activities, students can create a comic strip using Free Comic Strip Maker reviewed here or an illustrated poster that highlights both Amelia Earhart's accomplishments and one science concept they explored (e.g., gravity or aerodynamics).Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (232), coding (96), critical thinking (154), logic (156), problem solving (247), STEM (333)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (232), coding (96), critical thinking (154), data (178), game based learning (263), problem solving (247)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (232), digital literacy (28), game based learning (263)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (232), coding (96), game based learning (263)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (232), coding (96), puzzles (156)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (232), coding (96), dance (41)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (232), coding (96)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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MIT Open Courseware - MIT Open Courseware
Grades
8 to 12tag(s): africa (150), artificial intelligence (232), business (47), coding (96), creating media (16), energy (137), engineering (134), environment (246), equations (120), literature (208), sociology (23), space (236), STEM (333), transportation (31)
In the Classroom
AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.Add your comments below (available only to members) | Become a Member
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SPACEX- ISS Docking Simulator - Shane Mielke
Grades
6 to 12tag(s): problem solving (247), simulations (45), space (236)
In the Classroom
Students can attempt to dock the Crew Dragon spacecraft to the ISS manually. Time their attempts or track how many tries it takes to succeed. Break the class into two teams: one uses only translation controls (X, Y, Z), the other uses only rotation (pitch, yaw, roll). Then have them combine both to complete the docking. Have students create a step-by-step guide or video tutorial for new "astronaut trainees" explaining how to use the simulator. They can use moovly reviewed hereAdd your comments below (available only to members) | Become a Member
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Fish Force - PBS Kids
Grades
K to 2tag(s): energy (137), forces (45), friction (11), motion (54), Problem Based Learning (11), problem solving (247), STEM (333)
In the Classroom
Introduce the concept of force by showing images or toys in motion, and have students sort them into "push" or "pull" categories. Follow up with a class discussion about how force makes things move. Recreate a mini "ice rink" using a smooth surface (like wax paper or a tray) and small stuffed animals. Let students experiment with gently pushing toys to simulate Ruff's rescue mission and observe how different surfaces affect movement. Give students toy cars and ramps. Let them experiment by varying the ramp height and recording how far the vehicle travels. Have them discuss how force changes with ramp height. In small groups, students can design their own tabletop game using marbles, paper, and toys. The goal is to move an object using force, without touching it directly! They'll think about angles, direction, and strength of force.Add your comments below (available only to members) | Become a Member
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Force, Motion, Friction and Energy - Baylor College of Medicine
Grades
4 to 6In the Classroom
Substitute any similar toy truck or dragster model to include in your experiments. Have students set up a simple ramp with different surface materials (sandpaper, felt, plastic, cardboard). Have students release toy vehicles from the top and observe how surface texture affects speed and distance. After completing hands-on trials, have students create diagrams showing how energy is transformed (ex, potential to kinetic energy) during motion. They can annotate with real observations from the toy truck experiments. In small groups, have students choose a question about force or motion (ex., "How does weight affect travel distance?"). They can plan and conduct an experiment, record data, and share results using charts or a short presentation.Add your comments below (available only to members) | Become a Member
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Balloon Races - Annenberg Learner
Grades
K to 6tag(s): engineering (134), forces (45), friction (11), mass (21), motion (54), newton (23), STEM (333)
In the Classroom
Host a competition where students modify their balloon racers and track distances, speed, and times. Introduce awards for creativity, best design, and most improved racer. Have students redesign their racers after evaluating performance, then write a reflection on how their understanding of forces informed the changes. Ask students to run multiple trials and create graphs showing the relationship between balloon size (volume) and racer distance or speed. Use Class Tools reviewed here or Canva Infographic Creator reviewed here to make the graphs digitally.Add your comments below (available only to members) | Become a Member
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Educational Resources: Technology - U.S. National Science Foundation
Grades
K to 12In the Classroom
Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.Add your comments below (available only to members) | Become a Member
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Educational Resources: Engineering - U.S. National Science Foundation
Grades
K to 12tag(s): engineering (134), robotics (30)
In the Classroom
Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.Add your comments below (available only to members) | Become a Member
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