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Flip Education - Flip Education
Grades
K to 12tag(s): artificial intelligence (335), commoncore (62), Teacher Utilities (222)
In the Classroom
Use the free features available from Flip Education to supplement your current planning resources and provide fresh ideas for classroom instruction, or as a resource when planning for a substitute. Extend the learning activities available by using an AI tool such as Magic School, reviewed here, to differentiate instruction, create rubrics for assessing student projects, or generate original texts to accompany the materials.You must be registered and logged in to add items to your favorites.
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Tinkering Projects - Exploratorium
Grades
3 to 12tag(s): animation (66), creativity (89), images (271), inquiry (38), makerspace (41), STEM (374)
In the Classroom
When participating in the Bring a Book to Life lesson, students can use Scratch, reviewed here to code their animations. Students can use Stop Motion with Google Slides, reviewed here during the Making Faces lesson. Students can post their pictures from the Light Painting lesson on a virtual bulletin board such as Lino, reviewed here.Add your comments below (available only to members) | Become a Member
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Free Explainer Video Maker - Canva
Grades
K to 12tag(s): animation (66), collaboration (131), digital storytelling (171), presentations (41), Project Based Learning (29)
In the Classroom
Have students create short videos explaining a concept they've learned (such as a math strategy, a scientific process, or a historical event). Ask students to choose a vocabulary word or key concept and create a short animated explanation. Use Canva's Explainer Video Maker to design a short video to raise awareness about a social issue, community topic, or school initiative.Add your comments below (available only to members) | Become a Member
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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives
Grades
3 to 12tag(s): artists (102), enrichment (15), puzzles (172)
In the Classroom
After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.Add your comments below (available only to members) | Become a Member
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Canva GIF Maker - Canva
Grades
3 to 12tag(s): animation (66), creativity (89)
In the Classroom
Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.Add your comments below (available only to members) | Become a Member
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Toby - Arthur Camara, Benny Giang, and Guile Lindquist
Grades
8 to 12tag(s): curation (27), organizational skills (91)
In the Classroom
Organize your documents and links using Toby. Create collections for different subject areas (math, science, social studies, and more). Collaborate as a group within collections with others having access to add resources.Add your comments below (available only to members) | Become a Member
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Using Humor in the Art Room - The Art of Education University
Grades
4 to 12tag(s): classroom management (143), humor (20), podcasts (169), teaching strategies (77)
In the Classroom
Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.Add your comments below (available only to members) | Become a Member
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Fractivities - Fractal Foundations
Grades
K to 12tag(s): collaboration (131), commoncore (62), patterns (79), problem solving (279)
In the Classroom
Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.Add your comments below (available only to members) | Become a Member
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Wrong Hands - John Atkinson
Grades
9 to 12This site includes advertising.
tag(s): comics and cartoons (67), media literacy (130), satire (7)
In the Classroom
Students can pick a comic from the site and explain why they chose it. Students can post their favorite comic on Stormboard, reviewed here. Students can create their own comic about a particular subject/content area using ToonyTool, reviewed here.Add your comments below (available only to members) | Become a Member
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JigZone.com - JigZone.com
Grades
1 to 12This site includes advertising.
tag(s): art history (105), artists (102), puzzles (172)
In the Classroom
Students can play the various puzzles on the website. Students can use Google Keep, reviewed here to keep track of their scores. Students can learn about the different artwork and the artist of each puzzle using Kiddle, reviewed here.Add your comments below (available only to members) | Become a Member
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Image Accessibility Creator - Arizona State University
Grades
K to 12tag(s): Accessibility (12), artificial intelligence (335)
In the Classroom
Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.Add your comments below (available only to members) | Become a Member
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Ezgif - Open Idea
Grades
4 to 12This site includes advertising.
In the Classroom
Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.Add your comments below (available only to members) | Become a Member
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No Child Left Inside - Connecticut Department of Energy
Grades
K to 12tag(s): ecosystems (108), national parks (29)
In the Classroom
After learning about parks and outdoor recreation, students can create posters using DesignCap Poster Creator, reviewed here to encourage families to visit a park. Have students explore a small outdoor area and identify parts of an ecosystem such as plants, insects, soil, sunlight, and water sources. They can create a simple ecosystem diagram showing how living and nonliving things interact. Inspired by programs featured on the website, students can work in groups to design a family-friendly outdoor event.Add your comments below (available only to members) | Become a Member
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Bing Image Creator - Microsoft
Grades
4 to 12tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271)
In the Classroom
Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.Add your comments below (available only to members) | Become a Member
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Creative Drawing Games for the First Week of School - Artful Ideas
Grades
4 to 12tag(s): back to school (53), creativity (89), firstday (27)
In the Classroom
The author provides a note of caution that some games take a little more prep time than others. Make sure to read the time estimates when planning to use an activity. Use these suggestions as a back-to-school activity to support teamwork building. Observe students as they participate in the interactive art games as an informal assessment to understand how students work in groups, their thinking process, and their ability to communicate ideas.Add your comments below (available only to members) | Become a Member
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Smithsonian Learning Lab - Smithsonian Learning Lab
Grades
K to 12tag(s): inquiry (38), museums (55), primary sources (133), quiz (64), Teacher Utilities (222), thinking routines (50), thinking skills (130)
In the Classroom
Choose an image, artifact, or document from the Smithsonian Learning Lab and display it to the class. Have students use an observation routine such as See, Think, Wonder to describe what they notice, what they think it means, and what questions they have. Have students explore the Learning Lab and select 3-5 items that connect to a current unit (for example, the American Revolution, ecosystems, or famous artists). Students can create their own small collection and write a short explanation of why each item belongs in the group. Assign a document, photo, or piece of artwork from the site and have students add notes explaining important details, vocabulary, or clues. Students can identify what the source shows, who created it, and why it is important.Add your comments below (available only to members) | Become a Member
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Alabama History Hub - Alabama Department of Archives & History
Grades
K to 12tag(s): 1700s (39), 1800s (87), 1900s (84), 2000s (2), 20th century (168), civil rights (221), civil war (138), primary sources (133), professional development (322), states (128)
In the Classroom
Students can work in small groups to compare different primary sources (letters, photos, or documents) from the site, discuss how each source provides a unique perspective, and then present their findings using a graphic organizer or sketchnote using Google Drawings, reviewed here. Students can use the Hub's lesson plans and activities to conduct a guided inquiry project where they develop a question about Alabama history, gather evidence from sources, and present a claim supported by reasoning. Students can explore the Alabama History Hub by selecting a time period (such as the Civil War or the Civil Rights era) and analyzing primary sources to create a short "history news report" summarizing key events and perspectives from that era. They can record using a digital tool such as Kapwing, reviewed here.Add your comments below (available only to members) | Become a Member
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Ideaogram.AI Explore - Ideaogram
Grades
4 to 12tag(s): artificial intelligence (335), creativity (89), graphic design (51), images (271), photography (136)
In the Classroom
Have students generate an image from a short prompt, then write a narrative, descriptive paragraph, or poem inspired by the scene. Have students use the tool to design posters with clear text and visuals for science concepts, vocabulary, or historical events. Students can design book covers, story settings, or title pages for independent reading books or class novels.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Odd One Out - Google Arts & Culture
Grades
6 to 12tag(s): artificial intelligence (335), digital literacy (38)
In the Classroom
Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.Add your comments below (available only to members) | Become a Member
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Name Selection Tool
Grades
K to 12tag(s): classroom management (143), Teacher Utilities (222)
In the Classroom
Use the tool to randomly call on students during discussions so everyone has an equal chance to share ideas. Ask a fun or reflective question, such as "What is one goal for today?" or "What is one thing you learned yesterday?" Then use SkyFrost to select the students who will respond. Let the tool choose team leaders, helpers, or presenters for activities, review games, or classroom jobs to keep things fun and unbiased.Add your comments below (available only to members) | Become a Member
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