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Thinking and Communicating with Clarity and Precision (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): communication (117), thinking skills (72)
In the Classroom
Discover new tools to try in your classroom that foster thinking and communicating with clarity and precision. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each resource and find the ones that will work for you and your students.You must be registered and logged in to add items to your favorites.
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Striving for Accuracy (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (72)
In the Classroom
Help your students learn and practice striving for accuracy. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Statistics and Probability - PBS LearningMedia
Grades
6 to 12tag(s): charts and graphs (177), data (178), patterns (71), probability (115), statistics (123)
In the Classroom
Have students watch a video clip from the resource that introduces a data set or real-world scenario. Then, ask them to organize the data into a table or graph using a digital tool such as Visualize Free reviewed here and draw conclusions based on patterns they observe. Students can collect and organize real data from a simple classroom experiment (such as coin tosses or plant growth over time), then use their findings to make predictions and write a short explanation of the probability involved. Use one of the digital simulations included in the resource to explore randomness and probability. After the simulation, have students explain the outcome, reflect on what surprised them, and connect it to a real-life example.Add your comments below (available only to members) | Become a Member
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Engaging Probability Games and Activities - Math = Love
Grades
4 to 12This site includes advertising.
tag(s): data (178), probability (115)
In the Classroom
Students simulate the game show using classroom materials or spreadsheets to explore fractional, decimal, and percent representations of probability. Enrich the activity by asking students to explain expected value and decision-making. Have the class play the Greedy Pig Dice Game. This is a quick, risk-based game where students roll the dice to earn points but lose everything if a one appears. Use it to spark discussion on probability, risk-taking, and decision-making. Follow up with a reflection on strategies. Place colored cubes or tokens in an opaque container to play Mystery Box Probability. Have students draw multiple samples, record the outcomes, and use the data to make inferences about the contents, encouraging reasoning and estimation skills with experimental probability.Add your comments below (available only to members) | Become a Member
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Persisting (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (72)
In the Classroom
Share these resources with your students to learn more about the importance of persistence. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Habits of Mind Explorer - Habits of Mind Insitute
Grades
K to 12tag(s): critical thinking (154), preK (291), problem solving (247), social and emotional learning (134), thinking routines (26), thinking skills (72)
In the Classroom
Include this resource as part of a project-based learning unit by having students choose one habit to focus on as they work through a complex challenge. For a social studies project exploring historical figures, students can analyze which habits, like Taking Responsible Risks or Striving for Accuracy, were most critical to their subject's success. After conducting research, students can organize their insights and provide examples of these habits in action by creating a collaborative digital board with Lino, reviewed here. To take the reflection deeper, ask students to map out their own growth in that specific habit by creating a visual journey or mind map using MindMup, reviewed here shifting focus from just learning facts to understanding the mental behaviors that drive achievement, helping students become more self-aware and intentional learners.Add your comments below (available only to members) | Become a Member
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Goal Setting - Easy Teacher Worksheets
Grades
3 to 8This site includes advertising.
tag(s): behavior (34), classroom management (108), social and emotional learning (134), thinking routines (26), thinking skills (72)
In the Classroom
Have students use completed goal sheets during conferences to explain growth, challenges, and next steps. This will help to build accountability and show progress. Use the goal planner before large projects (book reports, Reading Trek maps, research papers, robotics builds). Students can break the assignment into mini-deadlines and checkpoints to strengthen executive functioning skills. After quizzes or benchmark tests, students can analyze their results and set targeted improvement goals to gain ownership of their learning.Add your comments below (available only to members) | Become a Member
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Verification Toolbox - First Draft
Grades
6 to 12tag(s): evaluating sources (31), media literacy (109), social media (60)
In the Classroom
Show students a viral image or social media post, and have them use reverse image search tools in the Toolbox to determine where the image originated and whether it has been used in a misleading way. Model how journalists verify online information using the Toolbox's tools for checking sources, dates, and locations. Have students compare how different outlets report the same event. They can use verification tools to check images, headlines, and claims, then discuss how presentation can influence perception.Add your comments below (available only to members) | Become a Member
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Fake news debunker - InVID & WeVerify
Grades
6 to 12tag(s): evaluating sources (31), media literacy (109)
In the Classroom
Use the tool during a lesson on misinformation, bias, and digital citizenship. Model how to analyze online content step by step, then let students practice with curated examples. Have students compare how the same story appears across different sources. They can use the extension to check images and videos for accuracy, then discuss how visuals can influence opinions. Have students work in teams to investigate viral claims and create a short report, slideshow, or video using Adobe Express for Education, reviewed here explaining what they found and how they verified it.Add your comments below (available only to members) | Become a Member
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Habits of Mind: Persistance - New Trader U
Grades
4 to 8This site includes advertising.
tag(s): professional development (290), thinking skills (72), visualizations (15)
In the Classroom
Have students set a short-term academic or personal goal and create a simple action plan that includes potential obstacles and strategies to stay persistent. Students can keep a weekly reflection journal in which they write about the challenges they faced and how they used persistence to overcome them. Create journals digitally using Book Creator, reviewed here. Students can design posters with persistence quotes, strategies, and visuals to encourage a classroom culture of effort and resilience. Use a digital option such as DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Habits of Minds: Persistence--Activities for the Cold Winter - Lori Rice
Grades
K to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking skills (72)
In the Classroom
Students can define and illustrate key terms such as persistence, excellence, and indifference. They can create visual posters or digital slides using Genially, reviewed here showing what each word looks like in action. Students can compare persistence and indifference using a Venn diagram created with Interactive Venn Diagrams by Class Tools, reviewed here. They can include examples from school, sports, or real life to show how each mindset affects outcomes. Have students analyze a character from a class novel or read-aloud who shows persistence. They can cite evidence from the text and explain how the character kept going throughAdd your comments below (available only to members) | Become a Member
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16 Habits of the Mind: Persisting - WonderGrove Kids
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking skills (72)
In the Classroom
Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.Add your comments below (available only to members) | Become a Member
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Mindset Journal - Youcubed
Grades
K to 12tag(s): journals (18), student-centered (7), thinking skills (72)
In the Classroom
Have students complete a short journal entry at the end of the day reflecting on a challenge they faced and how they worked through it. This form of journaling builds self-awareness and reinforces the idea that effort leads to growth. Have students write one skill they are still working on using a "I can't do this yet" statement from the journal. Post journal responses on a class bulletin board to celebrate perseverance and normalize learning struggles. At the start of a new unit, have students set a personal learning goal in their journal. Midway through the unit, they revisit their entry to reflect on progress, strategies, and mindset shifts.Add your comments below (available only to members) | Become a Member
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3 Fun and Easy Games for Teaching Probability - Chocolate Covered Clasroom
Grades
3 to 5This site includes advertising.
tag(s): data (178), game based learning (263), probability (115)
In the Classroom
Provide a set of events (e.g., "rolling a three on a die," "rain tomorrow," "drawing an ace from a deck") and have students sort them into categories (certain, likely, unlikely, impossible). Then, hold a brief class debate over any topic they disagree on to practice reasoning and vocabulary. Expand the card game by calculating actual probabilities before playing (e.g., what's the chance of drawing a red card?). After several rounds, students can compare theoretical and experimental results. After each round of the dice game SKUNK, students write about the choices they made, when they decided to stop or take a risk, and what they learned about probability and decision-making.Add your comments below (available only to members) | Become a Member
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Probability Game for Middle School - Cognitive Cardio Math
Grades
5 to 8This site includes advertising.
tag(s): data (178), game based learning (263), probability (115)
In the Classroom
After each round, have students reflect in a math journal using Book Creator reviewed here about their chip placement and what changes they would make next time. This reflection journal encourages students to reflect on their thinking and reinforces their understanding of common dice sums. Have students create their own version of the game using different number lines (e.g., 3-18 with three dice) to explore how probability changes with more variables. Extend learning by having students write short probability word problems based on the game, such as "What is the probability that the sum of two dice will be 5?" Classmates solve and explain the reasoning behind their answers.Add your comments below (available only to members) | Become a Member
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4 Hands-on Probability Games - 123 Homeschool 4 Me
Grades
K to 6This site includes advertising.
tag(s): probability (115), statistics (123)
In the Classroom
Have students toss a coin 50 times, record heads or tails using tally marks, and then calculate the fraction and percentage of each outcome. Discuss how experimental results compare to theoretical probability. Let students create their own paper pizzas with various toppings. Then, using the provided spinner or dice instructions, have students determine the likelihood of selecting a particular topping combination. As an enrichment activity, students can work in pairs or small groups to design their own simple probability game using dice, spinners, or cards. They can present the rules and theoretical outcomes and test their games with classmates.Add your comments below (available only to members) | Become a Member
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Grade 5 Games - Math Playground
Grades
K to 6tag(s): addition (127), data (178), decimals (88), division (101), fluency (31), fractions (169), game based learning (263), logic (156), multiplication (123), probability (115), puzzles (156), subtraction (108)
In the Classroom
Pair students to play the same game competitively or cooperatively. Afterward, they discuss different strategies they used and explain their thinking to reinforce conceptual understanding. Have students choose a favorite game and create a short video using Clipchamp, reviewed here explaining how to play, what math skills it practices, and tips for success. After playing a concept-based game (like one involving fractions or decimals), provide a related worksheet or problem set for students to apply the same skills in a different context, reinforcing learning through varied formats.Add your comments below (available only to members) | Become a Member
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Number Probability- Probability Game - Turtle Diary
Grades
3 to 5This site includes advertising.
tag(s): data (178), game based learning (263), probability (115)
In the Classroom
Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.Add your comments below (available only to members) | Become a Member
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Probability Games, Videos, and Worksheets - MathGameTime
Grades
3 to 7This site includes advertising.
tag(s): data (178), division (101), estimation (34), game based learning (263), probability (115), ratios (49)
In the Classroom
After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.Add your comments below (available only to members) | Become a Member
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Mathematics Instructional Plans - Virginia Department of Education
Grades
K to 8tag(s): charts and graphs (177), computational thinking (38), data (178), estimation (34), geometric shapes (139), measurement (118), numbers (109), probability (115)
In the Classroom
Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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