624 teachersfirst-edge results | sort by:
ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (232), chat (38), presentations (23), professional development (288)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Online Notepad - Online Notepad
Grades
1 to 12This site includes advertising.
tag(s): note taking (31), organizational skills (82)
In the Classroom
Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Copilot Chat - Microsoft
Grades
K to 12tag(s): artificial intelligence (232), digital literacy (28), editing (84), summarizing (25)
In the Classroom
After collecting survey data or conducting a class experiment, students can use Excel and Copilot to summarize findings and generate graphs, demonstrating how AI supports effective data analysis and visualization. Following this, have students draft a paragraph, story, or essay and then work with Copilot to review grammar, tone, or structure, which promotes self-editing and reflective writing while reinforcing digital literacy. To further integrate Copilot, assign students a topic (e.g., climate change, a historical figure, or a math concept) and let them use the tool to create a summary. Then, have them evaluate the AI response, verify the information, and present their findings with their own enhancements.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (232), digital citizenship (98), digital literacy (28)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
MindMap - 3axislabs
Grades
4 to 12This site includes advertising.
tag(s): artificial intelligence (232), charts and graphs (172), graphic organizers (53), mind map (28), organizational skills (82)
In the Classroom
Students can use the tool to break down research topics into subtopics, helping them plan their inquiry process and visualize connections between ideas. Use mind maps to brainstorm characters, settings, plot points, and themes before writing narratives or stories.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Storyboard Templates - Canva
Grades
3 to 12tag(s): collaboration (92), digital storytelling (150), reading comprehension (143), writing (305)
In the Classroom
After reading a short story or chapter, have students use a storyboard template to illustrate key events in sequence, helping them understand the story and identify plot elements. Have students choose a character and use a storyboard to demonstrate how they change over time, including their thoughts, emotions, decisions, and turning points, with visuals and brief captions. Have students storyboard a science process (like the water cycle or photosynthesis) to visually break down complex steps using icons, labels, and text boxes.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Mystery Breakout - Genially
Grades
4 to 10tag(s): collaboration (92), critical thinking (153), digital escapes (29), game based learning (263), gamification (94), problem solving (246), puzzles (155), Teacher Utilities (182)
In the Classroom
Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Escape from Pixel Castle - Genially
Grades
4 to 8tag(s): collaboration (92), critical thinking (153), digital escapes (29), game based learning (263), puzzles (155)
In the Classroom
Customize the escape room puzzles to review key concepts (e.g., fractions, grammar, ecosystems), then let students work in small groups to foster collaboration and critical thinking. Before starting the full escape room, give students mini "quests" (short riddles, vocabulary clues, or number puzzles) to build excitement and prep background knowledge. Have students create their own escape room using Genially or another tool, tied to a unit they just studied (e.g., Ancient Egypt, figurative language).Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (150), graphic organizers (53), Teacher Utilities (182)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Complete the Sentence - Genially
Grades
2 to 8tag(s): game based learning (263), vocabulary (247)
In the Classroom
Use the template as a fun daily bell-ringer. Present incomplete sentences where students choose the correct word or punctuation to complete each one--great for practicing parts of speech and sentence structure. Customize the game with unit vocabulary words. Have students select the best word to complete each sentence to reinforce meaning and context clues. Integrate cross-curricular content (e.g., science facts, historical events, math concepts). Have students complete sentences like "The water cycle includes ____" or "The American Revolution began because ____," helping reinforce learning across subjects.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Jumanally - Genially
Grades
4 to 12tag(s): collaboration (92), critical thinking (153), game based learning (263), gamification (94)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (263), gamification (94), geometric shapes (138), tangrams (8)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (263), gamification (94), puzzles (155)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (153), game based learning (263), gamification (94)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Language Learning Game - Genially
Grades
4 to 12tag(s): game based learning (263), gamification (94), vocabulary (247), vocabulary development (98)
In the Classroom
Use the template to create a game focused on current vocabulary words. Have students play individually or in teams to define words, match them to images, or use them in sentences. Try adding audio clips for pronunciation practice. Design a mini escape room with grammar puzzles, such as identifying correct verb tenses or fixing sentence errors. Have students solve tasks to "unlock" levels while applying grammar rules. Have students use the Genially template to create their own language games based on a unit of study. They can then present and trade games with peers for extra review and practice.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Body Parts Game - Genially
Grades
1 to 4tag(s): body systems (45), game based learning (263), gamification (94), human body (95)
In the Classroom
Before using the Genially game, divide students into teams and give them paper cutouts of body parts. Challenge them to assemble the parts on a poster or a large paper body outline. Have students play the Genially Body Parts Game in pairs or small groups. After playing, ask them to list three new facts they learned. Play Simon Says, in which students must touch or move specific body parts, is excellent for kinesthetic learners and reinforces vocabulary.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Farm Quiz - Genially
Grades
K to 2tag(s): animals (261), game based learning (263), gamification (94)
In the Classroom
Play recordings of animal sounds and have students guess which animal makes each noise. Follow up with the Farm Quiz to reinforce learning. Read simple riddles aloud (e.g., "I give you milk and say moo!"), and have students guess the farm animal before revealing the answer with a picture or toy. Provide students with cutouts or a digital drawing tool such as ABCYA Paint reviewed here to build their own farm scenes using animals, barns, and crops. Have them label each part and describe what happens on their farm.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (232), creating media (16), digital storytelling (150), stories and storytelling (68)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (263), gamification (94), quiz (62), quizzes (86)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).

Add your comments below (available only to members) | Become a Member
Close comment form